"VertexLitGeneric" { "$basetexture" "models/weapons/arccw/ud_m16/m16_stock_carbine_d" "$bumpmap" "models/weapons/arccw/ud_m16/m16_stock_carbine_n" "$phong" "1" "$phongalbedotint" "1" "$phongboost" "0.5" "$phongfresnelranges" "[1 1 1]" "$halflambert" "1" // so many of these vmts have halflambert disabled. why? "$nodecal" "0" "$ambientocclusion" "1" }