Renewal/lua/weapons/arccw_ur_deagle.lua

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2024-02-29 22:16:56 -05:00
SWEP.Base = "arccw_base"
SWEP.Spawnable = true
SWEP.Category = "ArcCW - Urban Coalition"
SWEP.UC_CategoryPack = "2Urban Renewal"
SWEP.AdminOnly = false
SWEP.UseHands = true
-- Muzzle and shell effects --
SWEP.MuzzleEffect = "muzzleflash_pistol_deagle"
SWEP.ShellEffect = "arccw_uc_shelleffect"
SWEP.ShellModel = "models/weapons/arccw/uc_shells/50ae.mdl"
SWEP.ShellScale = 1
--SWEP.ShellMaterial = "models/weapons/arcticcw/shell_9mm"
SWEP.ShellPitch = 90
SWEP.UC_ShellColor = Color(0.7*255, 0.2*255, 0.2*255)
SWEP.MuzzleEffectAttachment = 1
SWEP.CaseEffectAttachment = 2
SWEP.TracerNum = 1
SWEP.TracerWidth = 1
SWEP.ShootPitch = 100
-- Fake name --
SWEP.PrintName = "Predator .50"
-- True name --
SWEP.TrueName = "Desert Eagle"
-- Trivia --
SWEP.Trivia_Class = "Pistol"
SWEP.Trivia_Desc = "Unorthodox pistol in both weight and design, marketed as an alternative to high-caliber revolvers. Its huge rounds, unrivaled in power for a handgun cartridge, can easily blast a human skull apart.\nDespite being one of the most famous weapons in action culture, it rarely sees practical use because of its massive, bulky frame and pointlessly large caliber.\n\nWe both know that won't stop you."
SWEP.Trivia_Manufacturer = "ISM"
SWEP.Trivia_Calibre = ".50 Action Express"
SWEP.Trivia_Mechanism = "Gas-Operated Rotating Bolt"
SWEP.Trivia_Country = "Israel"
SWEP.Trivia_Year = 1983
-- Weapon slot --
SWEP.Slot = 1
-- Weapon's manufacturer real name --
if GetConVar("arccw_truenames"):GetBool() then
SWEP.PrintName = SWEP.TrueName
SWEP.Trivia_Manufacturer = "Magnum Research"
end
-- Viewmodel / Worldmodel / FOV --
SWEP.ViewModel = "models/weapons/arccw/c_ud_deagle.mdl"
SWEP.WorldModel = "models/weapons/arccw/c_ud_deagle.mdl"
SWEP.ViewModelFOV = 60
SWEP.AnimShoot = ACT_HL2MP_GESTURE_RANGE_ATTACK_REVOLVER
-- Damage parameters --
SWEP.Damage = 80 -- 2 shot close range kill
SWEP.DamageMin = 12 -- 9 shot long range kill (big bullet falls off quickly)
SWEP.RangeMin = 10
SWEP.Range = 120 -- 2 shot until ~50m
SWEP.Penetration = 9
SWEP.DamageType = DMG_BULLET
SWEP.ShootEntity = nil
SWEP.MuzzleVelocity = 470
SWEP.PhysBulletMuzzleVelocity = 470
SWEP.BodyDamageMults = ArcCW.UC.BodyDamageMults
-- Jamming --
--SWEP.Malfunction = true
SWEP.MalfunctionJam = true
--SWEP.MalfunctionMean = 21
SWEP.MalfunctionPostFire = true
SWEP.MalfunctionTakeRound = false
-- Mag size --
SWEP.ChamberSize = 1
SWEP.Primary.ClipSize = 7
SWEP.ExtendedClipSize = 14
SWEP.ReducedClipSize = 5
-- Recoil --
SWEP.Recoil = 3.95
SWEP.RecoilSide = 1
SWEP.RecoilRise = 0.5
SWEP.VisualRecoilMult = 1.5
SWEP.MaxRecoilBlowback = 2
SWEP.MaxRecoilPunch = 6
SWEP.Sway = 1.1
-- Firerate / Firemodes --
SWEP.Delay = 60 / 200
SWEP.Num = 1
SWEP.Firemodes = {
{
Mode = 1,
},
{
Mode = 0
}
}
SWEP.ShootPitch = 100
