"VertexlitGeneric" { "$basetexture" "models\weapons\arccw\ud_m16/stalol/m16a2_basecolor_desatur" "$bumpmap" "models\weapons\arccw\ud_m16/stalol/m16a2_normal" "$normalmapalphaenvmapmask" 1 "$color2" "[0.35 0.35 0.35]" "$phongwarptexture" "models\weapons\arccw\ud_stalol\phongwarp_metal" "$blendTintByBaseAlpha" "1" "$phong" "1" "$phongexponenttexture" "models\weapons\arccw\ud_m16\stalol\m16a2_roughness" "$phongboost" "5" "$phongalbedotint" "1" "$phongfresnelranges" "[0.5 1.5 3.0]" "$envmap" "env_cubemap" "$envmaptint" "[.007 .007 .007]" "$nocull" "1" }