Decay/lua/weapons/arccw_ud_870.lua

657 lines
19 KiB
Lua

SWEP.Base = "arccw_base"
SWEP.Spawnable = true
SWEP.Category = "ArcCW - Urban Coalition"
SWEP.UC_CategoryPack = "1Urban Decay"
SWEP.AdminOnly = false
SWEP.UseHands = true
-- Muzzle and shell effects --
SWEP.MuzzleEffect = "muzzleflash_shotgun"
SWEP.ShellEffect = "arccw_uc_shelleffect"
SWEP.ShellModel = "models/weapons/arccw/uc_shells/12g.mdl"
SWEP.ShellPitch = 100
SWEP.ShellSounds = ArcCW.ShotgunShellSoundsTable
SWEP.ShellScale = 0.5
SWEP.UC_ShellColor = Color(0.7*255, 0.2*255, 0.2*255)
SWEP.MuzzleEffectAttachment = 1
SWEP.CaseEffectAttachment = 2
SWEP.CamAttachment = 3
-- Fake name --
SWEP.PrintName = "Express-12"
-- True name --
SWEP.TrueName = "Remington 870"
-- Trivia --
SWEP.Trivia_Class = "Shotgun"
SWEP.Trivia_Desc = "Classic pump-action shotgun, renowned for its high quality parts and assembly. A simple firearm with a simple purpose. Marketed primarily to civilians for use in hunting game and self-defense, but it has found popularity among police departments for a relatively innocuous appearance and ability to accept custom loaded less-lethal shells."
SWEP.Trivia_Manufacturer = "Mauer Armaments"
SWEP.Trivia_Calibre = "12 Gauge"
SWEP.Trivia_Mechanism = "Pump Action"
SWEP.Trivia_Country = "USA"
SWEP.Trivia_Year = 1950
-- Weapon slot --
SWEP.Slot = 3
-- Weapon's manufacturer real name --
if GetConVar("arccw_truenames"):GetBool() then
SWEP.PrintName = SWEP.TrueName
SWEP.Trivia_Manufacturer = "Remington Arms"
end
-- Viewmodel / Worldmodel / FOV --
SWEP.ViewModel = "models/weapons/arccw/c_ud_870.mdl"
SWEP.WorldModel = "models/weapons/arccw/c_ud_870.mdl"
SWEP.ViewModelFOV = 60
SWEP.AnimShoot = ACT_HL2MP_GESTURE_RANGE_ATTACK_SHOTGUN
SWEP.DefaultBodygroups = "000000000"
SWEP.MirrorVMWM = true
SWEP.WorldModelOffset = {
pos = Vector(-5.5, 5, -5.5),
ang = Angle(-12, 0, 180),
bone = "ValveBiped.Bip01_R_Hand",
scale = 1 - ( 0.35 * 0.5 )
}
-- Damage parameters --
SWEP.Damage = ArcCW.UC.StdDmg["12g_p"].max
SWEP.DamageMin = ArcCW.UC.StdDmg["12g_p"].min
SWEP.Penetration = ArcCW.UC.StdDmg["12g_p"].pen
SWEP.Num = ArcCW.UC.StdDmg["12g_p"].num
SWEP.Range = 50
SWEP.RangeMin = 5
SWEP.DamageType = DMG_BUCKSHOT
SWEP.ShootEntity = nil
SWEP.MuzzleVelocity = 365
SWEP.PhysBulletMuzzleVelocity = 365
SWEP.HullSize = 0.5
SWEP.BodyDamageMults = ArcCW.UC.BodyDamageMults_Shotgun
-- Mag size --
SWEP.ChamberSize = 1
SWEP.Primary.ClipSize = 6
SWEP.ExtendedClipSize = 8
SWEP.ReducedClipSize = 6
-- Recoil --
SWEP.Recoil = 3.1
SWEP.RecoilSide = 1
SWEP.RecoilRise = 0.24
SWEP.VisualRecoilMult = 1
SWEP.MaxRecoilBlowback = 1
SWEP.MaxRecoilPunch = 1
SWEP.Sway = 0.5
-- Firerate / Firemodes --
SWEP.Delay = 60 / 60
SWEP.Firemodes = {