SWEP.ShootVol = 120
SWEP.ProceduralRegularFire = false
SWEP.ProceduralIronFire = false
SWEP.ReloadInSights = true
-- NPC --
SWEP.NPCWeaponType = "weapon_357"
SWEP.NPCWeight = 70
-- Accuracy --
SWEP.AccuracyMOA = 5
SWEP.HipDispersion = 600
SWEP.MoveDispersion = 200
SWEP.JumpDispersion = 1000
SWEP.Primary.Ammo = "357"
SWEP.MagID = "deagle"
-- Speed multipliers --
SWEP.SpeedMult = 0.925
SWEP.SightedSpeedMult = 0.75
SWEP.SightTime = 0.25
SWEP.ShootSpeedMult = 0.8
-- Length --
SWEP.BarrelLength = 12
SWEP.ExtraSightDist = 10
-- Ironsights / Customization / Poses --
SWEP.HolsterPos = Vector(0.3, 3, 1)
SWEP.HolsterAng = Angle(-5, 15, -20)
SWEP.HoldtypeHolstered = "normal"
SWEP.HoldtypeActive = "revolver"
SWEP.HoldtypeSights = "revolver"
SWEP.IronSightStruct = {
Pos = Vector(-2.549, 1, 1.505),
Ang = Angle(0, 0, 0),
Magnification = 1.1,
SwitchToSound = "",
ViewModelFOV = 55,
}
SWEP.ActivePos = Vector(-0.5, 1.5, 1.15)
SWEP.ActiveAng = Angle(0.5, 0.5, -2)
SWEP.CustomizePos = Vector(-1, -2, 2)
SWEP.CustomizeAng = Angle(0, 0, 0)
SWEP.CrouchPos = Vector(-2.2, 1, 0.6)
SWEP.CrouchAng = Angle(0, 0, -14)
SWEP.MirrorVMWM = true
SWEP.WorldModelOffset = {
pos = Vector(-10.5, 4, -4),
ang = Angle(-6, 0, 180),
bone = "ValveBiped.Bip01_R_Hand",
}
-- Weapon sounds --
local path = ")weapons/arccw_ur/deagle/"
local common = ")/arccw_uc/common/"
local rottle = {common .. "cloth_2.ogg", common .. "cloth_3.ogg", common .. "cloth_4.ogg", common .. "cloth_6.ogg", common .. "rattle.ogg"}
local rutle = {common .. "movement-smg-03.ogg",common .. "movement-smg-04.ogg"}
SWEP.ShootSound = {
path .. "fire-01.ogg",
path .. "fire-02.ogg",
path .. "fire-03.ogg",
path .. "fire-04.ogg",
path .. "fire-05.ogg",
path .. "fire-06.ogg"
}
SWEP.ShootSoundSilenced = path .. "fire_sup.ogg"
SWEP.DistantShootSound = nil
SWEP.DistantShootSoundSilenced = common .. "sup_tail.ogg"
SWEP.ShootDrySound = path .. "dryfire.ogg"
local tail = ")/arccw_uc/common/50ae/"
SWEP.DistantShootSoundOutdoors = {
tail .. "fire-dist-50ae-pistol-ext-01.ogg",
tail .. "fire-dist-50ae-pistol-ext-02.ogg",
tail .. "fire-dist-50ae-pistol-ext-03.ogg",
tail .. "fire-dist-50ae-pistol-ext-04.ogg",
tail .. "fire-dist-50ae-pistol-ext-05.ogg",
tail .. "fire-dist-50ae-pistol-ext-06.ogg"
}
SWEP.DistantShootSoundIndoors = {
tail .. "fire-dist-50ae-pistol-int-01.ogg",
tail .. "fire-dist-50ae-pistol-int-02.ogg",
tail .. "fire-dist-50ae-pistol-int-03.ogg",
tail .. "fire-dist-50ae-pistol-int-04.ogg",
tail .. "fire-dist-50ae-pistol-int-05.ogg",
tail .. "fire-dist-50ae-pistol-int-06.ogg"
}
SWEP.DistantShootSoundOutdoorsSilenced = {
common .. "sup-tail-01.ogg",
common .. "sup-tail-02.ogg",
common .. "sup-tail-03.ogg",
common .. "sup-tail-04.ogg",
common .. "sup-tail-05.ogg",
common .. "sup-tail-06.ogg",
common .. "sup-tail-07.ogg",
common .. "sup-tail-08.ogg",
common .. "sup-tail-09.ogg",
common .. "sup-tail-10.ogg"
}
