VertexLitGeneric { $basetexture "models/weapons/arccw/ud_mini14/mini14_stock_poly_d" $bumpmap "models/weapons/arccw/ud_mini14/mini14_stock_poly_n" "$nocull" "1" "$halflambert" "1" "$phong" "1" "$phongtint" "[.9 .9 .9]" "$phongexponent" "25" "$phongboost" "0.7" "$phongfresnelranges" "[0.5 0.5 3.0]" "$phongtint" "[0.6 0.8 1.0]" //"$phongalbedoboost" "10" }