1561 lines
47 KiB
Lua
1561 lines
47 KiB
Lua
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SWEP.Base = "arccw_base"
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SWEP.Spawnable = true -- this obviously has to be set to true
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SWEP.Category = "ArcCW - Urban Coalition" -- edit this if you like
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SWEP.UC_CategoryPack = "2Urban Renewal"
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SWEP.AdminOnly = false
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SWEP.PrintName = "KF-67"
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SWEP.TrueName = "AKM"
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if GetConVar("arccw_truenames"):GetBool() then
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SWEP.PrintName = SWEP.TrueName
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end
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local descStart = "One of the first assault rifles, wielded around the world to this day for its cheap price, quick production, ease of maintenance, and infallible reliability. Consequently, it has become the most popular rifle ever; a constant of freedom fighters and third-world armies virtually everywhere. One fifth of all small arms in existence can be traced to this design.\n\n"
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local desc_762 = "The default pattern is well-rounded and hard-hitting, but kicks harder than other weapons of its class."
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local desc_545 = "With a heavier frame than other service rifles, the AK-74 platform is accurate and easy to control."
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local desc_74u = "This PDW variant sacrifices range and control to fit the power of a rifle into a very compact form."
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local desc_9mm = "Well-rounded submachine gun that shares common parts with AK rifles. For its widespread use by a variety of security divisions, it can be described as a Russian counterpart to the MP5.\n\nThe moniker \"Vityaz\" translates to \"knight.\""
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local desc_12g = "Magazine-fed semi automatic shotgun based on the Kalashnikov pattern. It is a popular civilian weapon due to the comparative simplicity of Russia's smoothbore gun licenses, but it has also been used by security firms around the world.\n\nIts low accuracy is compensated for by a much faster reload time than tube-fed designs."
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local desc_556 = "This international variant has a lower damage output than the Russian cartridges, but boasts substantially lower recoil."
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local desc_366 = "AK-pattern shotgun chambered in .366 TKM, a sporting cartridge that uses reshaped M43 casings. It is considered a shotgun because of its smoothbore barrel, a change made to circumvent Russian rifle laws. Despite the lack of rifling, it achieves similar ballistics to a proper AK-47."
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SWEP.Trivia_Class = "Assault Rifle"
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SWEP.Trivia_Desc = descStart .. desc_762
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SWEP.Trivia_Manufacturer = "Izhmash"
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SWEP.Trivia_Calibre = "7.62x39mm Soviet"
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SWEP.Trivia_Mechanism = "Gas-Operated Rotating Bolt"
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SWEP.Trivia_Country = "Soviet Union"
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SWEP.Trivia_Year = 1959
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SWEP.Slot = 2
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SWEP.CamAttachment = 3
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SWEP.UseHands = true
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SWEP.ViewModel = "models/weapons/arccw/c_ur_ak.mdl"
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SWEP.WorldModel = "models/weapons/arccw/c_ur_ak.mdl"
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SWEP.ViewModelFOV = 70
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SWEP.DefaultBodygroups = "010000800120"
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-- Damage --
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SWEP.Damage = 50 -- 2 shot close range kill
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SWEP.DamageMin = 25 -- 4 shot long range kill
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SWEP.RangeMin = 30
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SWEP.Range = 300 -- 3 shot until ~170m
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SWEP.Penetration = 16
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SWEP.DamageType = DMG_BULLET
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SWEP.ShootEntity = nil
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SWEP.MuzzleVelocity = 715
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SWEP.PhysBulletMuzzleVelocity = 715
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SWEP.BodyDamageMults = ArcCW.UC.BodyDamageMults
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-- Mag size --
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SWEP.ChamberSize = 1
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SWEP.Primary.ClipSize = 30
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SWEP.ExtendedClipSize = 40
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SWEP.ReducedClipSize = 15
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-- Recoil --
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SWEP.Recoil = 0.75
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SWEP.RecoilSide = 0.3
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SWEP.RecoilRise = 0.6
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SWEP.RecoilPunch = 1
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SWEP.VisualRecoilMult = 1
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SWEP.MaxRecoilBlowback = 1
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SWEP.MaxRecoilPunch = 1