SWEP.DistantShootSoundIndoorsSilenced = {
common .. "fire-dist-int-pistol-light-01.ogg",
common .. "fire-dist-int-pistol-light-02.ogg",
common .. "fire-dist-int-pistol-light-03.ogg",
common .. "fire-dist-int-pistol-light-04.ogg",
common .. "fire-dist-int-pistol-light-05.ogg",
common .. "fire-dist-int-pistol-light-06.ogg"
}
SWEP.DistantShootSoundOutdoorsVolume = 1
SWEP.DistantShootSoundIndoorsVolume = 0.75
SWEP.Hook_AddShootSound = ArcCW.UC.InnyOuty
-- Bodygroups --
SWEP.BulletBones = {
[1] = "Bullet1", [2] = "Bullet2", [3] = "Bullet3", [4] = "Bullet4", [5] = "Bullet5", [6] = "Bullet6", [7] = "Bullet7"
}
SWEP.DefaultBodygroups = "000000000"
SWEP.AttachmentElements = {
["ur_deagle_barrel_modern"] = {
VMBodygroups = {{ind = 1, bg = 1}},
},
["ur_deagle_barrel_compact"] = {
VMBodygroups = {{ind = 1, bg = 5}},
AttPosMods = {
[4] = {
vpos = Vector(0, 0, .15),
vang = Angle(90, 0, -90),
},
}
},
["ur_deagle_barrel_compen"] = {
VMBodygroups = {{ind = 1, bg = 4}},
},
["ur_deagle_barrel_ext"] = {
VMBodygroups = {{ind = 1, bg = 2}},
AttPosMods = {
[4] = {
vpos = Vector(0, 0, 1.95),
vang = Angle(90, 0, -90),
},
},
},
["ur_deagle_barrel_marksman"] = {
VMBodygroups = {{ind = 1, bg = 3}},
AttPosMods = {
[4] = {
vpos = Vector(0, -0.05, 5.1),
vang = Angle(90, 0, -90),
},
},
},
["ur_deagle_barrel_annihilator"] = {
VMBodygroups = {{ind = 1, bg = 6}},
AttPosMods = {
[4] = {
vpos = Vector(0, -0.05, 1.25),
vang = Angle(90, 0, -90),
},
},
},
["ur_deagle_mag_ext"] = {
VMBodygroups = {{ind = 2, bg = 1}}
},
["ur_deagle_grip_wooden"] = {
VMBodygroups = {{ind = 4, bg = 1}}
},
["ur_deagle_grip_rubber"] = {
VMBodygroups = {{ind = 4, bg = 2}}
},
["tac_rail"] = {
VMBodygroups = {{ind = 5, bg = 1}}
},
["ur_deagle_caliber_44"] = {
VMBodygroups = {{ind = 6, bg = 1}}
},
["ur_deagle_caliber_357"] = {
VMBodygroups = {{ind = 6, bg = 2}}
},
["ur_deagle_caliber_410"] = {
VMBodygroups = {{ind = 6, bg = 3}}
},
["ur_deagle_skin_black"] = {
VMSkin = 1,
},
["ur_deagle_skin_gold"] = {
VMSkin = 2,
},
["ur_deagle_skin_chrome"] = {
VMSkin = 3,
},
["ur_deagle_skin_modern"] = {
VMBodygroups = {{ind = 0, bg = 1}},
VMSkin = 3,
},
["ur_deagle_skin_sex"] = {
VMBodygroups = {{ind = 0, bg = 1}},
VMSkin = 4,
},
}
SWEP.Hook_ModifyBodygroups = function(wep,data)
local vm = data.vm
if !IsValid(vm) then return end
local optic = wep.Attachments[1].Installed
local tritium = (optic == "ur_deagle_tritium")
local barrel = wep.Attachments[2].Installed or 0
if tritium then
-- Setup for when we introduce new barrel options
if barrel == "ur_deagle_barrel_marksman" then
vm:SetBodygroup(3,3)
elseif barrel == "ur_deagle_barrel_ext" then
vm:SetBodygroup(3,2)
elseif barrel == "ur_deagle_barrel_compact" then
vm:SetBodygroup(3,4)
elseif barrel == "ur_deagle_barrel_annihilator" then
vm:SetBodygroup(3,5)
else
vm:SetBodygroup(3,1)
end
-- elseif optic and barrel == 0 then
-- vm:SetBodygroup(1,1)
end
