att.PrintName = "AMPAW-9 9x19mm Upper Receiver" att.AbbrevName = "9x19mm Upper" if GetConVar("arccw_truenames"):GetBool() then att.PrintName = "R0635 9x19mm Upper Receiver" end att.Icon = Material("entities/att/uc_bullets/9x19.png", "smooth mips") att.Description = "A converted receiver that fires 9x19mm Parabellum rounds. The smaller caliber drastically reduces recoil, but has much less range and is less accurate." att.Desc_Pros = { --"uc.auto", } att.Desc_Cons = { } att.Desc_Neutrals = { } att.Slot = "ud_m16_receiver" att.SortOrder = -10 att.AutoStats = true att.SortOrder = 3 att.Mult_Penetration = 6 / 14 att.Mult_RPM = 1 / .85 att.Mult_Damage = ArcCW.UC.CalConv("556", "9mm", "max") att.Mult_DamageMin = ArcCW.UC.CalConv("556", "9mm", "min") att.Mult_Penetration = ArcCW.UC.CalConv("556", "9mm", "pen") att.Mult_Range = 0.4 att.Mult_ShootSpeedMult = 1.1 att.Mult_Recoil = 0.5 att.Mult_HipDispersion = 0.85 --att.Mult_ReloadTime = 0.85 att.Mult_SightTime = 0.9 att.Override_ClipSize_Priority = -1 att.Override_ClipSize = 20 att.Mult_HeatCapacity = 1.5 att.GivesFlags = {"m16_auto", "m16_9mm"} att.ExcludeFlags = {"m16_noauto"} att.ActivateElements = {"ud_m16_9mm_mag"} att.Override_PhysBulletMuzzleVelocity = 396 / 0.833333 att.Override_Ammo = "pistol" att.Override_Trivia_Calibre = "9x19mm Parabellum" att.Override_Trivia_Class = "Submachine Gun" att.Override_ShellModel = "models/weapons/arccw/uc_shells/9x19.mdl" att.Override_ShellScale = 1 att.Override_ShellSounds = ArcCW.PistolShellSoundsTable local path = ")^weapons/arccw_ud/glock/" att.Hook_GetShootSound = function(wep, fsound) if fsound == wep.ShootSound or fsound == wep.FirstShootSound then return "weapons/arccw_ud/m16/fire_9.ogg" end if fsound == wep.ShootSoundSilenced then return {path .. "fire-sup-01.ogg", path .. "fire-sup-02.ogg", path .. "fire-sup-03.ogg", path .. "fire-sup-04.ogg", path .. "fire-sup-05.ogg", path .. "fire-sup-06.ogg"} end end local tail = ")^/arccw_uc/common/9x19/" att.Hook_GetDistantShootSoundOutdoors = function(wep, distancesound) if wep:GetBuff_Override("Silencer") then -- fallback to script else return { tail .. "fire-dist-9x19-pistol-ext-01.ogg", tail .. "fire-dist-9x19-pistol-ext-02.ogg", tail .. "fire-dist-9x19-pistol-ext-03.ogg", tail .. "fire-dist-9x19-pistol-ext-04.ogg", tail .. "fire-dist-9x19-pistol-ext-05.ogg", tail .. "fire-dist-9x19-pistol-ext-06.ogg" } end end local slotinfo = { [11] = {"20-Round Mag", "20-Round Mag", Material("entities/att/acwatt_ud_m16_9mm_20.png", "smooth mips")}, } att.Hook_GetDefaultAttName = function(wep, slot) if slotinfo[slot] then return GetConVar("arccw_truenames"):GetBool() and slotinfo[slot][2] or slotinfo[slot][1] end end att.Hook_GetDefaultAttIcon = function(wep, slot) if slotinfo[slot] then return slotinfo[slot][3] end end att.Hook_SelectReloadAnimation = function(wep, anim) return anim .. "_9mm" end