79 lines
2.6 KiB
Lua
79 lines
2.6 KiB
Lua
att.PrintName = "AMCAR-NG .22 LR Upper Receiver"
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att.AbbrevName = ".22 LR Upper"
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if GetConVar("arccw_truenames"):GetBool() then
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att.PrintName = "AR-15 .22 LR Upper Receiver"
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end
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att.Icon = Material("entities/att/uc_bullets/22lr.png", "smooth mips")
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att.Description = "Civilian model firing a low power cartridge.\nVery controllable recoil, but not much lethality."
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att.Desc_Pros = {
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--"uc.auto",
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}
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att.Desc_Cons = {
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}
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att.Desc_Neutrals = {
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}
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att.Slot = "ud_m16_receiver"
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att.SortOrder = -12
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att.AutoStats = true
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att.SortOrder = 3
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att.Mult_RPM = 1 / .85
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att.Mult_Damage = ArcCW.UC.CalConv("556", "22lr", "max")
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att.Mult_DamageMin = ArcCW.UC.CalConv("556", "22lr", "min")
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att.Mult_Penetration = ArcCW.UC.CalConv("556", "22lr", "pen")
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att.Mult_Range = 0.5
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att.Mult_ShootSpeedMult = 1.2
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att.Mult_Recoil = 0.2
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att.Mult_VisualRecoilMult = 0.2
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att.Mult_ClipSize = 1.2
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att.Mult_HeatCapacity = 2
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att.Override_PhysTracerProfile = "uc_plinking"
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att.Override_PhysBulletMuzzleVelocity = 375 / 0.8333
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att.Override_Ammo = "plinking"
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att.Override_Trivia_Calibre = ".22 Long Rifle"
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att.Override_ShellModel = "models/weapons/arccw/uc_shells/22lr.mdl"
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att.Override_ShellScale = 1
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att.Override_ShellSounds = ArcCW.TinyShellSoundsTable
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local path = "arccw_uc/common/"
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local fire22 = {path .. "fire-22-01.ogg",path .. "fire-22-02.ogg",path .. "fire-22-03.ogg",path .. "fire-22-04.ogg",path .. "fire-22-05.ogg",path .. "fire-22-06.ogg"}
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local fire22sup = {path .. "fire-22-sup-01.ogg",path .. "fire-22-sup-02.ogg",path .. "fire-22-sup-03.ogg",path .. "fire-22-sup-04.ogg",path .. "fire-22-sup-05.ogg",path .. "fire-22-sup-06.ogg"}
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att.Hook_GetShootSound = function(wep, sound)
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if wep:GetBuff_Override("Silencer") then
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return fire22sup
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else
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return fire22
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end
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end
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local fire22dist = {path .. "fire-22-dist-01.ogg", path .. "fire-22-dist-02.ogg", path .. "fire-22-dist-03.ogg", path .. "fire-22-dist-04.ogg", path .. "fire-22-dist-05.ogg", path .. "fire-22-dist-06.ogg"}
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att.Hook_GetDistantShootSoundOutdoors = function(wep, distancesound)
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if wep:GetBuff_Override("Silencer") then
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-- fallback to script
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else
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return fire22dist
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end
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end
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local fire22distint = {path .. "fire-dist-int-pistol-light-01.ogg", path .. "fire-dist-int-pistol-light-02.ogg", path .. "fire-dist-int-pistol-light-03.ogg", path .. "fire-dist-int-pistol-light-04.ogg", path .. "fire-dist-int-pistol-light-05.ogg", path .. "fire-dist-int-pistol-light-06.ogg"}
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att.Hook_GetDistantShootSoundIndoors = function(wep, distancesound)
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if wep:GetBuff_Override("Silencer") then
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-- fallback to script
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else
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return fire22distint
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end
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end |