if barrel == "ur_deagle_barrel_annihilator" then
if vm:GetBodygroup(5) == 1 then
vm:SetBodygroup(5,2)
end
end
end
SWEP.Hook_NameChange = function(wep, name)
if wep.Attachments[2].Installed == "ur_deagle_barrel_annihilator" then
return "Annihilator"
elseif !GetConVar("arccw_truenames"):GetBool() then
local add = ".50"
local cal = wep.Attachments[3].Installed
if cal == "ur_deagle_caliber_357" then
add = ".357"
elseif cal == "ur_deagle_caliber_44" then
add = ".44"
elseif cal == "ur_deagle_caliber_410" then
add = ".410"
end
return "Predator " .. add
else
return "Desert Eagle"
end
end
-- Animations --
local mech = {path .. "mech-01.ogg", path .. "mech-02.ogg", path .. "mech-03.ogg", path .. "mech-04.ogg", path .. "mech-05.ogg", path .. "mech-06.ogg"}
SWEP.Animations = {
["idle_empty"] = {
Source = "idle_empty",
Time = 120 / 60,
},
["idle_jammed"] = { -- pistol-like malfucntions not implemented yet in arccw
Source = "idle_jammed",
Time = 120 / 60,
},
["idle"] = {
Source = "idle",
Time = 120 / 60,
},
["ready"] = {
Source = "ready",
Time = 73 / 60,
LHIK = true,
LHIKIn = 0,
LHIKEaseOut = 0.3,
LHIKOut = 0.6,
SoundTable = {
{ s = rottle, t = 0 / 60, c = ca },
{ s = path .. "slidepull.ogg", t = 12 / 60, c = ca },
{ s = path .. "chamber.ogg", t = 20 / 60, c = ca },
},
},
["draw"] = {
Source = "draw",
SoundTable = {
{s = common .. "raise.ogg", t = 0.05},
},
},
["draw_empty"] = {
Source = "draw_empty",
Time = 20 / 30,
SoundTable = {
{s = common .. "raise.ogg", t = 0.05},
},
},
["holster"] = {
Source = "holster",
LHIK = true,
LHIKIn = 0.3,
LHIKEaseIn = 0.4,
LHIKEaseOut = 0.15,
LHIKOut = 0.4,
SoundTable = {
{s = common .. "raise.ogg", t = 0.05},
},
},
["holster_empty"] = {
Source = "holster_empty",
LHIK = true,
LHIKIn = 0.3,
LHIKEaseIn = 0.4,
LHIKEaseOut = 0.15,
LHIKOut = 0.4,
SoundTable = {
{s = common .. "raise.ogg", t = 0.05},
},
},
["fire"] = {
Source = {"fire_01", "fire_02", "fire_03"},
Time = 0.9,
ShellEjectAt = 0.05,
SoundTable = {
{ s = mech, t = 0, v = 0.5 }
},
},
["fire_iron"] = {
Source = {"fire_01", "fire_02", "fire_03"},
Time = 0.9,
ShellEjectAt = 0.05,
SoundTable = {
{ s = common .. "common_mech_heavy.ogg", t = 0 },
{ s = mech, t = 0 }
},
},
["fire_jammed"] = {
Source = "fire_jammed",
SoundTable = {
{ s = mech, t = 0 }
},
},
["fire_empty"] = {
Source = "fire_empty",
Time = 0.9,
ShellEjectAt = 0.05,
SoundTable = {
{ s = path .. "mech_last.ogg", t = 0 }
},
},
["fire_iron_empty"] = {
Source = "fire_empty",
Time = 0.9,
ShellEjectAt = 0.05,
SoundTable = {
{ s = common .. "common_mech_heavy.ogg", t = 0 },
{ s = path .. "mech-last.ogg", t = 0 }
},
},
-- 7-R Reloads --
["reload"] = {
Source = "reload",
TPAnim = ACT_HL2MP_GESTURE_RELOAD_PISTOL,
MinProgress = 1.3525,
Time = 2.2,
LastClip1OutTime = 0.9,
LHIK = true,
LHIKIn = 0.2,
LHIKEaseIn = 0.2,
LHIKEaseOut = 0.6,
LHIKOut = 0.62,
SoundTable = {
{ s = rottle, t = 0 / 60, c = ca },
