// ESCAPE FROM TARKOV TACTICAL REALISM WITH HARDCORE MATERIALS // Auto converter by Darsu, material setup and vmt by Mal0 "VertexLitGeneric" { "$basetexture" "models/weapons/arccw/ud_m16/stanag_pmag_diff" "$bumpmap" "models/weapons/arccw/ud_m16/stanag_pmag_nrm" "$phongexponenttexture" "models/weapons/arccw/ud_m16/stanag_pmag_gloss" "$blendtintbybasealpha" "1" "$normalmapalphaenvmapmask" "0" "$basemapalphaenvmapmask" "1" "$phong" "1" "$phongboost" "2" "$phongalbedotint" "1" "$phongfresnelranges" "[0.5 1 1]" "$rimlight" "1" "$rimlightexponent" "4" "$rimmask" "1" "$envmap" "env_cubemap" "$envmapfresnel" "0.1" "$envmaptint" "[0.075 0.075 0.075]" "$color2" "[0.15 0.15 0.15]" }