Decay/materials/models/weapons/arccw/ud_m14/Weapon_1P_M14.vmt

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"VertexLitGeneric"
{
"$basetexture" "models\weapons\arccw\ud_m14\UD_M14_rgb"
"$bumpmap" "models\weapons\arccw\ud_m14\UD_M14_n"
"$phongexponenttexture" "models\weapons\arccw\ud_m14\UD_M14_e"
"$color2" "[.65 .65 .65]"
"$blendtintbybasealpha" "1"
"$phong" "1"
"$phongboost" "0.75"
"$phongfresnelranges" "[1 1.5 0]"
"$phongalbedotint" "0"
"$rimlight" "1"
"$rimlightexponent" "100"
"$rimmask" "1"
"$rimlightboost" "0.2"
"$normalmapalphaenvmapmask" "1"
"$envmapfresnel" "1"
"$envmap" "env_cubemap"
"$envmaptint" "[0.005 0.005 0.005]"
"Proxies"
{
"MwEnvMapTint"
{
"specularity" "0.5" //0.25, 0.5, 0.75, 1
"min" "0"
"max" "0.2"
}
}
}