//if you don't know what a parameter does, visit: //https://developer.valvesoftware.com/wiki/$phong "VertexLitGeneric" { "$basetexture" "models\weapons\arccw\ud_glock\Magwell_rgb" "$bumpmap" "models\weapons\arccw\ud_glock\Magwell_n" "$phongexponenttexture" "models\weapons\arccw\ud_glock\Magwell_e" "$color2" "[0.2 0.2 0.2]" "$blendtintbybasealpha" "1" "$phong" "1" "$phongboost" "2" "$phongfresnelranges" "[1 0.5 0]" "$phongalbedotint" "0" //rimlight doesn't properly show in hlmv, make sure you're changing these values in game "$rimlight" "1" "$rimlightexponent" "100" "$rimmask" "1" "$rimlightboost" "1" "$normalmapalphaenvmapmask" "1" "$envmapfresnel" "1" "$envmap" "env_cubemap" "$envmaptint" "[0.2 0.2 0.2]" //remove this if viewing outside of MWB "Proxies" { "MwEnvMapTint" { "specularity" "0.5" //0.25, 0.5, 0.75, 1 "min" "0" "max" "0.1" //change this if too bright in game } } }