SWEP.Base = "arccw_base" SWEP.Spawnable = true SWEP.Category = "ArcCW - Urban Coalition" SWEP.UC_CategoryPack = "1Urban Decay" SWEP.AdminOnly = false SWEP.UseHands = true -- Effects -- SWEP.MuzzleEffect = "muzzleflash_1" SWEP.ShellEffect = "arccw_uc_shelleffect" SWEP.ShellModel = "models/weapons/arccw/uc_shells/9x19.mdl" SWEP.ShellScale = 1 --SWEP.ShellMaterial = "models/weapons/arcticcw/shell_9mm" SWEP.ShellPitch = 100 SWEP.ShellSounds = ArcCW.PistolShellSoundsTable SWEP.MuzzleEffectAttachment = 1 SWEP.CaseEffectAttachment = 2 SWEP.CamAttachment = 3 SWEP.TracerNum = 1 SWEP.TracerCol = Color(25, 255, 25) SWEP.TracerWidth = 2 -- Fake name -- SWEP.PrintName = "IAL-9" -- True name -- SWEP.TrueName = "Uzi" -- Trivia -- SWEP.Trivia_Class = "Submachine Gun" SWEP.Trivia_Desc = "Revolutionary submachine gun developed to arm a young State of Israel following the Second World War. Its ergonomic design, low cost, reliability, and great handling made it popular among militaries, police forces, and private security firms worldwide.\n\nBoasts excellent recoil control partially due to a below average cyclic rate. Good for hip firing in close quarters." SWEP.Trivia_Manufacturer = "IAL Metal Industries" SWEP.Trivia_Calibre = "9x19mm Parabellum" SWEP.Trivia_Mechanism = "Open Bolt" SWEP.Trivia_Country = "Israel" SWEP.Trivia_Year = 1950 -- Weapon slot -- SWEP.Slot = 2 -- Weapon's manufacturer real name -- if GetConVar("arccw_truenames"):GetBool() then SWEP.PrintName = SWEP.TrueName SWEP.Trivia_Manufacturer = "Israeli Military Industries" end -- Viewmodel / Worldmodel / FOV -- SWEP.ViewModel = "models/weapons/arccw/c_ud_uzi.mdl" SWEP.WorldModel = "models/weapons/arccw/c_ud_uzi.mdl" SWEP.ViewModelFOV = 70 SWEP.AnimShoot = ACT_HL2MP_GESTURE_RANGE_ATTACK_AR2 -- Damage -- SWEP.Damage = ArcCW.UC.StdDmg["9mm"].max SWEP.DamageMin = ArcCW.UC.StdDmg["9mm"].min SWEP.Penetration = ArcCW.UC.StdDmg["9mm"].pen SWEP.RangeMin = 15 SWEP.Range = 100 -- 4 shot until ~35m SWEP.DamageType = DMG_BULLET SWEP.ShootEntity = nil SWEP.MuzzleVelocity = 400 SWEP.PhysBulletMuzzleVelocity = 400 SWEP.BodyDamageMults = ArcCW.UC.BodyDamageMults -- Mag size -- SWEP.ChamberSize = 0 SWEP.Primary.ClipSize = 32 SWEP.ExtendedClipSize = 40 SWEP.ReducedClipSize = 16 -- Recoil -- SWEP.Recoil = 0.28 SWEP.RecoilSide = 0.35 SWEP.RecoilRise = 0.2 SWEP.RecoilPunch = 1 SWEP.VisualRecoilMult = 1 SWEP.MaxRecoilBlowback = 1 SWEP.MaxRecoilPunch = 0.6 SWEP.RecoilPunchBack = 1.5 SWEP.Sway = 0.3 -- Firerate / Firemodes -- SWEP.TriggerDelay = true SWEP.Delay = 60 / 700 SWEP.Num = 1 SWEP.Firemodes = { { Mode = 2, Mult_TriggerDelayTime = 2, }, { Mode = 1, Mult_TriggerDelayTime = 1, }, { Mode = 0, }, } SWEP.ShootPitch = 100 SWEP.ShootVol = 120 SWEP.ProceduralRegularFire = false SWEP.ProceduralIronFire = false SWEP.ReloadInSights = true -- NPC -- SWEP.NPCWeaponType = "weapon_smg1" SWEP.NPCWeight = 60 -- Accuracy -- SWEP.AccuracyMOA = 6 SWEP.HipDispersion = 400 SWEP.MoveDispersion = 100 SWEP.JumpDispersion = 1000 SWEP.Primary.Ammo = "pistol" SWEP.MagID = "uzi" SWEP.HeatCapacity = 75 SWEP.HeatDissipation = 15 SWEP.HeatDelayTime = 3 SWEP.MalfunctionMean = 200 SWEP.MalfunctionTakeRound = false -- Speed multipliers -- SWEP.SpeedMult = 0.95 SWEP.SightedSpeedMult = 0.75 SWEP.SightTime = 0.3 SWEP.ShootSpeedMult = 0.95 -- Length -- SWEP.BarrelLength = 24 SWEP.ExtraSightDist = 7 -- Ironsights / Customization / Poses -- SWEP.HolsterPos = Vector(0.5, -2, 1) SWEP.HolsterAng = Angle(-8.5, 8, -10) SWEP.HoldtypeHolstered = "normal" SWEP.HoldtypeActive = "ar2" SWEP.HoldtypeSights = "rpg" SWEP.IronSightStruct = { Pos = Vector(-2.869, -6, 1.95), Ang = Angle(0, 0, 0), Magnification = 1, SwitchToSound = "", ViewModelFOV = 55, } SWEP.ActivePos = Vector(0.4, -1.9, 1.4) SWEP.ActiveAng = Angle(0, 0, -3) SWEP.CustomizePos = Vector(5, -2, -2) SWEP.CustomizeAng = Angle(15, 25, 0) SWEP.CrouchPos = Vector(-3, -3, 0) SWEP.CrouchAng = Angle(0, 0, -30) SWEP.BarrelOffsetHip = Vector(4, 0, -4) SWEP.MirrorVMWM = true SWEP.WorldModelOffset = { pos = Vector(-16, 4, -3), ang = Angle(-12, 0, 180), bone = "ValveBiped.Bip01_R_Hand", scale = 1 } -- Firing sounds -- local path = ")weapons/arccw_ud/uzi/" local path1 = ")weapons/arccw_ud/glock/" local common = ")/arccw_uc/common/" --SWEP.FirstShootSound = path .. "fire.ogg" --SWEP.ShootSound = path .. "fire_auto.ogg" SWEP.ShootSoundSilenced = path1 .. "fire_supp.ogg" SWEP.ShootDrySound = path .. "dryfire.ogg" SWEP.ShootSound = { path .. "fire-01.ogg", path .. "fire-02.ogg", path .. "fire-03.ogg", path .. "fire-04.ogg", path .. "fire-05.ogg", path .. "fire-06.ogg" } local tail = ")/arccw_uc/common/9x19/" SWEP.DistantShootSoundOutdoors = { tail .. "fire-dist-9x19-smg-ext-01.ogg", tail .. "fire-dist-9x19-smg-ext-02.ogg", tail .. "fire-dist-9x19-smg-ext-03.ogg", tail .. "fire-dist-9x19-smg-ext-04.ogg", tail .. "fire-dist-9x19-smg-ext-05.ogg", tail .. "fire-dist-9x19-smg-ext-06.ogg" } SWEP.DistantShootSoundIndoors = { tail .. "fire-dist-9x19-pistol-int-01.ogg", tail .. "fire-dist-9x19-pistol-int-02.ogg", tail .. "fire-dist-9x19-pistol-int-03.ogg", tail .. "fire-dist-9x19-pistol-int-04.ogg", tail .. "fire-dist-9x19-pistol-int-05.ogg", tail .. "fire-dist-9x19-pistol-int-06.ogg" } SWEP.DistantShootSoundOutdoorsSilenced = { common .. "sup-tail-01.ogg", common .. "sup-tail-02.ogg", common .. "sup-tail-03.ogg", common .. "sup-tail-04.ogg", common .. "sup-tail-05.ogg", common .. "sup-tail-06.ogg", common .. "sup-tail-07.ogg", common .. "sup-tail-08.ogg", common .. "sup-tail-09.ogg", common .. "sup-tail-10.ogg" } SWEP.DistantShootSoundIndoorsSilenced = { common .. "fire-dist-int-pistol-light-01.ogg", common .. "fire-dist-int-pistol-light-02.ogg", common .. "fire-dist-int-pistol-light-03.ogg", common .. "fire-dist-int-pistol-light-04.ogg", common .. "fire-dist-int-pistol-light-05.ogg", common .. "fire-dist-int-pistol-light-06.ogg" } SWEP.DistantShootSoundOutdoorsVolume = 1 SWEP.DistantShootSoundIndoorsVolume = 0.5 SWEP.Hook_AddShootSound = ArcCW.UC.InnyOuty -- Bodygroups -- SWEP.BulletBones = { [1] = "uzi_b1", [2] = "uzi_b2", [3] = "uzi_b3", [4] = "uzi_b4" } SWEP.AttachmentElements = { ["ud_uzi_mag_20"] = { VMBodygroups = {{ind = 2, bg = 1}}, }, ["ud_uzi_mag_40"] = { VMBodygroups = {{ind = 2, bg = 2}}, }, ["ud_uzi_mag_100"] = { VMBodygroups = {{ind = 2, bg = 3}}, }, ["ud_uzi_mag_45_10"] = { VMBodygroups = {{ind = 2, bg = 1}}, }, ["ud_uzi_mag_45_22"] = { VMBodygroups = {{ind = 2, bg = 2}}, }, ["ud_uzi_rail_optic"] = { VMBodygroups = {{ind = 4, bg = 2}}, }, ["ud_uzi_clamp"] = { VMBodygroups = {{ind = 6, bg = 1}}, }, ["ud_uzi_rail_fg"] = { VMBodygroups = {{ind = 5, bg = 1}}, }, ["ud_uzi_stock_wood"] = { VMBodygroups = {{ind = 3, bg = 2}}, }, ["ud_uzi_stock_polymer"] = { VMBodygroups = {{ind = 3, bg = 3}}, }, ["ud_uzi_stock_folded"] = { VMBodygroups = {{ind = 3, bg = 1}}, }, ["ud_uzi_stock_remove"] = { VMBodygroups = {{ind = 3, bg = 4}}, }, ["ud_uzi_body_carbine"] = { VMBodygroups = {{ind = 1, bg = 1}}, NameChange = "IAL-C9", TrueNameChange = "Uzi Carbine", AttPosMods = { [4] = { vpos = Vector(-0.2, 0.5, 20.8), }, }, }, ["ud_uzi_body_mini"] = { VMBodygroups = {{ind = 1, bg = 2}}, NameChange = "IAL-S9", TrueNameChange = "Mini Uzi", AttPosMods = { [4] = { vpos = Vector(-0.2, 0.5, 11.8), }, }, }, ["ud_uzi_body_micro"] = { VMBodygroups = {{ind = 1, bg = 3},{ind = 4, bg = 1},{ind = 3, bg = 4}}, NameChange = "IAL-M9", TrueNameChange = "Micro Uzi", Override_IronSightStruct = { Pos = Vector(-2.869, 3, 1.95), Ang = Angle(-0, 0.035, 0), Magnification = 1, CrosshairInSights = false }, AttPosMods = { [1] = { vpos = Vector(-0.2, -1.8, -1.5), }, [4] = { vpos = Vector(-0.2, 0.3, 7.8), }, [6] = { vpos = Vector(-0.25, 1.4, 6), vang = Angle(90, 0, -90), }, }, }, ["ud_uzi_body_civvy"] = { VMBodygroups = {{ind = 1, bg = 4}}, NameChange = "IAL-C9 Model GB", TrueNameChange = "Uzi Action-B", AttPosMods = { [4] = { vpos = Vector(-0.2, 0.5, 23.8), }, }, }, } SWEP.Hook_ModifyBodygroups = function(wep, data) local vm = data.vm if !IsValid(vm) then return end local barrel = wep.Attachments[2].Installed if barrel == "ud_uzi_body_micro" then if wep.Attachments[1].Installed then vm:SetBodygroup(4, 3) end if wep.Attachments[6].Installed then vm:SetBodygroup(6, 0) vm:SetBodygroup(5, 2) end end end -- Animations -- SWEP.Hook_Think = ArcCW.UC.ADSReload SWEP.Animations = { ["ready"] = { Source = "fix", Time = 40 / 30, ShellEjectAt = false, LHIK = true, LHIKIn = 0.4, LHIKEaseIn = 0.4, LHIKEaseOut = 