Decay/materials/models/weapons/arccw/ud_glock/Emis.vmt

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"VertexlitGeneric"
{
"$basetexture" "models\weapons\arccw\ud_glock\USight_B"
"$bumpmap" "models\weapons\arccw\ud_glock\USight_N"
"$color2" "[0.37 0.37 0.37]"
"$phong" "1"
"$phongexponenttexture" "models\weapons\arccw\ud_glock\USight_E"
"$phongboost" "7"
"$phongalbedotint" "1"
"$phongfresnelranges" "[0.5 1.5 3.0]"
"$envmap" "env_cubemap"
"$envmaptint" "[.035 .015 .015]"
"$normalmapalphaenvmapmask" "1"
"$blendTintByBaseAlpha" "1"
"$nocull" "1"
// "$rimlight" "1"
// "$rimlightboost" "0.1"
}