Decay/lua/arccw/shared/attachments/ud_glock_slide_sd.lua

86 lines
2.0 KiB
Lua

att.PrintName = "GEN3 Silent Mistress Slide"
att.AbbrevName = "SD Slide"
if GetConVar("arccw_truenames"):GetBool() then
att.PrintName = "G17SD Hush Puppy Slide"
end
att.Icon = Material("entities/att/acwatt_ud_glock_slide_sd.png", "smooth mips")
att.Description = "A slide with an integrated silencer installed. A slide lock system can prevent the weapon from cycling when fired, reducing its audible report even further."
att.Desc_Pros = {
"uc.invistracer"
}
att.Desc_Cons = {
--"uc.manual",
"uc.nomuzzle"
}
att.Desc_Neutrals = {
"ud.hushpuppy",
"uc.supptail"
}
att.Slot = "ud_glock_slide"
att.AutoStats = true
att.Mult_SightTime = 1.15
att.Mult_Recoil = 0.85
att.Mult_AccuracyMOA = 0.75
att.Mult_Sway = 1.5
att.Mult_Range = 1.25
att.Mult_ShootVol = 0.65
att.Mult_ShootPitch = 1.25
att.Mult_PhysBulletMuzzleVelocity = 0.85
att.Mult_RPM = 0.55
--att.Override_ManualAction = true
att.Silencer = true
att.Override_MuzzleEffect = "muzzleflash_suppressed"
att.Add_BarrelLength = 8
att.ActivateElements = {"ud_glock_slide_sd"}
att.GivesFlags = {"sd"}
att.Override_Firemodes_Priority = 10
att.Override_Firemodes = {
{
Mode = 1,
},
{
Mode = 1,
PrintName = "fcg.slidelock",
Override_ManualAction = true,
Mult_ShootVol = 0.8,
Mult_AccuracyMOA = 0.75,
Mult_HipDispersion = 0.75,
},
{
PrintName = "fcg.safe2",
Mode = 0,
}
}
att.Override_TracerNum = 0
att.Override_PhysTracerProfile = 7
att.Hook_TranslateAnimation = function(wep, anim)
if not wep:GetBuff_Override("Override_ManualAction") then return end
if (anim == "fire" || anim == "fire_empty" || anim == "fire_iron" || anim == "fire_iron_empty") then
return "fire_cycle"
elseif (anim == "idle" || anim == "idle_empty") then
if wep:GetNeedCycle() then
return "idle"
end
end
end
att.Hook_GetDistantShootSound = function(wep, distancesound)
if wep:GetBuff("PhysBulletMuzzleVelocity") < ArcCW.UC.SubsonicThreshold then
return false
end
end