Decay/materials/models/weapons/arccw/ud_glock/deadringer_front.vmt

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"VertexLitGeneric"
{
"$baseTexture" "models\weapons\arccw\ud_glock\deadringer_front_d"
"$bumpmap" "models\weapons\arccw\ud_glock\deadringer_front_n"
$phongalbedotint 1
$envmap env_cubemap
$envmapfresnel 1
$envmapFresnelMinMaxExp "[10 40 .4]"
$envmaptint "[0.01 0.01 0.015]"
$phong 1
$phongboost 1
$phongfresnelranges "[.1 .4 2]"
$color2 "[1.6 1.5 1.4]"
}