Decay/materials/models/weapons/arccw/ud_m1014/ue/barrel_glow.vmt

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"VertexLitGeneric"
{
// maps
"$basetexture" "models/weapons/arccw/ud_m1014/ue/barrel_d" // string -- main texture
"$selfillum" "1"
"$color2" "[1 255 1]"
}