0.15, LHIKOut = 0.4, SoundTable = { {s = common .. "raise.ogg", t = 0}, {s = common .. "rattle.ogg", t = 0.2}, {s = {common .. "cloth_1.ogg", common .. "cloth_2.ogg", common .. "cloth_3.ogg", common .. "cloth_4.ogg", common .. "cloth_5.ogg", common .. "cloth_6.ogg", common .. "rattle.ogg"}, t = 0.15}, {s = path .. "chback.ogg", t = 0.3, c = ci}, {s = path .. "chforward.ogg", t = 0.65, c = ci}, }, ProcDraw = true, }, ["idle"] = { Source = "idle", }, ["idle_empty"] = { Source = "idle_empty", }, ["draw"] = { Source = "draw", SoundTable = ArcCW.UC.DrawSounds, }, ["draw_empty"] = { Source = "draw_empty", SoundTable = ArcCW.UC.DrawSounds, }, ["holster"] = { Source = "holster", Time = 0.25, SoundTable = ArcCW.UC.HolsterSounds, }, ["holster_empty"] = { Source = "holster_empty", Time = 0.25, SoundTable = ArcCW.UC.HolsterSounds, }, ["fire"] = { Source = "fire", Time = 13 / 30, ShellEjectAt = 0.03, SoundTable = { { s = {path .. "mech-01.ogg", path .. "mech-02.ogg", path .. "mech-03.ogg", path .. "mech-04.ogg", path .. "mech-05.ogg", path .. "mech-06.ogg"}, t = 0, v = 0.25 } }, }, ["fire_iron"] = { Source = "fire", Time = 13 / 30, ShellEjectAt = 0.03, SoundTable = { {s = common .. "common_mech_light.ogg", t = 0, v = 0.25 }, { s = {path .. "mech-01.ogg", path .. "mech-02.ogg", path .. "mech-03.ogg", path .. "mech-04.ogg", path .. "mech-05.ogg", path .. "mech-06.ogg"}, t = 0 } }, }, ["fire_empty"] = { Source = "fire_empty", Time = 13 / 30, ShellEjectAt = 0.03, SoundTable = {{ s = path .. "chforward.ogg", t = 0 }}, }, ["trigger"] = { Source = "idle", Time = 0.025, SoundTable = { { s = {path .. "prefire-01.ogg", path .. "prefire-02.ogg", path .. "prefire-03.ogg"}, t = 0 }, }, }, ["trigger_empty"] = { Source = "idle", Time = 0, SoundTable = nil, }, ["fix"] = { Source = "fix", Time = 40 / 30, ShellEjectAt = 0.4, LHIK = true, LHIKIn = 0.4, LHIKEaseIn = 0.4, LHIKEaseOut = 0.15, LHIKOut = 0.4, SoundTable = { {s = {common .. "cloth_1.ogg", common .. "cloth_2.ogg", common .. "cloth_3.ogg", common .. "cloth_4.ogg", common .. "cloth_5.ogg", common .. "cloth_6.ogg", common .. "rattle.ogg"}, t = 0.15}, {s = path .. "chback.ogg", t = 0.3, c = ci}, {s = path .. "chforward.ogg", t = 0.65, c = ci}, }, }, ["fix_empty"] = { Source = "fix_empty", Time = 40 / 30, ShellEjectAt = false, LHIK = true, LHIKIn = 0.4, LHIKEaseIn = 0.4, LHIKEaseOut = 0.15, LHIKOut = 0.4, SoundTable = { {s = {common .. "cloth_1.ogg", common .. "cloth_2.ogg", common .. "cloth_3.ogg", common .. "cloth_4.ogg", common .. "cloth_5.ogg", common .. "cloth_6.ogg", common .. "rattle.ogg"}, t = 0.15}, {s = path .. "chback.ogg", t = 0.3, c = ci}, {s = path .. "chforward.ogg", t = 0.65, c = ci}, }, }, ["fix_micro"] = { Source = "fix_micro", Time = 40 / 30, ShellEjectAt = false, LHIK = true, LHIKIn = 0.4, LHIKEaseIn = 0.4, LHIKEaseOut = 