{
PrintName = "fcg.pump",
Mode = 1,
},
{
Mode = 0
}
}
SWEP.NoLastCycle = true
SWEP.ManualAction = true
SWEP.ShotgunReload = true
SWEP.ShootVol = 160
SWEP.ShootPitch = 100
SWEP.ProceduralRegularFire = false
SWEP.ProceduralIronFire = false
SWEP.ReloadInSights = false
-- NPC --
SWEP.NPCWeaponType = "weapon_shotgun"
SWEP.NPCWeight = 210
-- Accuracy --
SWEP.AccuracyMOA = 30
SWEP.HipDispersion = 400
SWEP.MoveDispersion = 100
SWEP.JumpDispersion = 1000
SWEP.Primary.Ammo = "buckshot"
-- Speed multipliers --
SWEP.SpeedMult = 0.9
SWEP.SightedSpeedMult = 0.75
SWEP.SightTime = 0.4
SWEP.ShootSpeedMult = 0.75
-- Length --
SWEP.BarrelLength = 32
SWEP.ExtraSightDist = 2
-- Ironsights / Customization / Poses --
SWEP.HoldtypeHolstered = "passive"
SWEP.HoldtypeActive = "ar2"
SWEP.HoldtypeSights = "rpg"
SWEP.IronSightStruct = {
Pos = Vector(-3.66, -3, 2.2),
Ang = Angle(-0.75, 0, 2.8),
Magnification = 1.1,
SwitchToSound = "",
}
SWEP.HolsterPos = Vector(2, 0, -2)
SWEP.HolsterAng = Angle(-5.5, 20, -20)
SWEP.SprintPos = Vector(-0.5, -4, -2)
SWEP.SprintAng = Angle(3.5, 7, -20)
SWEP.ActivePos = Vector(-0.75, -2, 1)
SWEP.ActiveAng = Angle(0, 0, -3)
SWEP.CrouchPos = Vector(-3.8, -2, 0)
SWEP.CrouchAng = Angle(0, 0, -30)
SWEP.BarrelOffsetSighted = Vector(0, 0, -1)
SWEP.BarrelOffsetHip = Vector(3, 0, -4)
SWEP.Malfunction = true
SWEP.MalfunctionTakeRound = true
SWEP.MalfunctionMean = 500
SWEP.MalfunctionVariance = 0.99
-- Firing sounds --
local path = ")weapons/arccw_ud/870/"
local common = ")/arccw_uc/common/"
SWEP.ShootSound = {
path .. "fire-01.ogg",
path .. "fire-02.ogg",
path .. "fire-03.ogg",
path .. "fire-04.ogg",
path .. "fire-05.ogg",
path .. "fire-06.ogg"
}
SWEP.ShootSoundSilenced = {
path .. "fire-sup-01.ogg",
path .. "fire-sup-02.ogg",
path .. "fire-sup-03.ogg",
path .. "fire-sup-04.ogg",
path .. "fire-sup-05.ogg",
path .. "fire-sup-06.ogg"
}
--[[SWEP.DistantShootSound = path .. "fire_dist.ogg"
SWEP.DistantShootSoundSilenced = common .. "sup_tail.ogg"]]
SWEP.ShootDrySound = {path .. "mech-01.ogg", path .. "mech-02.ogg", path .. "mech-03.ogg", path .. "mech-04.ogg", path .. "mech-05.ogg", path .. "mech-06.ogg"}
local tail = ")/arccw_uc/common/12ga/"
SWEP.DistantShootSoundOutdoors = {
tail .. "fire-dist-12ga-pasg-ext-01.ogg",
tail .. "fire-dist-12ga-pasg-ext-02.ogg",
tail .. "fire-dist-12ga-pasg-ext-03.ogg",
tail .. "fire-dist-12ga-pasg-ext-04.ogg",
tail .. "fire-dist-12ga-pasg-ext-05.ogg",
tail .. "fire-dist-12ga-pasg-ext-06.ogg"
}
SWEP.DistantShootSoundIndoors = {
tail .. "fire-dist-12ga-pasg-int-01.ogg",
tail .. "fire-dist-12ga-pasg-int-02.ogg",
tail .. "fire-dist-12ga-pasg-int-03.ogg",
tail .. "fire-dist-12ga-pasg-int-04.ogg",
tail .. "fire-dist-12ga-pasg-int-05.ogg",
