att.PrintName = "Glock 10mm Auto Conversion" att.AbbrevName = "10mm Auto" if !GetConVar("arccw_truenames"):GetBool() then att.PrintName = "GEN3 10mm Auto Conversion" end att.SortOrder = 80 att.Icon = Material("entities/att/uc_bullets/10.png", "smooth mips") att.Description = "The FBI's preferred caliber of choice.\nSignificantly more powerful, but weapon handling suffers." att.Desc_Pros = { } att.Desc_Cons = { } att.Desc_Neutrals = { } att.Slot = "ud_glock_caliber" att.AutoStats = true att.Override_Trivia_Calibre = "10mm Auto" att.Mult_Damage = ArcCW.UC.CalConv("9mm", "10mm", "max") att.Mult_DamageMin = ArcCW.UC.CalConv("9mm", "10mm", "min") att.Mult_Penetration = ArcCW.UC.CalConv("9mm", "10mm", "pen") att.Mult_Recoil = 1.25 att.Mult_RecoilSide = 1.25 att.Mult_ReloadTime = 1.15 att.Mult_MalfunctionMean = 0.75 att.Mult_PhysBulletMuzzleVelocity = 400 / 375 att.Mult_ClipSize = 0.9 att.Override_ShellScale = 1 local path = ")weapons/arccw_ud/glock/" local common = ")/arccw_uc/common/" local tail = common .. "10x25/" local fire10 = {path .. "fire-10-01.ogg",path .. "fire-10-02.ogg",path .. "fire-10-03.ogg",path .. "fire-10-04.ogg",path .. "fire-10-05.ogg",path .. "fire-10-06.ogg"} local fire10sup = {path .. "fire-40-sup-01.ogg",path .. "fire-40-sup-02.ogg",path .. "fire-40-sup-03.ogg",path .. "fire-40-sup-04.ogg",path .. "fire-40-sup-05.ogg",path .. "fire-40-sup-06.ogg"} local fire10dist = {tail .. "fire-dist-10x25-pistol-ext-01.ogg", tail .. "fire-dist-10x25-pistol-ext-02.ogg", tail .. "fire-dist-10x25-pistol-ext-03.ogg", tail .. "fire-dist-10x25-pistol-ext-04.ogg", tail .. "fire-dist-10x25-pistol-ext-05.ogg", tail .. "fire-dist-10x25-pistol-ext-06.ogg"} local fire10distint = {common .. "fire-dist-int-pistol-heavy-01.ogg", common .. "fire-dist-int-pistol-heavy-02.ogg", common .. "fire-dist-int-pistol-heavy-03.ogg", common .. "fire-dist-int-pistol-heavy-04.ogg", common .. "fire-dist-int-pistol-heavy-05.ogg", common .. "fire-dist-int-pistol-heavy-06.ogg"} att.Hook_GetShootSound = function(wep, sound) if wep:GetBuff_Override("Silencer") then return fire10sup else return fire10 end end att.Hook_GetDistantShootSoundOutdoors = function(wep, distancesound) if wep:GetBuff_Override("Silencer") then -- fallback to script else return fire10dist end end att.Hook_GetDistantShootSoundIndoors = function(wep, distancesound) if wep:GetBuff_Override("Silencer") then -- fallback to script else return fire10distint end end