// ESCAPE FROM TARKOV TACTICAL REALISM WITH HARDCORE GAMEPLAY auto converter by darcu mal0 mode "VertexLitGeneric" { "$basetexture" "models/weapons/arccw/ud_m16/sight_rear_all_sig_flip_up_lod0_diff" "$bumpmap" "models/weapons/arccw/ud_m16/sight_rear_all_sig_flip_up_lod0_nrm" "$phongexponenttexture" "models/weapons/arccw/ud_m16/sight_rear_all_sig_flip_up_lod0_gloss" "$phongwarptexture" "models\weapons\arccw\ud_stalol\phongwarp_metal" "$phong" "1" "$phongboost" "19" "$phongalbedotint" "1" "$phongfresnelranges" "[0.5 1.5 3.0]" "$envmap" "env_cubemap" "$envmaptint" "[0.01 0.01 0.01]" "$envmapfresnel" "0.1" "$normalmapalphaenvmapmask" "0" "$basemapalphaenvmapmask" "1" "$color2" "[0.8 0.8 0.8]" "$rimlight" "1" "$rimmask" "1" "$rimlightboost" "0.1" "$rimlightexponent" "100" }