tail .. "fire-dist-12ga-pasg-int-06.ogg"
}
SWEP.DistantShootSoundOutdoorsSilenced = {
common .. "sup-tail-01.ogg",
common .. "sup-tail-02.ogg",
common .. "sup-tail-03.ogg",
common .. "sup-tail-04.ogg",
common .. "sup-tail-05.ogg",
common .. "sup-tail-06.ogg",
common .. "sup-tail-07.ogg",
common .. "sup-tail-08.ogg",
common .. "sup-tail-09.ogg",
common .. "sup-tail-10.ogg"
}
SWEP.DistantShootSoundIndoorsSilenced = {
common .. "fire-dist-int-pistol-light-01.ogg",
common .. "fire-dist-int-pistol-light-02.ogg",
common .. "fire-dist-int-pistol-light-03.ogg",
common .. "fire-dist-int-pistol-light-04.ogg",
common .. "fire-dist-int-pistol-light-05.ogg",
common .. "fire-dist-int-pistol-light-06.ogg"
}
SWEP.DistantShootSoundOutdoorsVolume = 1
SWEP.DistantShootSoundIndoorsVolume = 1
SWEP.Hook_AddShootSound = ArcCW.UC.InnyOuty
SWEP.Hook_Think = ArcCW.UC.ADSReload
local shellin = {path .. "shell-insert-01.ogg", path .. "shell-insert-02.ogg", path .. "shell-insert-03.ogg"}
SWEP.Animations = {
["ready"] = {
Source = "sgreload_finish_empty",
Time = 37 / 30,
LHIK = true,
LHIKIn = 0,
LHIKEaseOut = 1.2,
LHIKOut = 1.4,
SoundTable = {
{s = common .. "raise.ogg", t = 0.2},
{s = common .. "rattle.ogg", t = 0.2},
{s = {common .. "cloth_1.ogg", common .. "cloth_2.ogg", common .. "cloth_3.ogg", common .. "cloth_4.ogg", common .. "cloth_5.ogg", common .. "cloth_6.ogg", common .. "rattle.ogg"}, t = 0.5},
{s = path .. "rack_1.ogg", t = 0.4},
{s = path .. "rack_2.ogg", t = 0.6},
{s = common .. "shoulder.ogg", t = 0.9},
},
ProcDraw = true,
},
["idle"] = {
Source = "idle",
},
["idle_empty"] = {
Source = "idle",
},
["draw"] = {
Source = "draw",
Time = 20 / 30,
SoundTable = ArcCW.UC.DrawSounds,
},
["holster"] = {
Source = "holster",
Time = 20 / 30,
SoundTable = ArcCW.UC.HolsterSounds,
},
["fire"] = {
Source = "fire",
--Time = 23 / 30,
MinProgress = .3,
SoundTable = {
{ s = {path .. "mech-01.ogg", path .. "mech-02.ogg", path .. "mech-03.ogg", path .. "mech-04.ogg", path .. "mech-05.ogg", path .. "mech-06.ogg"}, t = 0, v = 0.25 }
},
},
["fire_iron"] = {
Source = "fire",
--Time = 23 / 30,
MinProgress = .3,
SoundTable = {
{s = common .. "common_mech_heavy.ogg", t = 0},
{ s = {path .. "mech-01.ogg", path .. "mech-02.ogg", path .. "mech-03.ogg", path .. "mech-04.ogg", path .. "mech-05.ogg", path .. "mech-06.ogg"}, t = 0 }
},
},
["cycle"] = {
Source = "cycle",
Time = 0.85,
ShellEjectAt = 0.1,
MinProgress = 0.4,
SoundTable = {
{s = {common .. "cloth_1.ogg", common .. "cloth_2.ogg", common .. "cloth_3.ogg", common .. "cloth_4.ogg", common .. "cloth_5.ogg", common .. "cloth_6.ogg", common .. "rattle.ogg"}, t = 0},
{s = path .. "rack_1.ogg", t = 0.0, v = 0.5},
