"VertexLitGeneric" { "$basetexture" "models/weapons/arccw/ud_m16/m16_buffertube_d" "$bumpmap" "models/weapons/arccw/ud_m16/m16_buffertube_n" "$phong" "1" "$phongalbedotint" "1" "$phongboost" "2" "$phongfresnelranges" "[0.5 1.5 3.0]" "$halflambert" "1" "$nodecal" "0" "$ambientocclusion" "1" $color2 "[0.9 0.9 0.9]" }