att.PrintName = "AMCAR-NG .50 Beowulf Upper Receiver" att.AbbrevName = ".50 Beowulf Upper" if GetConVar("arccw_truenames"):GetBool() then att.PrintName = "AR-15 .50 Beowulf Upper Receiver" end att.SortOrder = -1 att.Icon = Material("entities/att/uc_bullets/50beowulf.png", "smooth mips") att.Description = "Semi-automatic receiver chambered in .50 Beowulf, a gigantic short-range cartridge with terrible ballistic performance. It can load single-stack into standard AR-15 magazines at a lower capacity.\nThe rifle is unable to handle the massive pressure at anything more than semi-automatic fire." att.Desc_Pros = {} att.Desc_Cons = { "ud.m16.50beo", "uc.semionly", } att.Desc_Neutrals = {} att.Slot = "ud_m16_receiver" att.AutoStats = true att.HideIfBlocked = true att.SortOrder = 1 att.Override_ClipSize = 7 att.Override_ClipSize_Priority = 0.5 att.BaseClipSize = 7 att.Mult_Damage = ArcCW.UC.CalConv("556", "50beo", "max") att.Mult_DamageMin = ArcCW.UC.CalConv("556", "50beo", "min") att.Mult_Penetration = ArcCW.UC.CalConv("556", "50beo", "pen") att.Mult_Recoil = 3 att.Mult_RecoilSide = 2 att.Mult_VisualRecoilMult = 2 att.Mult_RPM = 0.5 att.Mult_Range = 0.25 att.Mult_ShootVol = 1.2 att.Mult_SightTime = 0.91 att.Mult_ReloadTime = 0.87 att.Mult_Sway = 0.667 att.Mult_SpeedMult = 1.025 att.Override_PhysBulletMuzzleVelocity = 550 -- att.Mult_HeatCapacity = 0.25 -- att.Mult_HeatDissipation = 0.25 -- yes, .50 beowulf is more of an huge magnum bullet than it is a rifle bullet att.Override_Ammo = "357" att.Override_Trivia_Calibre = ".50 Beowulf" att.AddSuffix = " .50" att.Override_ShellModel = "models/weapons/arccw/uc_shells/50beo.mdl" att.Override_ShellScale = 1 att.Override_ShellSounds = ArcCW.PistolShellSoundsTable att.Override_Firemodes_Priority = 0.5 att.Override_Firemodes = { { Mode = 1, }, { Mode = 0 } } local path = "weapons/arccw_ud/m16/" local common = ")/arccw_uc/common/" local tail = common .. "50beo/" local tail1 = common .. "308/" local fire50 = {path .. "fire-50-01.ogg",path .. "fire-50-02.ogg",path .. "fire-50-03.ogg",path .. "fire-50-04.ogg",path .. "fire-50-05.ogg",path .. "fire-50-06.ogg"} local fire50dist = {tail .. "fire-dist-50beo-rif-ext-01.ogg", tail .. "fire-dist-50beo-rif-ext-02.ogg", tail .. "fire-dist-50beo-rif-ext-03.ogg", tail .. "fire-dist-50beo-rif-ext-04.ogg", tail .. "fire-dist-50beo-rif-ext-05.ogg", tail .. "fire-dist-50beo-rif-ext-06.ogg"} local fire50distint = {tail1 .. "fire-dist-308-rif-int-01.ogg", tail1 .. "fire-dist-308-rif-int-02.ogg", tail1 .. "fire-dist-308-rif-int-03.ogg", tail1 .. "fire-dist-308-rif-int-04.ogg", tail1 .. "fire-dist-308-rif-int-05.ogg",tail .. "fire-dist-308-rif-int-06.ogg"} att.Hook_GetShootSound = function(wep, sound) if wep:GetBuff_Override("Silencer") then return fire50sup else return fire50 end end att.Hook_GetDistantShootSoundOutdoors = function(wep, distancesound) if wep:GetBuff_Override("Silencer") then -- fallback to script else return fire50dist end end att.Hook_GetDistantShootSoundIndoors = function(wep, distancesound) if wep:GetBuff_Override("Silencer") then -- fallback to script else return fire50distint end end -- can't be handled here --att.ActivateElements = {"ud_m16_mag_50beo"} att.Hook_SelectReloadAnimation = function(wep, anim) if wep.Attachments[9].Installed == nil then return anim .. "_20" end end local slotinfo = { [6] = {".50 Beowulf Lower", ".50 Beowulf Lower", Material("entities/att/acwatt_ud_m16_receiver_semi.png", "smooth mips")}, [11] = {"7-Round Mag", "7-Round Mag", Material("entities/att/acwatt_ud_m16_mag_15.png", "smooth mips")}, } att.Hook_GetDefaultAttName = function(wep, slot) if slotinfo[slot] then return GetConVar("arccw_truenames"):GetBool() and slotinfo[slot][2] or slotinfo[slot][1] end end att.Hook_GetDefaultAttIcon = function(wep, slot) if slotinfo[slot] then return slotinfo[slot][3] end end att.Override_Trivia_Class = "Semi-Automatic Rifle" att.GivesFlags = {"m16_50beo", "m16_nolower"}