"VertexlitGeneric" { "$basetexture" "models\weapons\arccw\ud_m16/lmg/barrel_color" "$bumpmap" "models\weapons\arccw\ud_m16/lmg/barrel_normal" "$normalmapalphaenvmapmask" 1 "$phong" "1" "$phongexponenttexture" "models\weapons\arccw\ud_m16/lmg/barrel_rough" "$phongboost" "1.5" "$phongalbedotint" "1" "$phongfresnelranges" "[.6 1 2]" "$envmap" "env_cubemap" "$envmapfresnel" "1" "$envmapFresnelMinMaxExp" "[0 5 .4]" "$envmaptint" "[.1 .1 .1]" "$ambientocclusion" "1" "$nocull" "1" }