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SWEP.RecoilPunchBack = 2
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SWEP.Sway = 0.6
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-- Firerate / Firemodes --
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SWEP.Delay = 60 / 600
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SWEP.Num = 1
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SWEP.Firemodes = {
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{
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Mode = 2,
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},
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{
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Mode = 1,
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},
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{
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Mode = 0,
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},
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}
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SWEP.ShootPitch = 100
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SWEP.ShootVol = 120
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SWEP.ProceduralRegularFire = false
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SWEP.ProceduralIronFire = false
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SWEP.ReloadInSights = true
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-- NPC --
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SWEP.NPCWeaponType = "weapon_ar2"
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SWEP.NPCWeight = 60
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-- Accuracy --
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SWEP.AccuracyMOA = 5
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SWEP.HipDispersion = 800
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SWEP.MoveDispersion = 250
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SWEP.JumpDispersion = 1000
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SWEP.Primary.Ammo = "ar2"
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SWEP.MagID = "ak"
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SWEP.HeatCapacity = 75
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SWEP.HeatDissipation = 15
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SWEP.HeatDelayTime = 3
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-- SWEP.Malfunction = true
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SWEP.MalfunctionMean = 200
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--SWEP.MeleeTime = 1.5
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-- Speed multipliers --
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SWEP.SpeedMult = 0.9
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SWEP.SightedSpeedMult = 0.75
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SWEP.SightTime = 0.35
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SWEP.ShootSpeedMult = 0.75
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local path = ")weapons/arccw_ur/ak/"
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local path1 = ")weapons/arccw_ur/mp5/"
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local common = ")/arccw_uc/common/"
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local rottle = {common .. "cloth_1.ogg", common .. "cloth_2.ogg", common .. "cloth_3.ogg", common .. "cloth_4.ogg", common .. "cloth_6.ogg", common .. "rattle.ogg"}
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local ratel = {common .. "rattle1.ogg", common .. "rattle2.ogg", common .. "rattle3.ogg"}
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local rutle = {common .. "movement-rifle-01.ogg",common .. "movement-rifle-02.ogg",common .. "movement-rifle-03.ogg",common .. "movement-rifle-04.ogg"}
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--SWEP.FirstShootSound = path .. "fire_first.ogg"
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SWEP.ShootSound = {
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path .. "fire-01.ogg",
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path .. "fire-02.ogg",
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path .. "fire-03.ogg",
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path .. "fire-04.ogg",
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path .. "fire-05.ogg",
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path .. "fire-06.ogg"
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}
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SWEP.ShootSoundSilenced = {
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path .. "fire-sup-01.ogg",
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path .. "fire-sup-02.ogg",
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path .. "fire-sup-03.ogg",
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path .. "fire-sup-04.ogg",
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path .. "fire-sup-05.ogg",
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path .. "fire-sup-06.ogg"
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}
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SWEP.DistantShootSound = nil
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SWEP.DistantShootSoundSilenced = nil
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SWEP.ShootDrySound = path .. "dryfire.ogg"
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local tail = ")/arccw_uc/common/762x39/"
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SWEP.DistantShootSoundOutdoors = {
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tail .. "fire-dist-762x39-rif-ext-01.ogg",
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tail .. "fire-dist-762x39-rif-ext-02.ogg",
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tail .. "fire-dist-762x39-rif-ext-03.ogg",
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tail .. "fire-dist-762x39-rif-ext-04.ogg",
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tail .. "fire-dist-762x39-rif-ext-05.ogg",
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tail .. "fire-dist-762x39-rif-ext-06.ogg"
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}
