VertexLitGeneric { "$basetexture" "models/weapons/arccw/ud_uzi/uzi_stock_wood" "$bumpmap" "models/weapons/arccw/ud_uzi/uzi_stock_wood_n" "$halflambert" "1" "$nocull" "1" "$phong" "1" "$phongtint" "[.9 .9 .9]" "$phongexponent" "50" "$phongboost" "0.7" "$phongfresnelranges" "[0.5 0.5 3.0]" "$PhongAlbedoTint" "1" }