{ s = common .. "magrelease.ogg", t = 7 / 60, c = ca },
{ s = path .. "magout.ogg", t = 6 / 60, c = ca },
{ s = rottle, t = 10 / 60, c = ca },
{ s = common .. "magpouch_pull_small.ogg", t = 30 / 60, c = ca },
{ s = rottle, t = 55 / 60, c = ca },
{ s = path .. "magin_miss.ogg", t = 61 / 60, c = ca },
{ s = path .. "magin_old.ogg", t = 66 / 60, c = ca },
},
},
["reload_empty"] = {
Source = "reload_empty",
TPAnim = ACT_HL2MP_GESTURE_RELOAD_PISTOL,
MinProgress = 1.75,
Time = 2.55,
LastClip1OutTime = 0.76,
LHIK = true,
LHIKIn = 0.1,
LHIKEaseIn = 0.1,
LHIKEaseOut = 0.55,
LHIKOut = 0.7,
SoundTable = {
{ s = rottle, t = 0 / 60, c = ca },
{ s = common .. "magrelease.ogg", t = 7 / 60, c = ca },
{ s = path .. "magout_old.ogg", t = 8 / 60, c = ca },
{ s = rottle, t = 10 / 60, c = ca },
{ s = common .. "magpouch_pull_small.ogg", t = 26 / 60, c = ca },
{ s = common .. "pistol_magdrop.ogg", t = 40 / 60, c = ca },
{ s = rottle, t = 55 / 60, c = ca },
{ s = path .. "magin_miss.ogg", t = 58 / 60, c = ca },
{ s = path .. "magin_old.ogg", t = 62 / 60, c = ca },
{ s = path .. "chamber.ogg", t = 90 / 60, c = ca },
{ s = rottle, t = 75 / 60, c = ca },
},
},
-- 10-R Reloads --
["reload_10"] = {
Source = "reload_exte",
TPAnim = ACT_HL2MP_GESTURE_RELOAD_PISTOL,
MinProgress = 1.3525,
Time = 139 / 60,
LastClip1OutTime = 0.9,
LHIK = true,
LHIKIn = 0.2,
LHIKEaseIn = 0.2,
LHIKEaseOut = 0.6,
LHIKOut = 0.62,
SoundTable = {
{ s = rottle, t = 0 / 60, c = ca },
{ s = common .. "magrelease.ogg", t = 7 / 60, c = ca },
{ s = path .. "magout.ogg", t = 6 / 60, c = ca },
{ s = rottle, t = 10 / 60, c = ca },
{ s = common .. "magpouch.ogg", t = 30 / 60, c = ca },
{ s = rottle, t = 55 / 60, c = ca },
{ s = path .. "magin_miss.ogg", t = 64 / 60, c = ca },
{ s = path .. "magin_old.ogg", t = 71 / 60, c = ca },
},
},
["reload_empty_10"] = {
Source = "reload_empty_exte",
TPAnim = ACT_HL2MP_GESTURE_RELOAD_PISTOL,
MinProgress = 1.75,
Time = 160 / 60,
LastClip1OutTime = 0.76,
LHIK = true,
LHIKIn = 0.1,
LHIKEaseIn = 0.1,
LHIKEaseOut = 0.55,
LHIKOut = 0.7,
SoundTable = {
{ s = rottle, t = 0 / 60, c = ca },
{ s = common .. "magrelease.ogg", t = 7 / 60, c = ca },
{ s = path .. "magout_old.ogg", t = 8 / 60, c = ca },
{ s = rottle, t = 10 / 60, c = ca },
{ s = common .. "magpouch.ogg", t = 26 / 60, c = ca },
{ s = common .. "pistol_magdrop.ogg", t = 40 / 60, c = ca },
{ s = rottle, t = 55 / 60, c = ca },
{ s = path .. "magin_miss.ogg", t = 60 / 60, c = ca },
{ s = path .. "magin_old.ogg", t = 66 / 60, c = ca },
{ s = path .. "chamber.ogg", t = 94 / 60, c = ca },
{ s = rottle, t = 75 / 60, c = ca },
},
},
["unjam"] = {
Source = "unjam",
Time = 0.9,
-- ShellEjectAt = 0.65,
SoundTable = {
{s = rottle, t = 0},
{s = path .. "unjam.ogg", t = .4}
},
LHIK = true,
LHIKIn = .2,
LHIKOut = .2,
LHIKEaseOut = .75,
},
-- Inspecc --
["enter_inspect"] = {
Source = "enter_inspect",
time = 35 / 60,