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SWEP.DistantShootSoundIndoors = {
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tail .. "fire-dist-762x39-rif-int-01.ogg",
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tail .. "fire-dist-762x39-rif-int-02.ogg",
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tail .. "fire-dist-762x39-rif-int-03.ogg",
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tail .. "fire-dist-762x39-rif-int-04.ogg",
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tail .. "fire-dist-762x39-rif-int-05.ogg",
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tail .. "fire-dist-762x39-rif-int-06.ogg"
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}
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SWEP.DistantShootSoundOutdoorsSilenced = {
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common .. "sup-tail-01.ogg",
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common .. "sup-tail-02.ogg",
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common .. "sup-tail-03.ogg",
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common .. "sup-tail-04.ogg",
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common .. "sup-tail-05.ogg",
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common .. "sup-tail-06.ogg",
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common .. "sup-tail-07.ogg",
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common .. "sup-tail-08.ogg",
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common .. "sup-tail-09.ogg",
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common .. "sup-tail-10.ogg"
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}
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SWEP.DistantShootSoundIndoorsSilenced = {
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common .. "fire-dist-int-pistol-light-01.ogg",
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common .. "fire-dist-int-pistol-light-02.ogg",
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common .. "fire-dist-int-pistol-light-03.ogg",
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common .. "fire-dist-int-pistol-light-04.ogg",
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common .. "fire-dist-int-pistol-light-05.ogg",
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common .. "fire-dist-int-pistol-light-06.ogg"
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}
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SWEP.DistantShootSoundOutdoorsVolume = 1
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SWEP.DistantShootSoundIndoorsVolume = 1
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SWEP.Hook_AddShootSound = ArcCW.UC.InnyOuty
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SWEP.MuzzleEffect = "muzzleflash_6"
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SWEP.ShellEffect = "arccw_uc_shelleffect"
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SWEP.ShellModel = "models/weapons/arccw/uc_shells/762x39.mdl"
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SWEP.ShellPitch = 90
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SWEP.ShellScale = .666
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SWEP.ShellRotateAngle = Angle(0, 0, 0)
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SWEP.UC_ShellColor = Color(0.7 * 255, 0.2 * 255, 0.2 * 255)
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SWEP.MuzzleEffectAttachment = 1 -- which attachment to put the muzzle on
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SWEP.CaseEffectAttachment = 2 -- which attachment to put the case effect on
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SWEP.BulletBones = {
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[1] = "tag_mag2",
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}
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SWEP.IronSightStruct = {
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Pos = Vector(-2.61, -2, 0.45),
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Ang = Angle(0.60, 0.274, 5.53),
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Magnification = 1.1,
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SwitchToSound = "", -- sound that plays when switching to this sight
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CrosshairInSights = false
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}
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SWEP.LaserOffsetAngle = Angle(0, 0, 0)
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SWEP.LaserIronsAngle = Angle(0, 0, 0)
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SWEP.HoldtypeHolstered = "passive"
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SWEP.HoldtypeActive = "ar2"
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SWEP.HoldtypeSights = "rpg"
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SWEP.AnimShoot = ACT_HL2MP_GESTURE_RANGE_ATTACK_AR2
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SWEP.ActivePos = Vector(0.5, 0, 0)
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SWEP.ActiveAng = Angle(0, 0, 0)
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SWEP.SprintPos = Vector(0, 0, 0)
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SWEP.SprintAng = Angle(0, 0, 0)
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SWEP.CrouchPos = Vector(-2, -2, -0.6)
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SWEP.CrouchAng = Angle(0, 0, -14)
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SWEP.HolsterPos = Vector(-1, -1, 1.2)
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SWEP.HolsterAng = Angle(-15, 8, -10)
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SWEP.BarrelOffsetSighted = Vector(0, 0, 0)
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SWEP.BarrelOffsetHip = Vector(0, 0, 0)
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-- SWEP.CustomizePos = Vector(6.5, 0.8, -0.2)
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-- SWEP.CustomizeAng = Angle(8, 22, 15)
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SWEP.CustomizePos = Vector(0, 0, 0)
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SWEP.CustomizeAng = Angle(0, 0, 0)
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SWEP.BarrelLength = 24