{s = path .. "eject.ogg", t = 0.1, v = 0.5},
{s = path .. "rack_2.ogg", t = 0.13, v = 0.5},
},
},
["cycle_jammed"] = {
Source = "jamcycle",
--Time = 20 / 30,
ShellEjectAt = 0.1,
MinProgress = 0.26,
SoundTable = {
{s = {common .. "cloth_1.ogg", common .. "cloth_2.ogg", common .. "cloth_3.ogg", common .. "cloth_4.ogg", common .. "cloth_5.ogg", common .. "cloth_6.ogg", common .. "rattle.ogg"}, t = 0},
{s = path .. "rack_1.ogg", t = 0},
{s = path .. "eject.ogg", t = 0.1},
{s = path .. "rack_2.ogg", t = 0.11},
},
},
["fix"] = {
Source = "fix",
Time = 50 / 30,
ShellEjectAt = 0.7, -- should make the shell eject offscreen cuz the anim already has it
SoundTable = {
{s = {common .. "cloth_1.ogg", common .. "cloth_2.ogg", common .. "cloth_3.ogg", common .. "cloth_4.ogg", common .. "cloth_5.ogg", common .. "cloth_6.ogg", common .. "rattle.ogg"}, t = 0.5},
{s = {common .. "cloth_1.ogg", common .. "cloth_2.ogg", common .. "cloth_3.ogg", common .. "cloth_4.ogg", common .. "cloth_5.ogg", common .. "cloth_6.ogg", common .. "rattle.ogg"}, t = 1},
{s = path .. "rack_1.ogg", t = 0.6},
{s = path .. "eject.ogg", t = 0.7},
{s = path .. "rack_2.ogg", t = 0.9},
{s = {common .. "cloth_1.ogg", common .. "cloth_2.ogg", common .. "cloth_3.ogg", common .. "cloth_4.ogg", common .. "cloth_5.ogg", common .. "cloth_6.ogg", common .. "rattle.ogg"}, t = 1.7},
}
},
["sgreload_start"] = {
Source = "sgreload_start",
Time = 16 / 30,
TPAnim = ACT_HL2MP_GESTURE_RELOAD_SHOTGUN,
LHIK = true,
LHIKIn = 0.2,
LHIKOut = 0,
SoundTable = {
{s = {common .. "cloth_1.ogg", common .. "cloth_2.ogg", common .. "cloth_3.ogg", common .. "cloth_4.ogg", common .. "cloth_5.ogg", common .. "cloth_6.ogg", common .. "rattle.ogg"}, t = 0},
{s = common .. "shoulder.ogg", t = 0.1},
},
},
["sgreload_insert"] = {
Source = "sgreload_insert",
Time = 18 / 30,
MinProgress = 0.24,
TPAnim = ACT_HL2MP_GESTURE_RELOAD_SHOTGUN,
TPAnimStartTime = 0.3,
LHIK = true,
LHIKIn = 0,
LHIKOut = 0,
SoundTable = {
{s = shellin, t = 0},
{s = {common .. "cloth_1.ogg", common .. "cloth_2.ogg", common .. "cloth_3.ogg", common .. "cloth_4.ogg", common .. "cloth_5.ogg", common .. "cloth_6.ogg", common .. "rattle.ogg"}, t = 0, v = 0.5},
},
},
["sgreload_finish"] = {
Source = "sgreload_finish",
Time = 20 / 30,
LHIK = true,
LHIKIn = 0,
LHIKEaseOut = 0.3,
LHIKOut = 0.4,
TPAnimStartTime = 0.8,
TPAnim = ACT_HL2MP_GESTURE_RELOAD_SHOTGUN,
SoundTable = {
{s = {common .. "cloth_1.ogg", common .. "cloth_2.ogg", common .. "cloth_3.ogg", common .. "cloth_4.ogg", common .. "cloth_5.ogg", common .. "cloth_6.ogg", common .. "rattle.ogg"}, t = 0},
{s = common .. "shoulder.ogg", t = 0.27},
},
},
["sgreload_finish_empty"] = {
Source = "sgreload_finish_empty",
Time = 37 / 30,
LHIK = true,