LHIK = true,
LHIKIn = 0.3,
LHIKOut = 0,
SoundTable = {
{s = rottle, t = 0},
{s = rutle, t = 0.1},
},
},
["idle_inspect"] = {
Source = "idle_inspect",
time = 72 / 60,
LHIK = true,
LHIKIn = 0,
LHIKOut = 0,
},
["exit_inspect"] = {
Source = "exit_inspect",
time = 66 / 60,
LHIK = true,
LHIKIn = 0,
LHIKEaseOut = 0.3,
LHIKOut = 0.84,
SoundTable = {
{ s = rottle, t = 0 / 60, c = ca },
{ s = common .. "magrelease.ogg", t = 7 / 60, c = ca },
{ s = path .. "magout.ogg", t = 8 / 60, c = ca },
{ s = rottle, t = 100 / 60, c = ca },
{ s = path .. "magin_miss.ogg", t = 106 / 60, c = ca },
{ s = path .. "magin_old.ogg", t = 114 / 60, c = ca },
{ s = path .. "rack1.ogg", t = 155 / 60, c = ca },
{ s = rottle, t = 160 / 60, c = ca },
{ s = path .. "rack2.ogg", t = 178 / 60, c = ca },
{ s = rottle, t = 180 / 60, c = ca },
},
},
["enter_inspect_empty"] = {
Source = "enter_inspect_empty",
time = 35 / 60,
LHIK = true,
LHIKIn = 0.1,
LHIKOut = 0,
SoundTable = {
},
},
["idle_inspect_empty"] = {
Source = "idle_inspect_empty",
time = 72 / 60,
LHIK = true,
LHIKIn = 0,
LHIKOut = 0,
},
["exit_inspect_empty"] = {
Source = "exit_inspect_empty",
time = 66 / 60,
LHIK = true,
LHIKIn = 0,
LHIKEaseOut = 0.3,
LHIKOut = 0.84,
SoundTable = {
{ s = rottle, t = 0 / 60, c = ca },
{ s = common .. "magrelease.ogg", t = 7 / 60, c = ca },
{ s = path .. "magout.ogg", t = 8 / 60, c = ca },
{ s = rottle, t = 100 / 60, c = ca },
{ s = path .. "magin_miss.ogg", t = 106 / 60, c = ca },
{ s = path .. "magin_old.ogg", t = 114 / 60, c = ca },
{ s = rottle, t = 160 / 60, c = ca },
},
},
["enter_inspect_jammed"] = {
Source = "enter_inspect_jammed",
time = 35 / 60,
LHIK = true,
LHIKIn = 0.1,
LHIKOut = 0,
SoundTable = {
},
},
["idle_inspect_jammed"] = {
Source = "idle_inspect_jammed",
time = 72 / 60,
LHIK = true,
LHIKIn = 0,
LHIKOut = 0,
},
["exit_inspect_jammed"] = {
Source = "exit_inspect_jammed",
time = 66 / 60,
LHIK = true,
LHIKIn = 0,
LHIKEaseOut = 0.3,
LHIKOut = 0.84,
SoundTable = {
{ s = rottle, t = 0 / 60, c = ca },
{ s = common .. "magrelease.ogg", t = 7 / 60, c = ca },
{ s = path .. "magout.ogg", t = 8 / 60, c = ca },
{ s = rottle, t = 100 / 60, c = ca },
{ s = path .. "magin_miss.ogg", t = 106 / 60, c = ca },
{ s = path .. "magin_old.ogg", t = 114 / 60, c = ca },
{ s = rottle, t = 160 / 60, c = ca },
},
},
}
-- ADS animation blending, thanks fesiug --
SWEP.Hook_Think = function(wep)
if IsValid(wep) and wep.ArcCW then
local vm = wep:GetOwner():GetViewModel()
local delta = 1-wep:GetSightDelta()
local bipoded = wep:GetInBipod()
wep.ADSBipodAnims = math.Approach(wep.ADSBipodAnims or 0, bipoded and 1 or 0, FrameTime() / 0.5)
vm:SetPoseParameter("sights", Lerp( math.ease.InOutCubic(math.max(delta, wep.ADSBipodAnims)), 0, 1)) -- thanks fesiug
local slot = wep.Attachments[3].Installed
if wep.Attachments[7].Installed or slot == "ur_deagle_caliber_357" then
vm:SetPoseParameter("light", 1)