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SWEP.AttachmentElements = {
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["barrel_74m"] = {
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VMBodygroups = {{ind = 1, bg = 3}}
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},
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["barrel_74m_red"] = {
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VMBodygroups = {{ind = 1, bg = 10}}
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},
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["barrel_74m_green"] = {
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VMBodygroups = {{ind = 1, bg = 11}}
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},
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["barrel_akm"] = {
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VMBodygroups = {{ind = 1, bg = 0}}
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},
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["barrel_alpha"] = {
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VMBodygroups = {
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{ind = 1, bg = 7},
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-- {ind = 7, bg = 6},
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-- {ind = 8, bg = 2},
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},
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},
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["barrel_rpk"] = {
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VMBodygroups = {
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{ind = 7, bg = 1},
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{ind = 8, bg = 2}
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},
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AttPosMods = {[4] = {
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vpos = Vector(0, 32.2, 2.6),
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vang = Angle(0, 270, 0),
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}},
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Override_IronSightStruct = {
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Pos = Vector(-2.625, -2, 0.68),
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Ang = Angle(-0.1, 0.274, 5.53),
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Magnification = 1,
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}
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},
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["barrel_rpk74m"] = {
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VMBodygroups = {
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{ind = 1, bg = 5},
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-- {ind = 7, bg = 1},
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-- {ind = 8, bg = 2}
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},
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-- AttPosMods = {[4] = {
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-- vpos = Vector(0, 32.2, 2.6),
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-- vang = Angle(0, 270, 0),
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-- }},
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-- Override_IronSightStruct = {
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-- Pos = Vector(-2.625, -2, 0.68),
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-- Ang = Angle(-0.1, 0.274, 5.53),
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-- Magnification = 1,
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-- }
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},
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["barrel_krinkov"] = {
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VMBodygroups = {
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{ind = 1, bg = 6},
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{ind = 7, bg = 5},
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{ind = 8, bg = 2},
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{ind = 4, bg = 1},
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{ind = 5, bg = 1}
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},
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AttPosMods = {
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[4] = {
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vpos = Vector(0, 15, 2.85),
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vang = Angle(0, 270, 0),
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},
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[7] = {
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vpos = Vector(0,10,1.7),
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vang = Angle(90, -90, -90),
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SlideAmount = {
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vmin = Vector(0,10,1.7),
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vmax = Vector(0,10,1.7)
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},
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||
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},
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[8] = {
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vpos = Vector(-0.8, 11.75, 2.9),
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||
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vang = Angle(-90, 270, 0),
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wang = Angle(-90, 270, 0),
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||
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}
|
||
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},
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||
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Override_IronSightStruct = {
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||
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Pos = Vector(-2.638, -2, 0.9),
|
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Ang = Angle(-1, 0.12, 5.53),
|
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Magnification = 1,
|
||
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}
|
||
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},
|
||
