Decay/lua/arccw/shared/attachments/ud_glock_caliber_357sig.lua

66 lines
2.2 KiB
Lua

att.PrintName = "Glock .357 SIG Conversion"
att.AbbrevName = ".357 SIG"
if !GetConVar("arccw_truenames"):GetBool() then
att.PrintName = "GEN3 .357 SIG Conversion"
end
att.SortOrder = 90
att.Icon = Material("entities/att/uc_bullets/357sig.png", "smooth mips")
att.Description = "A law-enforcement caliber well-known for its accuracy."
att.Desc_Pros = {
}
att.Desc_Cons = {
}
att.Desc_Neutrals = {
}
att.Slot = "ud_glock_caliber"
att.AutoStats = true
att.Override_Trivia_Calibre = ".357 SIG"
att.Mult_Damage = ArcCW.UC.CalConv("9mm", "357sig", "max")
att.Mult_DamageMin = ArcCW.UC.CalConv("9mm", "357sig", "min")
att.Mult_Penetration = ArcCW.UC.CalConv("9mm", "357sig", "pen")
att.Mult_AccuracyMOA = 0.5
att.Mult_Recoil = 1.15
att.Override_PhysBulletMuzzleVelocity = 410
att.Mult_ClipSize = 0.9
att.Override_ShellModel = "models/weapons/arccw/uc_shells/357sig.mdl"
att.Override_ShellScale = 1
local path = ")weapons/arccw_ud/glock/"
local common = ")/arccw_uc/common/"
local tail = common .. "357sig/"
local fire357 = {path .. "fire-357-01.ogg",path .. "fire-357-02.ogg",path .. "fire-357-03.ogg",path .. "fire-357-04.ogg",path .. "fire-357-05.ogg",path .. "fire-357-06.ogg"}
local fire357sup = {path .. "fire-sup-01.ogg",path .. "fire-sup-02.ogg",path .. "fire-sup-03.ogg",path .. "fire-sup-04.ogg",path .. "fire-sup-05.ogg",path .. "fire-sup-06.ogg"} -- Placeholder
local fire357dist = {tail .. "fire-dist-357sig-pistol-ext-01.ogg",tail .. "fire-dist-357sig-pistol-ext-02.ogg",tail .. "fire-dist-357sig-pistol-ext-03.ogg",tail .. "fire-dist-357sig-pistol-ext-04.ogg",tail .. "fire-dist-357sig-pistol-ext-05.ogg",tail .. "fire-dist-357sig-pistol-ext-06.ogg"}
att.Hook_GetShootSound = function(wep, sound)
if wep:GetBuff_Override("Silencer") then
return fire357sup
else
return fire357
end
end
att.Hook_GetDistantShootSoundOutdoors = function(wep, distancesound)
if wep:GetBuff_Override("Silencer") then
-- fallback to script
else
return fire357dist
end
end
att.Hook_GetDistantShootSoundIndoors = function(wep, distancesound)
if wep:GetBuff_Override("Silencer") then
-- fallback to script
else
-- fallback to script
end
end