Decay/materials/models/weapons/arccw/ud_common/cmag.vmt

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VertexlitGeneric
{
"$basetexture" "models\weapons\arccw\ud_common\cmag_d"
"$phong" 1
"$phongexponenttexture" "models\weapons\arccw\ud_common\cmag_r"
"$phongwarptexture" "models/weapons/arccw/ud_stalol\phongwarp_metal"
"$phongboost" "30"
"$phongfresnelranges" "[1 3 8]"
"$phongexponent" "15"
"$phongalbedotint" "1"
"$phongalbedoboost" "14"
"$color2" "[0.9 0.9 0.9]"
"$blendTintByBaseAlpha" "1"
"$rimlight" "1"
"$rimmask" "1"
"$rimlightboost" "0.3"
"$rimlightexponent" "5"
"$envmap" "env_cubemap"
"$normalmapalphaenvmapmask" "1"
"$envmaptint" "[ 0.01 0.01 0.01 ]"
"$bumpmap" "models\weapons\arccw\ud_common\cmag_n"
}