LHIKIn = 0,
LHIKEaseOut = 0.6,
LHIKOut = 0.8,
TPAnimStartTime = 0.5,
TPAnim = ACT_HL2MP_GESTURE_RELOAD_SHOTGUN,
ShellEjectAt = 0.5,
SoundTable = {
{s = {common .. "cloth_1.ogg", common .. "cloth_2.ogg", common .. "cloth_3.ogg", common .. "cloth_4.ogg", common .. "cloth_5.ogg", common .. "cloth_6.ogg", common .. "rattle.ogg"}, t = 0.5},
{s = path .. "rack_1.ogg", t = 0.35},
{s = path .. "eject.ogg", t = 0.5},
{s = path .. "rack_2.ogg", t = 0.525},
{s = common .. "shoulder.ogg", t = 0.9},
},
},
}
SWEP.Hook_ModifyBodygroups = function(wep, data)
local vm = data.vm
if !IsValid(vm) then return end
-- if wep.Attachments[1].Installed then
-- vm:SetBodygroup(8, 2)
-- elseif wep.Attachments[2].Installed == "ud_870_barrel_long" then
-- vm:SetBodygroup(8, 1)
-- else
-- vm:SetBodygroup(8, 0)
-- end
-- 8rnd tube and either barrel should remove the clamp
if vm:GetBodygroup(7) == 1 and vm:GetBodygroup(1) != 0 then
vm:SetBodygroup(7, 2)
end
end
SWEP.BulletBones = {
[0] = "870_shell1",
}
SWEP.DefaultSkin = 1
-- Bodygroups --
SWEP.AttachmentElements = {
["ud_870_optic_ringsight"] = {
VMBodygroups = {
{ind = 8, bg = 1},
},
Override_IronSightStruct = {
Pos = Vector(-3.68, -2.75, 2.2),
Ang = Angle(-0.6, -0.03, 2),
Magnification = 1.1,
SwitchToSound = "",
},
},
["optic_rail"] = {
VMBodygroups = {
{ind = 8, bg = 2},
}
},
["ud_shotgun_rail_fg"] = {
VMBodygroups = {{ind = 3, bg = 1}},
},
["ud_870_slide_moe"] = {
VMBodygroups = {{ind = 6, bg = 1}},
},
["ud_870_slide_long"] = {
VMBodygroups = {{ind = 6, bg = 2}},
},
["ud_870_slide_poly"] = {
VMBodygroups = {{ind = 6, bg = 3}},
},
["ud_shotgun_rail_fg"] = {
VMBodygroups = {{ind = 3, bg = 1}},
},
["ud_870_barrel_long"] = {
AttPosMods = {
[3] = {
vpos = Vector(-0.03, -0.54, 36),
}
},
VMBodygroups = {
{ind = 1, bg = 1},
},
},
["ud_870_barrel_sawnoff"] = {
VMBodygroups = {
{ind = 1, bg = 2},
{ind = 7, bg = 2}
},
AttPosMods = {
[3] = {
vpos = Vector(-0.03, -0.79, 17.8),
}
},
},
["ud_870_tube_reduced"] = {
VMBodygroups = {
{ind = 2, bg = 2},
{ind = 7, bg = 2}
},
},
["ud_870_tube_ext"] = {
VMBodygroups = {
{ind = 2, bg = 1},
{ind = 7, bg = 1}
},
},
["ud_870_stock_poly"] = {
VMBodygroups = {{ind = 4, bg = 1}},
},
["ud_870_stock_sawnoff"] = {
VMBodygroups = {{ind = 4, bg = 2}},
},
["ud_870_stock_raptor"] = {
VMBodygroups = {{ind = 4, bg = 3}},
},
["ud_870_skin_dirty"] = {
VMSkin = 0
},
["ud_870_skin_custom"] = {
VMSkin = 3
},
}
SWEP.Attachments = {
{
PrintName = "Optic",
DefaultAttName = "Iron Sights",
Slot = {"optic_lp","optic","optic_sniper","ud_870_optic"},
Bone = "870_parent",
Offset = {
vpos = Vector(0, -1.75, -2),
vang = Angle(90, 0, -90),
},
VMScale = Vector(1, 1, 1),
CorrectiveAng = Angle(1.8, 0.1, 0),
InstalledEles = {"optic_rail"}