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["barrel_vityaz"] = {
|
||
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VMBodygroups = {
|
||
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{ind = 1, bg = 8},
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||
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{ind = 7, bg = 5},
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||
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{ind = 8, bg = 2},
|
||
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{ind = 5, bg = 1}
|
||
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},
|
||
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AttPosMods = {
|
||
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[4] = {
|
||
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vpos = Vector(0, 16.5, 2.85),
|
||
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vang = Angle(0, 270, 0),
|
||
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},
|
||
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[7] = {
|
||
|
vpos = Vector(0,11,1.7),
|
||
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vang = Angle(90, -90, -90),
|
||
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SlideAmount = {
|
||
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vmin = Vector(0,10,1.7),
|
||
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vmax = Vector(0,11,1.7)
|
||
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},
|
||
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},
|
||
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[8] = {
|
||
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vpos = Vector(-0.8, 11.75, 2.9),
|
||
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vang = Angle(-90, 270, 0),
|
||
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wang = Angle(-90, 270, 0),
|
||
|
}
|
||
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},
|
||
|
Override_IronSightStruct = {
|
||
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Pos = Vector(-2.62, -2, 0.75),
|
||
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Ang = Angle(-0.42, 0.2, 5.53),
|
||
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Magnification = 1,
|
||
|
}
|
||
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},
|
||
|
["barrel_t56"] = {
|
||
|
VMBodygroups = {
|
||
|
{ind = 7, bg = 3},
|
||
|
{ind = 11, bg = 2},
|
||
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{ind = 8, bg = 2}
|
||
|
},
|
||
|
},
|
||
|
["barrel_t56_ext"] = {
|
||
|
VMBodygroups = {
|
||
|
{ind = 7, bg = 3},
|
||
|
{ind = 11, bg = 3},
|
||
|
{ind = 8, bg = 2}
|
||
|
},
|
||
|
},
|
||
|
["barrel_vepr"] = {
|
||
|
VMBodygroups = {
|
||
|
--{ind = 1, bg = 9},
|
||
|
{ind = 7, bg = 4},
|
||
|
{ind = 8, bg = 2}
|
||
|
},
|
||
|
AttPosMods = {[4] = {
|
||
|
vpos = Vector(0, 28.5, 2.7),
|
||
|
vang = Angle(0, 270, -0),
|
||
|
}},
|
||
|
Override_IronSightStruct = {
|
||
|
Pos = Vector(-2.63, -2, 0.76),
|
||
|
Ang = Angle(-0.3, 0.18, 5.53),
|
||
|
Magnification = 1,
|
||
|
}
|
||
|
},
|
||
|
|
||
|
["ur_ak_hg_vepr"] = {
|
||
|
VMBodygroups = {
|
||
|
{ind = 1, bg = 9},
|
||
|
},
|
||
|
},
|
||
|
|
||
|
["barrel_105"] = {
|
||
|
VMBodygroups = {
|
||
|
--{ind = 1, bg = 3},
|
||
|
{ind = 7, bg = 2},
|
||
|
{ind = 8, bg = 2}
|
||
|
},
|
||
|
AttPosMods = {[4] = {
|
||
|
vpos = Vector(0, 19.9, 2.7),
|
||
|
vang = Angle(0, 270, 0),
|
||
|
}},
|
||
|
Override_IronSightStruct = {
|
||
|
Pos = Vector(-2.6, -2, 0.48),
|
||
|
Ang = Angle(0.6, 0.265, 5.53),
|
||
|
Magnification = 1,
|
||
|
}
|
||
|
},
|
||
|
["barrel_dong"] = {
|
||
|
VMBodygroups = {{ind = 1, bg = 2}}, -- This will show up regardless of barrel selection because underbarrel atts are always processed after barrel atts
|
||
|
AttPosMods = {[6] = {
|
||
|
SlideAmount = {
|
||
|
vmin = Vector(0,12,1.9),
|
||
|
vmax = Vector(0,12,1.9)
|
||
|
},
|
||
|
}}
|
||
|
},
|
||
|
|
||
|
["muzzle_akm"] = {
|
||
|
VMBodygroups = {{ind = 8, bg = 1}}
|
||
|
},
|
||
|
["muzzle_ak74"] = {
|
||
|
VMBodygroups = {{ind = 8, bg = 3}}
|
||
|
},
|
||
|
["muzzle_aku"] = {
|
||
|
VMBodygroups = {{ind = 8, bg = 6}}
|
||
|
},
|
||
|
["muzzle_bayonet"] = {
|
||
|
VMBodygroups = {{ind = 11, bg = 1}}
|
||
|
},
|
||
|
|
||
|
["stock_alpha"] = {
|
||
|
VMBodygroups = {
|
||
|
{ind = 6, bg = 4},
|
||
|
{ind = 3, bg = 1},
|
||
|
}
|
||
|
|
||
|
},
|
||
|
["stock_aks"] = {
|
||
|
VMBodygroups = {
|
||
|
{ind = 6, bg = 3},
|
||
|
{ind = 3, bg = 1},
|
||
|
}
|
||
|
},
|
||
|
["stock_aks_folded"] = {
|
||
|
VMBodygroups = {
|
||
|
{ind = 6, bg = 10},
|
||
|
{ind = 3, bg = 1},
|
||
|
}
|
||
|
|
||
|
},
|
||
|
["stock_underfolder"] = {
|
||
|
VMBodygroups = {{ind = 6, bg = 2}}
|
||
|
},
|
||
|
["stock_underfolder_folded"] = {
|
||
|
VMBodygroups = {{ind = 6, bg = 1}}
|
||
|
},
|
||
|
["stock_ak74m"] = {
|
||
|
VMBodygroups = {
|
||
|
{ind = 3, bg = 1},
|
||
|
{ind = 6, bg = 12}
|
||
|
}
|
||
|
},
|
||
|
["stock_ak74m_folded"] = {
|
||
|
VMBodygroups = {
|
||
|
{ind = 3, bg = 1},
|
||
|
{ind = 6, bg = 13}
|
||
|
}
|
||
|
},
|
||
|
["stock_rpk"] = {
|
||
|
VMBodygroups = {{ind = 6, bg = 5}}
|
||
|
},
|
||
|
["stock_akn"] = {
|
||
|
VMBodygroups = {{ind = 6, bg = 0}}
|
||
|
},
|
||
|
["stock_skeletal"] = {
|
||
|
VMBodygroups = {
|
||
|
{ind = 6, bg = 6},
|
||
|
{ind = 3, bg = 1},
|
||
|
}
|
||
|
},
|
||
|
["stock_vepr"] = {
|
||
|
VMBodygroups = {
|
||
|
{ind = 6, bg = 7},
|
||
|
{ind = 9, bg = 4}
|
||
|
}
|
||
|
},
|
||
|
["stock_none"] = {
|
||
|
VMBodygroups = {
|
||
|
{ind = 6, bg = 9},
|
||
|
{ind = 3, bg = 1},
|
||
|
}
|
||
|
},
|
||
|
|
||
|
["mag_762_75"] = {
|
||
|
VMBodygroups = {{ind = 2, bg = 1}}
|
||
|
},
|
||
|
["mag_762_bakelite"] = {
|
||
|
VMBodygroups = {{ind = 2, bg = 11}}
|
||
|
},
|
||
|
["mag_762_pmag"] = {
|
||
|
VMBodygroups = {{ind = 2, bg = 12}}
|
||
|
},
|
||
|
["mag_545_30"] = {
|
||
|
VMBodygroups = {{ind = 2, bg = 2}}
|
||
|
},
|
||
|
["mag_556_30"] = {
|
||
|
VMBodygroups = {{ind = 2, bg = 10}}
|
||
|
},
|
||
|
["mag_545_45"] = {
|
||
|
VMBodygroups = {{ind = 2, bg = 3}}
|
||
|
},
|
||
|
["mag_9mm"] = {
|
||
|
VMBodygroups = {{ind = 2, bg = 4}}
|
||
|
},
|
||
|
["mag_12g"] = {
|
||
|
VMBodygroups = {{ind = 2, bg = 5}}
|
||
|
},
|
||
|
["mag_366"] = {
|
||
|
VMBodygroups = {{ind = 2, bg = 6}}
|
||
|
},
|
||
