VertexLitGeneric { $basetexture "models/weapons/arccw/ud_mini14/mini14_extendedmag" $bumpmap "models/weapons/arccw/ud_mini14/mini14_extendedmag_n" "$nocull" "1" "$halflambert" "1" $basealphaenvmapmask 1 "$envmap" "env_cubemap" "$envmaptint" "[.01 .01 .01]" "$envmapcontrast" ".4" $envmapfresnel 1 $envmapFresnelMinMaxExp "[0 3 2.0]" "$phong" "1" $phongboost 1 $phongfresnelranges "[0.5 0.5 3.0]" "$phongtint" "[1 1 1.1]" }