},
{
PrintName = "Barrel",
DefaultAttName = "16\" Standard Barrel",
DefaultAttIcon = Material("entities/att/acwatt_ud_870_barrel.png", "smooth mips"),
Slot = "ud_870_barrel",
},
{
PrintName = "Muzzle",
DefaultAttName = "Standard Muzzle",
Slot = {"choke", "muzzle_shotgun"},
Bone = "870_parent",
Offset = {
vpos = Vector(-0.03, -0.79, 24.6),
vang = Angle(90, 0, -90),
},
},
{
PrintName = "Forend",
DefaultAttName = "Factory Forend",
DefaultAttIcon = Material("entities/att/acwatt_ud_870_slide.png", "smooth mips"),
Slot = {"ud_870_slide"},
Bone = "870_slide",
Offset = {
vpos = Vector(3, -4.4, -29),
vang = Angle(90, 0, -90),
},
},
{
PrintName = "Underbarrel",
Slot = {"foregrip"},
Bone = "870_slide",
Offset = {
vpos = Vector(0, 1.1, 0),
vang = Angle(90, 0, -90),
},
InstalledEles = {"ud_shotgun_rail_fg"},
MergeSlots = {14},
},
{
PrintName = "Tactical",
Slot = {"tac_pistol"},
Bone = "870_slide",
Offset = {
vpos = Vector(0, 1, 4.25),
vang = Angle(90, 0, -90),
},
},
{
PrintName = "Stock",
DefaultAttName = "Wooden Stock",
DefaultAttIcon = Material("entities/att/acwatt_ud_870_stock.png", "smooth mips"),
Slot = {"ud_870_stock"},
},
{
PrintName = "Tube Type",
Slot = {"ud_870_tube"},
DefaultAttName = "6 Shell Tube",
DefaultAttIcon = Material("entities/att/acwatt_ud_870_tube.png", "smooth mips"),
},
{
PrintName = "Ammo Type",
DefaultAttName = "\"BUCK\" #00 Buckshot",
DefaultAttIcon = Material("entities/att/arccw_uc_ammo_shotgun_generic.png", "mips smooth"),
Slot = "ud_ammo_shotgun",
},
{
PrintName = "Training Package",
Slot = "uc_tp",
DefaultAttName = "Basic Training"
},
{
PrintName = "Internals",
Slot = "uc_fg", -- Fire group
DefaultAttName = "Standard Internals"
},
{
PrintName = "Charm",
Slot = {"charm", "fml_charm"},
FreeSlot = true,
Bone = "870_parent",
Offset = {
vpos = Vector(0.7, 0, 5),
vang = Angle(90, 0, -90),
},
},
{
PrintName = "Skin",
Slot = "ud_870_skin",
DefaultAttName = "Polished Steel",
FreeSlot = true
},
{
PrintName = "M203 slot",
Slot = "uc_ubgl",
Bone = "870_slide",
Offset = {
vpos = Vector(0, -0.4, -3.7),
vang = Angle(90, 0, -90),
},
InstalledEles = {"rail_fg"},
ExcludeFlags = {"ak_noubs","barrel_rpk"},
Hidden = true,
}
}
local lookup_barrel = {
default = 1,
ud_870_barrel_long = 2,
ud_870_barrel_sawnoff = 0,
}
local lookup_tube = {
default = 1,
ud_870_tube_ext = 2,
ud_870_tube_reduced = 0,
}
SWEP.Hook_ExtraFlags = function(wep, data)
local barrel = wep.Attachments[2].Installed and lookup_barrel[wep.Attachments[2].Installed] or lookup_barrel["default"]
local tube = wep.Attachments[8].Installed and lookup_tube[wep.Attachments[8].Installed] or lookup_tube["default"]
if barrel < tube then
table.insert(data, "nomuzzleblocking")
end
end