|
|
||
|
["grip_akm"] = {
|
||
|
VMBodygroups = {{ind = 9, bg = 0}}
|
||
|
},
|
||
|
["grip_alpha"] = {
|
||
|
VMBodygroups = {{ind = 9, bg = 2}}
|
||
|
},
|
||
|
["grip_saiga"] = {
|
||
|
VMBodygroups = {{ind = 9, bg = 3}}
|
||
|
},
|
||
|
|
||
|
["cover_ribbed"] = {
|
||
|
VMBodygroups = {{ind = 10, bg = 0}}
|
||
|
},
|
||
|
["cover_alpha"] = {
|
||
|
VMBodygroups = {{ind = 10, bg = 1}},
|
||
|
AttPosMods = {[1] = {
|
||
|
vpos = Vector(0, 3.5, 4.68),
|
||
|
vang = Angle(0, -90, 0),
|
||
|
}}
|
||
|
},
|
||
|
["optic_raillaser"] = {
|
||
|
AttPosMods = {
|
||
|
[8] = {
|
||
|
vpos = Vector(0.95, 2.5, 4.05),
|
||
|
vang = Angle(0, -90, 125),
|
||
|
},
|
||
|
},
|
||
|
},
|
||
|
["cover_ak12"] = {
|
||
|
VMBodygroups = {{ind = 10, bg = 4}},
|
||
|
AttPosMods = {[1] = {
|
||
|
vpos = Vector(0, 3.5, 4.67),
|
||
|
vang = Angle(0, -90, 0),
|
||
|
}}
|
||
|
},
|
||
|
|
||
|
["grip_ak12"] = {
|
||
|
VMBodygroups = {{ind = 9, bg = 5}}
|
||
|
},
|
||
|
["stock_ak12"] = {
|
||
|
VMBodygroups = {{ind = 6, bg = 11}},
|
||
|
},
|
||
|
["handguard_ak12"] = {
|
||
|
VMBodygroups = {{ind = 1, bg = 12}},
|
||
|
--[[AttPosMods = {[6] = {
|
||
|
vpos = Vector(0, 11.75, 2.2),
|
||
|
vang = Angle(90, -90, -90),
|
||
|
}}]]
|
||
|
AttPosMods = {
|
||
|
[8] = {
|
||
|
vpos = Vector(-0.7, 13.5, 3.8),
|
||
|
vang = Angle(-90, 270, 0),
|
||
|
wang = Angle(-90, 270, 0),
|
||
|
},
|
||
|
[7] = {
|
||
|
vpos = Vector(0, 11.75, 2.2),
|
||
|
vang = Angle(90, -90, -90),
|
||
|
}
|
||
|
},
|
||
|
},
|
||
|
["barrel_ak12"] = {
|
||
|
VMBodygroups = {
|
||
|
{ind = 7, bg = 6},
|
||
|
{ind = 8, bg = 2}
|
||
|
},
|
||
|
AttPosMods = {[4] = {
|
||
|
vpos = Vector(0, 23.5, 2.8),
|
||
|
vang = Angle(0, 270, 0),
|
||
|
}},
|
||
|
Override_IronSightStruct = {
|
||
|
Pos = Vector(-2.68, 0, 1.3),
|
||
|
Ang = Angle(-2.02, 0.028, 5.53),
|
||
|
Magnification = 1,
|
||
|
}
|
||
|
--RequireFlags = {"cover_rail"},
|
||
|
},
|
||
|
["muzzle_ak12"] = {
|
||
|
VMBodygroups = {{ind = 8, bg = 2}},
|
||
|
},
|
||
|
["reciever_ak12"] = {
|
||
|
VMBodygroups = {{ind = 0, bg = 1}}
|
||
|
},
|
||
|
["sight_ak12"] = {
|
||
|
VMBodygroups = {{ind = 4, bg = 3}},
|
||
|
RequireFlags = {"cover_rail", "ak_railedguard"},
|
||
|
Override_IronSightStruct = {
|
||
|
Pos = Vector(-2.63, 0, 0.79),
|
||
|
Ang = Angle(-1.12, 0.116, 5.53),
|
||
|
Magnification = 1,
|
||
|
},
|
||
|
Override_IronSightStruct_Priority = 2,
|
||
|
},
|
||
|
["mag_545_ak12"] = {
|
||
|
VMBodygroups = {{ind = 2, bg = 7}}
|
||
|
},
|
||
|
["mag_545_black"] = {
|
||
|
VMBodygroups = {{ind = 2, bg = 9}}
|
||
|
},
|
||
|
["mag_308"] = {
|
||
|
VMBodygroups = {{ind = 2, bg = 8}}
|
||
|
},
|
||
|
|
||
|
["cover_trail"] = {
|
||
|
VMBodygroups = {{ind = 4, bg = 4}},
|
||
|
AttPosMods = {[1] = {
|
||
|
vpos = Vector(0, 8.2, 5.20),
|
||
|
vang = Angle(0, -90, 0),
|
||
|
}}
|
||
|
},
|
||
|
}
|
||
|
|
||
|
SWEP.Hook_ModifyBodygroups = function(wep, data)
|
||
|
local akOptics = {["uc_optic_pso1"] = true, ["uc_optic_kobra"] = true} -- Will need to update this list if more AK optics get added
|
||
|
local railHgs = {["default"] = true, ["type3"] = true}
|
||
|
local bipodBarrs = {["rpk"] = true}
|
||
|
local shortBarrs = {["krinkov"] = true, ["vityaz"] = true}
|
||
|
local intCals = {["545"] = true, ["556"] = true, ["545_ak12"] = true}
|
||
|
|
||
|
local optic = wep.Attachments[1].Installed
|
||
|
local barr = string.Replace(wep.Attachments[2].Installed or "default","ur_ak_barrel_","")
|
||
|
local hg = string.Replace(wep.Attachments[3].Installed or "default","ur_ak_hg_","")
|
||
|
local muzz = wep.Attachments[4].Installed
|
||
|
local cal = string.Replace(wep.Attachments[5].Installed or "default","ur_ak_cal_","")
|
||
|
local ub = wep.Attachments[7].Installed-- or wep.Attachments[17].Installed
|
||
|
local upper = wep.Attachments[15].Installed
|
||
|
local alpha = (upper == "ur_ak_cover_alpha" or upper == "ur_ak_cover_ak12" or upper == "ur_ak_cover_truniun_rail")
|
||
|
local taclaser = (wep.Attachments[16].Installed == "ur_ak_charm_tl")
|
||
|
|
||
|
local vm = data.vm
|
||
|
if !IsValid(vm) then return end
|
||
|
|
||
|
-- Default muzzle devices
|
||
|
if !muzz or muzz == "ur_ak_muzzle_bayonet" then
|
||
|
if barr == "ak12" and (cal == "default" or intCals[cal]) then
|
||
|
vm:SetBodygroup(8,3)
|
||
|
elseif barr == "krinkov" then
|
||
|
vm:SetBodygroup(8,4)
|
||
|
elseif barr == "default" or barr == "t56" then
|
||
|
if cal == "default" then
|
||
|
vm:SetBodygroup(8,1)
|
||
|
elseif intCals[cal] then
|
||
|
vm:SetBodygroup(8,3)
|
||
|
else
|
||
|
vm:SetBodygroup(8,0)
|
||
|
end
|
||
|
end
|
||
|
elseif muzz == "ur_ak_muzzle_ak74" then
|
||
|
vm:SetBodygroup(8,3)
|
||
|
elseif barr == "default" then
|
||
|
vm:SetBodygroup(8,0)
|
||
|
else
|
||
|
vm:SetBodygroup(8,2)
|
||
|
end
|
||
|
|
||
|
--
|
||
|
if taclaser and !akOptics[optic] then
|
||
|
vm:SetBodygroup(12,2)
|
||
|
else
|
||
|
if optic and !alpha and !akOptics[optic] then
|
||
|
vm:SetBodygroup(12,1)
|
||
|
else
|
||
|
vm:SetBodygroup(12,0)
|
||
|
end
|
||
|
end
|
||
|
|
||
|
-- Railed underbarrel
|
||
|
if ub and hg != "ur_ak_hg_dong" and barr != "vityaz" then
|
||
|
if barr == "krinkov" then
|
||
|
vm:SetBodygroup(13,2)
|
||
|
elseif railHgs[hg] then
|
||
|
vm:SetBodygroup(1,13)
|
||
|
else
|
||
|
vm:SetBodygroup(13,1)
|
||
|
end
|
||
|
else
|
||
|
vm:SetBodygroup(13,0)
|
||
|
end
|
||
|
|
||
|
-- RPK bipod
|
||
|
if bipodBarrs[barr] then
|
||
|
vm:SetBodygroup(7, (wep:GetInBipod() and (wep.LastAnimKey ~= "enter_bipod" or wep.LastAnimFinishTime < CurTime())) and 7 or 1)
|
||
|
end
|
||
|
end
|
||
|
|
||
|
SWEP.ExtraSightDist = 2
|
||
|
SWEP.GuaranteeLaser = false
|
||
|
|
||
|
SWEP.WorldModelOffset = {
|
||
|
pos = Vector(-7, 4, -4),
|
||
|
ang = Angle(-12, 0, 180)
|
||
|
}
|
||
|
|
||
|
SWEP.MirrorVMWM = true
|
||
|
|
||
|
SWEP.Attachments = {
|
||
|
{
|
||
|
PrintName = "Optic",
|
||
|
DefaultAttName = "Iron Sights",
|
||
|
Slot = {"optic","optic_sniper","ur_ak_optic"},
|
||
|
Bone = "tag_weapon",
|
||
|
Offset = {
|
||
|
vpos = Vector(0, 2, 4.92),
|
||
|
vang = Angle(0, -90, 0),
|
||
|
},
|
||
|
CorrectivePos = Vector(0, 0, -0.0),
|
||
|
CorrectiveAng = Angle(-1.9, 180.15, 0),
|
||
|
VMScale = Vector(1, 1, 1),
|
||
|
-- SlideAmount = {
|
||
|
-- vmin = Vector(0, 2-1, 4.55),
|
||
|