0.15, LHIKOut = 0.4, SoundTable = { {s = {common .. "cloth_1.ogg", common .. "cloth_2.ogg", common .. "cloth_3.ogg", common .. "cloth_4.ogg", common .. "cloth_5.ogg", common .. "cloth_6.ogg", common .. "rattle.ogg"}, t = 0.15}, {s = path .. "chback.ogg", t = 0.3, c = ci}, {s = path .. "chforward.ogg", t = 0.65, c = ci}, }, }, ["fix_empty_micro"] = { Source = "fix_empty_micro", Time = 40 / 30, ShellEjectAt = false, LHIK = true, LHIKIn = 0.4, LHIKEaseIn = 0.4, LHIKEaseOut = 0.15, LHIKOut = 0.4, SoundTable = { {s = {common .. "cloth_1.ogg", common .. "cloth_2.ogg", common .. "cloth_3.ogg", common .. "cloth_4.ogg", common .. "cloth_5.ogg", common .. "cloth_6.ogg", common .. "rattle.ogg"}, t = 0.15}, {s = path .. "chback.ogg", t = 0.3, c = ci}, {s = path .. "chforward.ogg", t = 0.65, c = ci}, }, }, -- 32 Round Reloads -- ["reload"] = { Source = "reload", TPAnim = ACT_HL2MP_GESTURE_RELOAD_SMG1, Time = 67 / 30, MinProgress = 1.2, LastClip1OutTime = 67 / 30, LHIK = true, LHIKIn = 0.4, LHIKEaseIn = 0.4, LHIKEaseOut = 0.15, LHIKOut = 0.6, SoundTable = { {s = {common .. "cloth_1.ogg", common .. "cloth_2.ogg", common .. "cloth_3.ogg", common .. "cloth_4.ogg", common .. "cloth_5.ogg", common .. "cloth_6.ogg", common .. "rattle.ogg"}, t = 0}, {s = common .. "magpouch.ogg", t = 0.025}, {s = path .. "magout.ogg", t = 0.25, c = ci}, {s = {common .. "cloth_1.ogg", common .. "cloth_2.ogg", common .. "cloth_3.ogg", common .. "cloth_4.ogg", common .. "cloth_5.ogg", common .. "cloth_6.ogg", common .. "rattle.ogg"}, t = 0.25}, {s = path .. "magin.ogg", t = 0.55, c = ci}, {s = common .. "magpouchin.ogg", t = 1.35, v = .35}, {s = common .. "shoulder.ogg", t = 1.75}, }, }, ["reload_empty"] = { Source = "reload_empty", TPAnim = ACT_HL2MP_GESTURE_RELOAD_SMG1, Time = 90 / 30, MinProgress = 2.2, LastClip1OutTime = 1.8, LHIK = true, LHIKIn = 0.3, LHIKEaseIn = 0.3, LHIKEaseOut = 0.2, LHIKOut = 0.55, SoundTable = { {s = {common .. "cloth_1.ogg", common .. "cloth_2.ogg", common .. "cloth_3.ogg", common .. "cloth_4.ogg", common .. "cloth_5.ogg", common .. "cloth_6.ogg", common .. "rattle.ogg"}, t = 0}, {s = path .. "magout.ogg", t = 0.4, c = ci}, {s = {common .. "cloth_1.ogg", common .. "cloth_2.ogg", common .. "cloth_3.ogg", common .. "cloth_4.ogg", common .. "cloth_5.ogg", common .. "cloth_6.ogg", common .. "rattle.ogg"}, t = 0.25}, {s = common .. "magpouch.ogg", t = 0.85}, {s = common .. "magdrop_smg.ogg", t = 1.0}, {s = path .. "magin.ogg", t = 1.1, c = ci}, {s = {common .. "cloth_1.ogg", common .. "cloth_2.ogg", common .. "cloth_3.ogg", common .. "cloth_4.ogg", common .. "cloth_5.ogg", common .. "cloth_6.ogg", common .. "rattle.ogg"}, t = 1.25}, {s = path .. "chback.ogg", t = 1.935, c = ci}, {s = path .. "chforward.ogg", t = 2.15, c = ci}, {s = common .. "shoulder.ogg", t = 2.6}, }, }, -- 16 