elseif slot == "ur_deagle_caliber_44" then
vm:SetPoseParameter("light", .5)
else
vm:SetPoseParameter("light", 0)
end
end
end
-- Attachments --
SWEP.CamAttachment = 3
SWEP.Attachments = {
{
PrintName = "Optic",
Slot = {"optic_lp","ur_deagle_tritium","optic"},
DefaultAttName = "Iron Sights",
Bone = "Body",
Offset = {
vpos = Vector(0, -5.15, 6.4),
vang = Angle(90, 0, -90),
},
},
{
PrintName = "Barrel",
Slot = {"ur_deagle_barrel"},
DefaultAttIcon = Material("entities/att/acwatt_ur_deagle_barrel.png","mips smooth"),
DefaultAttName = "6\" Standard Barrel",
Bone = "Body",
Offset = {
vpos = Vector(3.07, -3.8, -27),
vang = Angle(90, 0, -90),
},
},
{
PrintName = "Caliber",
Slot = {"ur_deagle_caliber"},
DefaultAttIcon = Material("entities/att/uc_bullets/50ae.png","mips smooth"),
DefaultAttName = ".50 Action Express",
Bone = "Body",
Offset = {
vpos = Vector(3.07, -3.8, -27),
vang = Angle(90, 0, -90),
},
},
{
PrintName = "Muzzle",
DefaultAttName = "Standard Muzzle",
Slot = {"muzzle"},
Bone = "Barrel",
Offset = {
vpos = Vector(0, 0, 0.75),
vang = Angle(90, 0, -90),
},
InstalledEles = {"nofh"},
ExcludeFlags = {"barrel_annihilator"},
Hidden = true,
Integral = true,
},
{
PrintName = "Tactical",
InstalledEles = {"tac_rail"},
Slot = {"tac_pistol"},
Bone = "Body",
Offset = {
vpos = Vector(0, -3.5, 7),
vang = Angle(90, 0, -90),
},
MergeSlots = {15},
},
{
PrintName = "Magazine",
Slot = {"ur_deagle_mag"},
DefaultAttIcon = Material("entities/att/acwatt_ur_deagle_mag_7.png","mips smooth"),
DefaultAttName = "7-Round Mag",
},
{
PrintName = "Stock",
Slot = {"uc_stock", "go_stock_pistol_bt"},
VMScale = Vector(1.1, 1.1, 1.1),
Bone = "Body",
Offset = {
vpos = Vector(0, -0.25, -1),
vang = Angle(90, 0, -90),
},
},
{
PrintName = "Grip",
DefaultAttName = "Factory Grip",
DefaultAttIcon = Material("entities/att/acwatt_ur_deagle_grip_plastic.png","mips smooth"),
Slot = "ur_deagle_grip"
},
{
PrintName = "Ammo Type",
DefaultAttName = "\"FMJ\" Full Metal Jacket",
DefaultAttIcon = Material("entities/att/arccw_uc_ammo_generic.png", "mips smooth"),
Slot = "uc_ammo",
},
{
PrintName = "Powder Load",
Slot = "uc_powder",
DefaultAttName = "Standard Load"
},
{
PrintName = "Training Package",
Slot = "uc_tp",
DefaultAttName = "Basic Training"
},
{
PrintName = "Internals",
Slot = "uc_fg", -- Fire group
DefaultAttName = "Standard Internals"
},
{
PrintName = "Charm",
Slot = {"charm","fml_charm"},
FreeSlot = true,
Bone = "Body",
Offset = {
vpos = Vector(0.55, -3.4, 4.2),
vang = Angle(90, 0, -90),
},
VMScale = Vector(.65,.65,.65),
},
{
PrintName = "Finish",
Slot = {"ur_deagle_skin"},
DefaultAttName = "Stainless Steel",
DefaultAttIcon = Material("entities/att/acwatt_ur_deagle_finish_default.png","mips smooth"),
FreeSlot = true,
},
{
PrintName = "M203 slot",
Slot = "uc_ubgl",
Bone = "Body",
Offset = {
vpos = Vector(0, -4.8, 6.0),
vang = Angle(90, 0, -90),
},
Hidden = true,
}
}