96 lines
3.0 KiB
Lua
96 lines
3.0 KiB
Lua
att.PrintName = "AMPAW-9 9x19mm Upper Receiver"
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att.AbbrevName = "9x19mm Upper"
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if GetConVar("arccw_truenames"):GetBool() then
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att.PrintName = "R0635 9x19mm Upper Receiver"
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end
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att.Icon = Material("entities/att/uc_bullets/9x19.png", "smooth mips")
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att.Description = "A converted receiver that fires 9x19mm Parabellum rounds. The smaller caliber drastically reduces recoil, but has much less range and is less accurate."
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att.Desc_Pros = {
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--"uc.auto",
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}
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att.Desc_Cons = {
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}
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att.Desc_Neutrals = {
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}
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att.Slot = "ud_m16_receiver"
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att.SortOrder = -10
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att.AutoStats = true
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att.SortOrder = 3
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att.Mult_Penetration = 6 / 14
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att.Mult_RPM = 1 / .85
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att.Mult_Damage = ArcCW.UC.CalConv("556", "9mm", "max")
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att.Mult_DamageMin = ArcCW.UC.CalConv("556", "9mm", "min")
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att.Mult_Penetration = ArcCW.UC.CalConv("556", "9mm", "pen")
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att.Mult_Range = 0.4
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att.Mult_ShootSpeedMult = 1.1
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att.Mult_Recoil = 0.5
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att.Mult_HipDispersion = 0.85
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--att.Mult_ReloadTime = 0.85
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att.Mult_SightTime = 0.9
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att.Override_ClipSize_Priority = -1
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att.Override_ClipSize = 20
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att.Mult_HeatCapacity = 1.5
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att.GivesFlags = {"m16_auto", "m16_9mm"}
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att.ExcludeFlags = {"m16_noauto"}
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att.ActivateElements = {"ud_m16_9mm_mag"}
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att.Override_PhysBulletMuzzleVelocity = 396 / 0.833333
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att.Override_Ammo = "pistol"
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att.Override_Trivia_Calibre = "9x19mm Parabellum"
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att.Override_Trivia_Class = "Submachine Gun"
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att.Override_ShellModel = "models/weapons/arccw/uc_shells/9x19.mdl"
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att.Override_ShellScale = 1
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att.Override_ShellSounds = ArcCW.PistolShellSoundsTable
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local path = ")^weapons/arccw_ud/glock/"
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att.Hook_GetShootSound = function(wep, fsound)
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if fsound == wep.ShootSound or fsound == wep.FirstShootSound then return "weapons/arccw_ud/m16/fire_9.ogg" end
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if fsound == wep.ShootSoundSilenced then return {path .. "fire-sup-01.ogg", path .. "fire-sup-02.ogg", path .. "fire-sup-03.ogg", path .. "fire-sup-04.ogg", path .. "fire-sup-05.ogg", path .. "fire-sup-06.ogg"} end
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end
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local tail = ")^/arccw_uc/common/9x19/"
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att.Hook_GetDistantShootSoundOutdoors = function(wep, distancesound)
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if wep:GetBuff_Override("Silencer") then
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-- fallback to script
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else
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return {
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tail .. "fire-dist-9x19-pistol-ext-01.ogg",
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tail .. "fire-dist-9x19-pistol-ext-02.ogg",
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tail .. "fire-dist-9x19-pistol-ext-03.ogg",
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tail .. "fire-dist-9x19-pistol-ext-04.ogg",
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tail .. "fire-dist-9x19-pistol-ext-05.ogg",
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tail .. "fire-dist-9x19-pistol-ext-06.ogg"
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}
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end
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end
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local slotinfo = {
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[11] = {"20-Round Mag", "20-Round Mag", Material("entities/att/acwatt_ud_m16_9mm_20.png", "smooth mips")},
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}
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att.Hook_GetDefaultAttName = function(wep, slot)
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if slotinfo[slot] then
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return GetConVar("arccw_truenames"):GetBool() and slotinfo[slot][2] or slotinfo[slot][1]
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end
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end
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att.Hook_GetDefaultAttIcon = function(wep, slot)
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if slotinfo[slot] then
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return slotinfo[slot][3]
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end
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end
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att.Hook_SelectReloadAnimation = function(wep, anim)
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return anim .. "_9mm"
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end |