"VertexlitGeneric" { "$basetexture" "models/weapons/arccw/ud_glock/glock_custom" "$bumpmap" "models/weapons/arccw/ud_glock/glock_normals" "$normalmapalphaenvmapmask" "1" "$normalmapalphaphongmask" "1" "$envmap" "env_cubemap" "$envmaptint" "[ 0.14 0.14 0.14 ]" "$nocull" "1" "$phong" "1" "$phongboost" "2" "$phongfresnelranges" "[1 3 6]" // "$phongtint" "[0.2 0.2 0.2]" "$phongexponenttexture" "models/weapons/arccw/ud_glock/glock_exp" "$phongalbedotint" "1" "$phongalbedoboost" "14" "$halflambert" "1" "$rimlight" "1" "$rimlightexponent" "66" "$rimlightboost" "0.6" "$rimmask" "1" "$blendTintByBaseAlpha" "1" $color2 "[2 2 2]" Proxies { UC_Weapon_Color2 { resultVar $color2 myVariable $color } } }