Round Reloads -- ["reload_16"] = { Source = "reload_16", TPAnim = ACT_HL2MP_GESTURE_RELOAD_SMG1, Time = 67 / 30, MinProgress = 1.2, LastClip1OutTime = 67 / 30, LHIK = true, LHIKIn = 0.4, LHIKEaseIn = 0.4, LHIKEaseOut = 0.15, LHIKOut = 0.6, SoundTable = { {s = {common .. "cloth_1.ogg", common .. "cloth_2.ogg", common .. "cloth_3.ogg", common .. "cloth_4.ogg", common .. "cloth_5.ogg", common .. "cloth_6.ogg", common .. "rattle.ogg"}, t = 0}, {s = common .. "magpouch.ogg", t = 0.025}, {s = path .. "magout.ogg", t = 0.25, c = ci}, {s = {common .. "cloth_1.ogg", common .. "cloth_2.ogg", common .. "cloth_3.ogg", common .. "cloth_4.ogg", common .. "cloth_5.ogg", common .. "cloth_6.ogg", common .. "rattle.ogg"}, t = 0.25}, {s = path .. "magin.ogg", t = 0.55, c = ci}, {s = common .. "magpouchin.ogg", t = 1.35, v = .35}, {s = common .. "shoulder.ogg", t = 1.75}, }, }, ["reload_empty_16"] = { Source = "reload_empty_16", TPAnim = ACT_HL2MP_GESTURE_RELOAD_SMG1, Time = 90 / 30, MinProgress = 2.2, LastClip1OutTime = 1.8, LHIK = true, LHIKIn = 0.3, LHIKEaseIn = 0.3, LHIKEaseOut = 0.2, LHIKOut = 0.55, SoundTable = { {s = {common .. "cloth_1.ogg", common .. "cloth_2.ogg", common .. "cloth_3.ogg", common .. "cloth_4.ogg", common .. "cloth_5.ogg", common .. "cloth_6.ogg", common .. "rattle.ogg"}, t = 0}, {s = path .. "magout.ogg", t = 0.4, c = ci}, {s = {common .. "cloth_1.ogg", common .. "cloth_2.ogg", common .. "cloth_3.ogg", common .. "cloth_4.ogg", common .. "cloth_5.ogg", common .. "cloth_6.ogg", common .. "rattle.ogg"}, t = 0.25}, {s = common .. "magpouch.ogg", t = 0.85}, {s = common .. "magdrop_smg.ogg", t = 1.0}, {s = path .. "magin.ogg", t = 1.1, c = ci}, {s = {common .. "cloth_1.ogg", common .. "cloth_2.ogg", common .. "cloth_3.ogg", common .. "cloth_4.ogg", common .. "cloth_5.ogg", common .. "cloth_6.ogg", common .. "rattle.ogg"}, t = 1.25}, {s = path .. "chback.ogg", t = 1.947, c = ci}, {s = path .. "chforward.ogg", t = 2.15, c = ci}, {s = common .. "shoulder.ogg", t = 2.45}, }, }, -- 41 Round Reloads -- ["reload_41"] = { Source = "reload_41", TPAnim = ACT_HL2MP_GESTURE_RELOAD_SMG1, Time = 67 / 30, MinProgress = 1.2, LastClip1OutTime = 67 / 30, LHIK = true, LHIKIn = 0.4, LHIKEaseIn = 0.4, LHIKEaseOut = 0.15, LHIKOut = 0.6, SoundTable = { {s = {common .. "cloth_1.ogg", common .. "cloth_2.ogg", common .. "cloth_3.ogg", common .. "cloth_4.ogg", common .. "cloth_5.ogg", common .. "cloth_6.ogg", common .. "rattle.ogg"}, t = 0}, {s = common .. "magpouch.ogg", t = 0.025}, {s = path .. "magout.ogg", t = 0.35, c = ci}, {s = {common .. "cloth_1.ogg", common .. "cloth_2.ogg", common .. "cloth_3.ogg", common .. "cloth_4.ogg", common .. "cloth_5.ogg", common .. "cloth_6.ogg", common .. "rattle.ogg"}, t = 0.25}, {s = path .. "magin.ogg", t = 0.65, c = ci}, {s = common .. "magpouchin.ogg", t = 1.35, v = .35}, {s = common .. "shoulder.ogg", t = 1.75}, }, }, ["reload_empty_41"] = { Source = "reload_empty_41", TPAnim = ACT_HL2MP_GESTURE_RELOAD_SMG1, Time = 90 / 30, MinProgress = 2.2, LastClip1OutTime = 1.8, LHIK = true, LHIKIn = 0.3, LHIKEaseIn = 0.3, LHIKEaseOut = 0.2, LHIKOut = 0.55, SoundTable = { {s = {common .. "cloth_1.ogg", common .. "cloth_2.ogg", common .. "cloth_3.ogg", common .. "cloth_4.ogg", common .. "cloth_5.ogg", common .. "cloth_6.ogg", common .. "rattle.ogg"}, t = 0}, {s = path .. "magout.ogg", t = 0.4, c = ci}, {s = {common .. "cloth_1.ogg", common .. "cloth_2.ogg", common .. "cloth_3.ogg", common .. "cloth_4.ogg", common .. "cloth_5.ogg", common .. "cloth_6.ogg", common .. "rattle.ogg"}, t = 0.25}, {s = common .. "magpouch.ogg", t = 0.85}, {s = common .. "magdrop_smg.ogg", t = 1.0}, {s = path .. "magin.ogg", t = 1.1, c = ci}, {s = {common .. "cloth_1.ogg", common .. "cloth_2.ogg", common .. "cloth_3.ogg", common .. "cloth_4.ogg", common .. "cloth_5.ogg", common .. "cloth_6.ogg", common .. "rattle.ogg"}, t = 1.25}, {s = path .. "chback.ogg", t = 1.947, c = ci}, {s = path .. "chforward.ogg", t = 2.15, c = ci}, {s = common .. "shoulder.ogg", t = 2.6}, }, }, -- 100 Round Reloads -- ["reload_100"] = { Source = "reload_100", TPAnim = ACT_HL2MP_GESTURE_RELOAD_SMG1, Time = 67 / 30, MinProgress = 1.6, LastClip1OutTime = 1, LHIK = true, LHIKIn = 0.4, LHIKEaseIn = 0.4, LHIKEaseOut = 0.15, LHIKOut = 0.4, SoundTable = { {s = {common .. "cloth_1.ogg", common .. "cloth_2.ogg", common .. "cloth_3.ogg", common .. "cloth_4.ogg", common .. "cloth_5.ogg", common .. "cloth_6.ogg", common .. "rattle.ogg"}, t = 0}, {s = path .. "magout.ogg", t = 0.25, c = ci}, {s = {common .. "cloth_1.ogg", common .. "cloth_2.ogg", common .. "cloth_3.ogg", common .. "cloth_4.ogg", common .. "cloth_5.ogg", common .. "cloth_6.ogg", common .. "rattle.ogg"}, t = 0.25}, {s = {common .. "cloth_1.ogg", common .. "cloth_2.ogg", common .. "cloth_3.ogg", common .. "cloth_4.ogg", common .. "cloth_5.ogg", common .. "cloth_6.ogg", common .. "rattle.ogg"}, t = 0.75}, {s = path .. "magin.ogg", t = 1.15, c = ci}, {s = common .. "cloth_4.ogg", t = 1.65}, {s = common .. "shoulder.ogg", t = 1.95}, }, }, ["reload_empty_100"] = { Source = "reload_empty_100", TPAnim = ACT_HL2MP_GESTURE_RELOAD_SMG1, Time = 90 / 30, MinProgress = 2.4, LastClip1OutTime = 1.8, LHIK = true, LHIKIn = 0.3, LHIKEaseIn = 0.3, LHIKEaseOut = 0.2, LHIKOut = 0.55, SoundTable = { {s = {common .. "cloth_1.ogg", common .. "cloth_2.ogg", common .. "cloth_3.ogg", common .. "cloth_4.ogg", common .. "cloth_5.ogg", common .. "cloth_6.ogg", common .. "rattle.ogg"}, t = 0}, {s = path .. "magout.ogg", t = 0.25, c = ci}, {s = {common .. "cloth_1.ogg", common .. "cloth_2.ogg", common .. "cloth_3.ogg", common .. "cloth_4.ogg", common .. "cloth_5.ogg", common .. "cloth_6.ogg", common .. "rattle.ogg"}, t = 0.25}, {s = {common .. "cloth_1.ogg", common .. "cloth_2.ogg", common .. "cloth_3.ogg", common .. "cloth_4.ogg", common .. "cloth_5.ogg", common .. "cloth_6.ogg", common .. "rattle.ogg"}, t = 0.75}, {s = common .. "magdrop.ogg", t = 1.0}, {s = path .. "magin.ogg", t = 1.15, c = ci}, {s = common .. "cloth_4.ogg", t = 1.65}, {s = path .. "chback.ogg", t = 2.0, c = ci}, {s = path .. "chforward.ogg", t = 2.25, c = ci}, {s = common .. "shoulder.ogg", t = 2.7}, }, }, } SWEP.AutosolveSourceSeq = "idle" SWEP.Attachments = { { PrintName = "Optic", DefaultAttName = "Iron Sights", Slot = {"optic_lp","optic"}, -- ,"optic" Bone = "uzi_parent", Offset = { vpos = Vector(-0.2, -1.55, -0.5), vang = Angle(90, 0, -90), }, InstalledEles = {"ud_uzi_rail_optic"} }, { PrintName = "Barrel", DefaultAttName = "10\" Standard Barrel", DefaultAttIcon = Material("entities/att/acwatt_ud_uzi_body.png", "smooth mips"), Slot = "ud_uzi_frame", Bone = "uzi_parent", Offset = { vpos = Vector(2.6, -3.7, -17.3), vang = Angle(90, 0, -90), }, }, { PrintName = "Caliber", DefaultAttName = "9x19mm Parabellum", DefaultAttIcon = Material("entities/att/uc_bullets/9x19.png", "smooth mips"), Slot = "ud_uzi_caliber", }, { PrintName = "Muzzle", DefaultAttName = "Standard Muzzle", Slot = {"muzzle"}, Bone = "uzi_parent", Offset = { vpos = Vector(-0.2, 0.5, 14.8), vang = Angle(90, 0, -90), }, }, { PrintName = "Underbarrel", Slot = {"foregrip"}, Bone = "uzi_parent", Offset = { vpos = Vector(-0.2, 1.85, 6.9), -- nice vang = Angle(90, 0, -90), }, InstalledEles = {"ud_uzi_rail_fg"}, ExcludeFlags = {"micro"} }, { PrintName = "Tactical", Slot = {"tac_pistol"}, Bone = "uzi_parent", Offset = { vpos = Vector(-1.35, 0.9,5.8), vang = Angle(90, 0, 180), }, InstalledEles = {"ud_uzi_clamp"} }, { PrintName = "Stock", Slot = {"ud_uzi_stock"}, DefaultAttName = "Folding Stock", DefaultAttIcon = Material("entities/att/acwatt_ud_uzi_stock.png", "smooth mips"), ExcludeFlags = {"micro"}, }, { PrintName = "Magazine", Slot = {"ud_uzi_mag"}, DefaultAttName = "32-Round Mag", DefaultAttIcon = Material("entities/att/acwatt_ud_uzi_mag_32.png", "smooth mips"), }, { PrintName = "Ammo Type", DefaultAttName = "\"FMJ\" Full Metal Jacket", DefaultAttIcon = Material("entities/att/arccw_uc_ammo_generic.png", "mips smooth"), Slot = "uc_ammo", }, { PrintName = "Powder Load", Slot = "uc_powder", DefaultAttName = "Standard Load" }, { PrintName = "Training Package", Slot = "uc_tp", DefaultAttName = "Basic Training" }, { PrintName = "Internals", Slot = "uc_fg", -- Fire group DefaultAttName = "Standard Internals" }, { PrintName = "Charm", Slot = {"charm", "fml_charm"}, FreeSlot = true, Bone = "uzi_parent", Offset = { vpos = Vector(0.4, 1.3, 2.3), vang = Angle(90, 0, -90), }, }, }