att.PrintName = "Glock .22 LR Conversion" att.AbbrevName = ".22 LR" if not GetConVar("arccw_truenames"):GetBool() then att.PrintName = "GEN3 .22 LR Conversion" end att.SortOrder = 00 att.Icon = Material("entities/att/uc_bullets/22lr.png", "smooth mips") att.Description = "A plinking cartridge that is easy to handle but not very lethal.\nIts form factor allows more rounds to be stuffed into magazines." att.Desc_Pros = { } att.Desc_Cons = { } att.Desc_Neutrals = { } att.Slot = "ud_glock_caliber" att.AutoStats = true att.Override_Trivia_Calibre = ".22 Long Rifle" att.Override_Ammo = "plinking" att.Mult_Damage = ArcCW.UC.CalConv("9mm", "22lr", "max") att.Mult_DamageMin = ArcCW.UC.CalConv("9mm", "22lr", "min") att.Mult_Penetration = ArcCW.UC.CalConv("9mm", "22lr", "pen") att.Mult_Recoil = 0.25 att.Mult_VisualRecoilMult = 0.25 att.Mult_RPM = 1.5 att.Mult_Penetration = 0.1 att.Mult_ShootSpeedMult = 1.2 att.Override_PhysTracerProfile = "uc_plinking" att.Mult_PhysBulletMuzzleVelocity = 325 / 375 att.Mult_ClipSize = 1.2 att.Override_ShellModel = "models/weapons/arccw/uc_shells/22lr.mdl" att.Override_ShellScale = 1 att.Override_ShellSounds = ArcCW.TinyShellSoundsTable local path = "arccw_uc/common/" local fire22 = {path .. "fire-22-01.ogg",path .. "fire-22-02.ogg",path .. "fire-22-03.ogg",path .. "fire-22-04.ogg",path .. "fire-22-05.ogg",path .. "fire-22-06.ogg"} local fire22sup = {path .. "fire-22-sup-01.ogg",path .. "fire-22-sup-02.ogg",path .. "fire-22-sup-03.ogg",path .. "fire-22-sup-04.ogg",path .. "fire-22-sup-05.ogg",path .. "fire-22-sup-06.ogg"} local fire22dist = {path .. "fire-22-dist-01.ogg", path .. "fire-22-dist-02.ogg", path .. "fire-22-dist-03.ogg", path .. "fire-22-dist-04.ogg", path .. "fire-22-dist-05.ogg", path .. "fire-22-dist-06.ogg"} local fire22distint = {path .. "fire-dist-int-pistol-light-01.ogg", path .. "fire-dist-int-pistol-light-02.ogg", path .. "fire-dist-int-pistol-light-03.ogg", path .. "fire-dist-int-pistol-light-04.ogg", path .. "fire-dist-int-pistol-light-05.ogg", path .. "fire-dist-int-pistol-light-06.ogg"} att.Hook_GetShootSound = function(wep, sound) if wep:GetBuff_Override("Silencer") then return fire22sup else return fire22 end end att.Hook_GetDistantShootSoundOutdoors = function(wep, distancesound) if wep:GetBuff_Override("Silencer") then -- fallback to script else return fire22dist end end att.Hook_GetDistantShootSoundIndoors = function(wep, distancesound) if wep:GetBuff_Override("Silencer") then -- fallback to script else return fire22distint end end