Decay/materials/models/weapons/arccw/ud_m16/sig_rs.vmt

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// ESCAPE FROM TARKOV TACTICAL REALISM WITH HARDCORE GAMEPLAY auto converter by darcu mal0 mode
"VertexLitGeneric"
{
"$basetexture" "models/weapons/arccw/ud_m16/sight_rear_all_sig_flip_up_lod0_diff"
"$bumpmap" "models/weapons/arccw/ud_m16/sight_rear_all_sig_flip_up_lod0_nrm"
"$phongexponenttexture" "models/weapons/arccw/ud_m16/sight_rear_all_sig_flip_up_lod0_gloss"
"$phongwarptexture" "models\weapons\arccw\ud_stalol\phongwarp_metal"
"$phong" "1"
"$phongboost" "19"
"$phongalbedotint" "1"
"$phongfresnelranges" "[0.5 1.5 3.0]"
"$envmap" "env_cubemap"
"$envmaptint" "[0.01 0.01 0.01]"
"$envmapfresnel" "0.1"
"$normalmapalphaenvmapmask" "0"
"$basemapalphaenvmapmask" "1"
"$color2" "[0.8 0.8 0.8]"
"$rimlight" "1"
"$rimmask" "1"
"$rimlightboost" "0.1"
"$rimlightexponent" "100"
}