-- vmax = Vector(0, 2+0.5, 4.55),
|
||
|
-- },
|
||
|
-- RequireFlags = {"cover_rail"},
|
||
|
-- HideIfBlocked = true,
|
||
|
-- InstalledEles = {"optic_rail"},
|
||
|
},
|
||
|
{
|
||
|
PrintName = "Barrel",
|
||
|
DefaultAttName = "16\" Standard Barrel",
|
||
|
DefaultAttIcon = Material("entities/att/ur_ak/barrel/std.png", "mips smooth"),
|
||
|
Slot = "ur_ak_barrel",
|
||
|
Bone = "tag_weapon",
|
||
|
Offset = {
|
||
|
vpos = Vector(0,12, 1.9),
|
||
|
vang = Angle(90, -90, -90),
|
||
|
},
|
||
|
},
|
||
|
{
|
||
|
PrintName = "Handguard",
|
||
|
DefaultAttName = "Factory Handguard",
|
||
|
DefaultAttIcon = Material("entities/att/ur_ak/handguards/std.png", "mips smooth"),
|
||
|
Bone = "tag_weapon",
|
||
|
Offset = {
|
||
|
vpos = Vector(0,12, 1.9),
|
||
|
vang = Angle(90, -90, -90),
|
||
|
},
|
||
|
Slot = "ur_ak_hg",
|
||
|
ExcludeFlags = {"barrel_carbine"},
|
||
|
},
|
||
|
{
|
||
|
PrintName = "Muzzle",
|
||
|
DefaultAttName = "Standard Muzzle",
|
||
|
Slot = {"muzzle","ur_ak_muzzle"},
|
||
|
Bone = "tag_weapon",
|
||
|
Offset = {
|
||
|
vpos = Vector(0, 24.1, 2.7),
|
||
|
vang = Angle(0, 270, 0),
|
||
|
},
|
||
|
ExcludeFlags = {"ur_ak_nomuzzle"},
|
||
|
--Installed = "ur_ak_muzzle_akm"
|
||
|
},
|
||
|
{
|
||
|
PrintName = "Receiver",
|
||
|
DefaultAttName = "7.62x39mm Reciever",
|
||
|
DefaultAttIcon = Material("entities/att/uc_bullets/762x39.png", "mips smooth"),
|
||
|
Slot = {"ur_ak_cal"},
|
||
|
Bone = "tag_weapon",
|
||
|
Offset = {
|
||
|
vpos = Vector(2.8, -4.2, -11.5),
|
||
|
vang = Angle(90, 0, -90),
|
||
|
},
|
||
|
DefaultFlags = {"cal_default"}
|
||
|
},
|
||
|
{
|
||
|
PrintName = "Magazine",
|
||
|
Slot = {"ur_ak_mag"},
|
||
|
DefaultAttName = "30-Round Mag",
|
||
|
DefaultAttIcon = Material("entities/att/ur_ak/magazines/762_30.png", "mips smooth"),
|
||
|
},
|
||
|
{
|
||
|
PrintName = "Underbarrel",
|
||
|
Slot = {"foregrip","ur_ak_ub"},
|
||
|
Bone = "tag_weapon",
|
||
|
Offset = {
|
||
|
vpos = Vector(0,12, 1.9),
|
||
|
vang = Angle(90, -90, -90),
|
||
|
},
|
||
|
VMScale = Vector(1, 1, 1),
|
||
|
SlideAmount = {
|
||
|
vmin = Vector(0,10.5,1.8),
|
||
|
vmax = Vector(0,13.5,1.8)
|
||
|
},
|
||
|
InstalledEles = {"rail_fg"},
|
||
|
ExcludeFlags = {"ak_noubs"},
|
||
|
MergeSlots = {17},
|
||
|
},
|
||
|
{
|
||
|
PrintName = "Tactical",
|
||
|
Slot = {"tac"},
|
||
|
Bone = "tag_weapon",
|
||
|
Offset = {
|
||
|
vpos = Vector(0, 19.6, 2.1),
|
||
|
vang = Angle(0, 270, 0),
|
||
|
},
|
||
|
GivesFlags = {"tac"},
|
||
|
--InstalledEles = {"ud_m16_clamp_fullsize"}
|
||
|
},
|
||
|
{
|
||
|
PrintName = "Grip Type",
|
||
|
Slot = {"ur_ak_grip"},
|
||
|
DefaultAttName = "Factory Grip",
|
||
|
DefaultAttIcon = Material("entities/att/ur_ak/grip_modern.png", "mips smooth"),
|
||
|
ExcludeFlags = {"stock_vepr"},
|
||
|
},
|
||
|
{
|
||
|
PrintName = "Stock",
|
||
|
Slot = {"ur_ak_stock"},
|
||
|
DefaultAttName = "Factory Stock",
|
||
|
DefaultAttIcon = Material("entities/att/ur_ak/stock/n.png", "mips smooth"),
|
||
|
},
|
||
|
{
|
||
|
PrintName = "Ammo Type",
|
||
|
DefaultAttName = "\"FMJ\" Full Metal Jacket",
|
||
|
DefaultAttIcon = Material("entities/att/arccw_uc_ammo_generic.png", "mips smooth"),
|
||
|
Slot = "uc_ammo",
|
||
|
},
|
||
|
{
|
||
|
PrintName = "Powder Load",
|
||
|
Slot = "uc_powder",
|
||
|
DefaultAttName = "Standard Load"
|
||
|
},
|
||
|
{
|
||
|
PrintName = "Training Package",
|
||
|
Slot = "uc_tp",
|
||
|
DefaultAttName = "Basic Training"
|
||
|
},
|
||
|
{
|
||
|
PrintName = "Internals",
|
||
|
Slot = "uc_fg", -- Fire group
|
||
|
DefaultAttName = "Standard Internals"
|
||
|
},
|
||
|
{
|
||
|
PrintName = "Dust Cover",
|
||
|
DefaultAttName = "Ribbed Dust Cover",
|
||
|
DefaultAttIcon = Material("entities/att/ur_ak/dustcover_stock.png", "mips smooth"),
|
||
|
Slot = {"ur_ak_cover"},
|
||
|
FreeSlot = true,
|
||
|
},
|
||
|
{
|
||
|
PrintName = "Charm",
|
||
|
Slot = {"charm", "fml_charm", "ur_ak_charm"},
|
||
|
FreeSlot = true,
|
||
|
Bone = "tag_weapon",
|
||
|
Offset = {
|
||
|
vpos = Vector(0.6, 6.7, 2.2),
|
||
|
vang = Angle(90, -90, -90),
|
||
|
},
|
||
|
},
|
||
|
{
|
||
|
PrintName = "M203 slot",
|
||
|
Slot = "uc_ubgl",
|
||
|
Bone = "tag_weapon",
|
||
|
Offset = {
|
||
|
vpos = Vector(0, 9.9, 2.9),
|
||
|
vang = Angle(90, -90, -90),
|
||
|
},
|
||
|
InstalledEles = {"rail_fg"},
|
||
|
ExcludeFlags = {"ak_noubs","barrel_rpk"},
|
||
|
Hidden = true,
|
||
|
}
|
||
|
}
|
||
|
|
||
|
function SWEP:Hook_TranslateAnimation(anim)
|
||
|
if anim == "fire_iron" then
|
||
|
if self:GetBuff_Override("NoStock") then return "fire" end
|
||
|
elseif anim == "fire_iron_empty" then
|
||
|
if self:GetBuff_Override("NoStock") then return "fire_empty" end
|
||
|
end
|
||
|
end
|
||
|
|
||
|
SWEP.Hook_NameChange = function(wep,name)
|
||
|
local foldStocks = {["underfolder"] = true,["aks"] = true}
|
||
|
local akCals = {["762"] = true,["545"] = true}
|
||
|
local shortBarrs = {["krinkov"] = true,["vityaz"] = true}
|
||
|
local fakeNames = !GetConVar("arccw_truenames"):GetBool()
|
||
|
|
||
|
local start = "AK"
|
||
|
local mid = ""
|
||
|
local post = "M"
|
||
|
local noN = false
|
||
|
|
||
|
if fakeNames then
|
||
|
start = "KF"
|
||
|
post = "-67"
|
||
|
end
|
||
|
|
||
|
local atts = wep.Attachments
|
||
|
local barr = string.Replace(atts[2].Installed or "default", "ur_ak_barrel_", "")
|
||
|
local hg = string.Replace(atts[3].Installed or "default", "ur_ak_hg_", "")
|
||
|
local cal = string.Replace(atts[5].Installed or "762", "ur_ak_cal_", "")
|
||
|
local stock = string.Replace(atts[10].Installed or "default", "ur_ak_stock_", "")
|
||
|
local upper = atts[11].Installed
|
||
|
local alpha = (upper == "ur_ak_cover_alpha" or upper == "ur_ak_cover_ak12" or upper == "ur_ak_cover_truniun_rail")
|
||
|
-- local ak12 = alpha and barr == "ak12"
|
||
|
|
||
|
wep.Trivia_Desc = descStart .. desc_762
|
||
|
wep.Trivia_Mechanism = "Gas-Operated Rotating Bolt"
|
||
|
|
||
|
if alpha then noN = true end
|
||
|
|
||
|
if atts[14].Installed == "uc_fg_civvy" then
|
||
|
start = (fakeNames and "Amur") or "Vepr"
|
||
|
if cal == "12g" then
|
||
|
post = "-12"
|
||
|
wep.Trivia_Desc = desc_12g
|
||
|
elseif cal == "545_ak12" or cal == "545" then
|
||
|
post = " 5.45"
|
||
|
wep.Trivia_Desc = descStart .. desc_545
|
||
|
elseif cal == "762" then
|
||
|
