att.PrintName = "Uzi 4.6\" Micro Barrel" att.AbbrevName = "4.6\" Micro Barrel" if !GetConVar("arccw_truenames"):GetBool() then att.PrintName = "STAP 4.6\" Micro Barrel" end att.Icon = Material("entities/att/acwatt_ud_uzi_body_micro.png", "smooth mips") att.Description = "Extremely compact frame that turns this sub-machine gun into a machine pistol. Without an attach point for stocks, recoil is dramatically increased. Converts weapon to closed bolt operation." att.Desc_Pros = { } att.Desc_Cons = { "uc.nostocks", "uc.noubs" } att.Desc_Neutrals = { } att.Slot = "ud_uzi_frame" att.AutoStats = true att.SortOrder = 4.6 att.Mult_AccuracyMOA = 1.75 att.Mult_SightTime = 0.6 att.Mult_Recoil = 3 att.Mult_RecoilSide = 1.25 att.Mult_RPM = 1+(3/5) att.Mult_Range = 0.5 att.Mult_HipDispersion = 1.5 att.Mult_DrawTime = 0.6 att.Mult_HolsterTime = 0.6 att.Add_BarrelLength = -8 att.Override_ChamberSize = 1 att.Mult_TriggerDelayTime = 0 att.LHIK = true att.Override_HoldtypeActive = "pistol" att.Override_HoldtypeSights = "revolver" att.Override_Trivia_Class = "Machine Pistol" att.Override_Trivia_Mechanism = "Blowback" att.Model = "models/weapons/arccw/atts/mini_lhik.mdl" att.ActivateElements = {"ud_uzi_body_micro"} att.GivesFlags = {"micro"} att.Hook_TranslateAnimation = function(wep, anim) return anim .. "_micro" end