34 lines
865 B
Plaintext
34 lines
865 B
Plaintext
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"VertexlitGeneric"
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{
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"$basetexture" "models\weapons\arccw\ur_g3\G3_a_custom"
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"$bumpmap" "models\weapons\arccw\ur_g3\G3_n"
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"$phongexponenttexture" "models\weapons\arccw\ur_g3\G3_m"
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"$color2" "[1 1 1]"
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"$blendTintByBaseAlpha" "1" // bool -- uses base texture's alpha channel to mask color2's effect
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"$normalmapalphaenvmapmask" "1"
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"$phongwarptexture" "models\weapons\arccw\ud_stalol\phongwarp_metal"
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"$phong" "1"
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"$phongboost" "10"
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"$phongalbedotint" "1"
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"$phongtint" "[0.5 0.5 0.5]"
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"$phongfresnelranges" "[0.5 1.5 3.0]"
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"$halflambert" "1"
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"$envmap" "env_cubemap"
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"$envmapfresnel" "2"
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"$envmaptint" "[0.01 0.01 0.01]"
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"$rimlight" "1"
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"$rimlightexponent" "15"
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"$rimmask" "1"
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"$blendtintcoloroverbase" "-0.05"
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Proxies {
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UC_Weapon_Color1 {
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resultVar $color2
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myVariable $color
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}
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}
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}
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