"VertexlitGeneric" { "$basetexture" "models\weapons\arccw\ud_m16/adar/m16_handguard_adar_d" "$bumpmap" "models\weapons\arccw\ud_m16/adar/m16_handguard_adar_n" "$phong" "1" "$phongexponenttexture" "models\weapons\arccw\ud_m16/adar/m16_handguard_adar_exp" "$phongboost" "0.6" "$phongalbedotint" "1" "$phongfresnelranges" "[1 3 5]" "$envmap" "env_cubemap" "$envmapfresnel" "1" "$envmapFresnelMinMaxExp" "[0 5 .4]" "$envmaptint" "[.1 .1 .1]" "$ambientocclusion" "1" "$nocull" "1" }