Decay/materials/models/weapons/arccw/ud_m1014/ue/m4.vmt

34 lines
794 B
Plaintext

"VertexLitGeneric"
{
"$basetexture" "models\weapons\arccw\ud_m1014\ue\UD_M1014_rgb"
"$bumpmap" "models\weapons\arccw\ud_m1014\ue\UD_M1014_n"
"$phongexponenttexture" "models\weapons\arccw\ud_m1014\ue\UD_M1014_e"
"$color2" "[0.5 0.5 0.5]"
"$blendtintbybasealpha" "1"
"$phong" "1"
"$phongboost" "1"
"$phongfresnelranges" "[1 0.5 0]"
"$phongalbedotint" "0"
"$rimlight" "1"
"$rimlightexponent" "100"
"$rimmask" "1"
"$rimlightboost" ".2"
"$normalmapalphaenvmapmask" "1"
"$envmapfresnel" "1"
"$envmap" "env_cubemap"
"$envmaptint" "[0.2 0.2 0.2]"
"Proxies"
{
"MwEnvMapTint"
{
"specularity" "0.5" //0.25, 0.5, 0.75, 1
"min" "0"
"max" "0.1"
}
}
}