post = " 7.62"
|
||
|
elseif cal == "9mm" then
|
||
|
start = "Saiga"
|
||
|
post = "-9"
|
||
|
wep.Trivia_Desc = desc_9mm
|
||
|
wep.Trivia_Mechanism = "Blowback"
|
||
|
else
|
||
|
post = " ." .. cal
|
||
|
end
|
||
|
return start .. post
|
||
|
end
|
||
|
|
||
|
if cal == "9mm" then
|
||
|
if fakeNames then
|
||
|
start = "Bogatyr"
|
||
|
post = " SMG"
|
||
|
else
|
||
|
start = "PP"
|
||
|
post = "-19 Vityaz"
|
||
|
end
|
||
|
wep.Trivia_Desc = desc_9mm
|
||
|
wep.Trivia_Mechanism = "Blowback"
|
||
|
-- elseif cal == "12g" then
|
||
|
-- start = "Saiga"
|
||
|
-- if shortBarrs[barr] then
|
||
|
-- post = "-12K"
|
||
|
-- else
|
||
|
-- post = "-12"
|
||
|
-- end
|
||
|
-- wep.Trivia_Desc = desc_12g -- Obsolete
|
||
|
elseif cal == "366" then
|
||
|
if barr == "vepr" or string.find(atts[14].Installed or "","rifling") then
|
||
|
start = (fakeNames and "Amur") or "Vepr"
|
||
|
post = " .366"
|
||
|
else
|
||
|
start = (fakeNames and "KFN") or "VPO"
|
||
|
post = "-209"
|
||
|
wep.Trivia_Desc = desc_366
|
||
|
end
|
||
|
elseif cal == "308" then
|
||
|
post = "-308"
|
||
|
-- elseif cal == "545_ak12" or ak12 then
|
||
|
-- noN = true
|
||
|
-- if string.StartWith(cal,"545") then
|
||
|
-- post = "-12"
|
||
|
-- wep.Trivia_Desc = descStart .. desc_545
|
||
|
-- elseif cal == "762" then
|
||
|
-- post = "-15"
|
||
|
-- elseif cal == "556" then
|
||
|
-- post = "-18"
|
||
|
-- end
|
||
|
-- if string.EndsWith(barr,"105") or shortBarrs[barr] then
|
||
|
-- post = post .. "K"
|
||
|
-- end -- Obsolete
|
||
|
elseif barr == "rpk" or barr == "rpk74m" then
|
||
|
start = (fakeNames and "PKF") or "RPK"
|
||
|
if !fakeNames and barr == "rpk" and cal == "762" then
|
||
|
if hg == "74m" or hg == "rpk74m" then
|
||
|
post = "-203"
|
||
|
noN = true
|
||
|
else
|
||
|
post = ""
|
||
|
end
|
||
|
elseif !fakeNames and cal == "556" then
|
||
|
noN = true
|
||
|
post = "-201"
|
||
|
end
|
||
|
elseif cal == "762" then
|
||
|
if barr == "t56" then
|
||
|
noN = true
|
||
|
if fakeNames then
|
||
|
start = "Yucha"
|
||
|
post = " 7"
|
||
|
else
|
||
|
start = "Type "
|
||
|
post = "56"
|
||
|
end
|
||
|
elseif (hg == "74m" or hg == "rpk74m" or hg == "ak12") and stock == "ak74m" then
|
||
|
noN = true
|
||
|
post = "-103"
|
||
|
end
|
||
|
elseif cal == "556" then
|
||
|
if fakeNames then
|
||
|
post = "-45"
|
||
|
elseif string.EndsWith(barr,"105") then
|
||
|
post = "-102"
|
||
|
else
|
||
|
post = "-101"
|
||
|
end
|
||
|
wep.Trivia_Desc = descStart .. desc_556
|
||
|
end
|
||
|
|
||
|
if foldStocks[stock] and akCals[cal] and !string.StartWith(barr,"105") then
|
||
|
if cal == "762" then
|
||
|
if barr == "t56" then
|
||
|
post = post .. "-1"
|
||
|
elseif !fakeNames then
|
||
|
post = "MS"
|
||
|
else
|
||
|
mid = "S"
|
||
|
end
|
||
|
else
|
||
|
mid = "S"
|
||
|
end
|
||
|
end
|
||
|
|
||
|
if cal == "545" then
|
||
|
wep.Trivia_Desc = descStart .. desc_545
|
||
|
if (hg == "74m" or hg == "rpk74m" or hg == "ak12") and (stock == "ak74m" or barr == "rpk") then
|
||
|
noN = true
|
||
|
post = (fakeNames and "-76M") or "-74M"
|
||
|
elseif shortBarrs[barr] then
|
||
|
if fakeNames then
|
||
|
post = "-76"
|
||
|
mid = mid .. "U"
|
||
|
else
|
||
|
post = "-74U"
|
||
|
end
|
||
|
wep.Trivia_Desc = descStart .. desc_74u
|
||
|
else
|
||
|
post = (fakeNames and "-76") or "-74"
|
||
|
end
|
||
|
end
|
||
|
|
||
|
if akCals[cal] then
|
||
|
if string.EndsWith(barr,"105") then
|
||
|
noN = true
|
||
|
if cal == "545" then
|
||
|
post = "-105"
|
||
|
elseif cal == "762" then
|
||
|
post = "-104"
|
||
|
elseif cal == "556" then
|
||
|
post = "-102"
|
||
|
end
|
||
|
else
|
||
|
-- if shortBarrs[barr] then
|
||
|
-- post = post .. "U" -- I know I said the AK-47U doesn't exist, but we have fucking Glock 44 Autos so I warmed up to it
|
||
|
-- wep.Trivia_Desc = descStart .. desc_74u
|
||
|
-- end
|
||
|
if !noN and atts[1].Installed then
|
||
|
post = post .. "N"
|
||
|
end
|
||
|
end
|
||
|
|
||
|
end
|
||
|
|
||
|
return start .. mid .. post
|
||
|
end
|
||
|
|
||
|
SWEP.Animations = {
|
||
|
["idle"] = {
|
||
|
Source = "idle"
|
||
|
},
|
||
|
["draw"] = {
|
||
|
Source = "draw",
|
||
|
LHIK = false,
|
||
|
LHIKIn = 0,
|
||
|
LHIKOut = 0.5,
|
||
|
SoundTable = {
|
||
|
{s = ratel, t = 0},
|
||
|
{s = common .. "raise.ogg", t = 0.2},
|
||
|
{s = common .. "shoulder.ogg", t = 0.2},
|
||
|
},
|
||
|
},
|
||
|
["holster"] = {
|
||
|
Source = "holster",
|
||
|
LHIK = false,
|
||
|
LHIKIn = 0,
|
||
|
LHIKOut = 0.5,
|
||
|
SoundTable = {
|
||
|
{s = ratel, t = 0},
|
||
|
-- {s = common .. "raise.ogg", t = 0.2},
|
||
|
-- {s = common .. "shoulder.ogg", t = 0.2},
|
||
|
},
|
||
|
},
|
||
|
["ready"] = {
|
||
|
Source = "ready",
|
||
|
LHIK = true,
|
||
|
LHIKIn = 0,
|
||
|
LHIKOut = 0.6,
|
||
|
LHIKEaseOut = 0.25,
|
||
|
SoundTable = {
|
||
|
{s = ratel, t = 0},
|
||
|
{s = path .. "chback.ogg", t = 0.2},
|
||
|
{s = path .. "chamber.ogg", t = 0.3},
|
||
|
{s = common .. "shoulder.ogg", t = .6},
|
||
|
},
|
||
|
},
|
||
|
["fire"] = {
|
||
|
Source = {"fire"},
|
||
|
Time = 0.5,
|
||
|
ShellEjectAt = 0,
|
||
|
SoundTable = {{ s = {path .. "mech-01.ogg", path .. "mech-02.ogg", path .. "mech-03.ogg", path .. "mech-04.ogg", path .. "mech-05.ogg", path .. "mech-06.ogg"}, t = 0, v = 0.25 }},
|
||
|
},
|
||
|
["fire_iron"] = {
|
||
|
Source = {"fire"},
|
||
|
Time = 0.5,
|
||
|
ShellEjectAt = 0,
|
||
|
SoundTable = {
|
||
|
{s = common .. "common_mech_light.ogg", t = 0, v = 0.5},
|
||
|
{ s = {path .. "mech-01.ogg", path .. "mech-02.ogg", path .. "mech-03.ogg", path .. "mech-04.ogg", path .. "mech-05.ogg", path .. "mech-06.ogg"}, t = 0 }
|
||
|
},
|
||
|
},
|
||
|
["reload"] = {
|
||
|
Source = "reload",
|
||
|
TPAnim = ACT_HL2MP_GESTURE_RELOAD_AR2,
|
||
|
LHIK = true,
|
||
|
LHIKIn = 0.3,
|
||
|
LHIKOut = 0.65,
|
||
|
LHIKEaseOut = 0.25,
|
||
|
MinProgress = 1.3,
|
||
|
SoundTable = {
|
||
|
{s = common .. "magpouch.ogg", t = 0.0, v = 0.45},
|
||
|
{s = path .. "reload_start.ogg", t = 0.025},
|
||
|
{s = rottle, t = 0.05},
|
||
|
{s = ratel, t = 0.25},
|
||
|
{s = path .. "magrelease.ogg", t = 0.4},
|
||
|
{s = path .. "magout.ogg", t = 0.45},
|
||
|
{s = ratel, t = 0.5},
|
||
|
{s = rottle, t = 0.75},
|
||
|
{s = path .. "magin.ogg", t = 0.95},
|
||
|
{s = ratel, t = 1.1},
|
||
|
{s = rottle, t = 1.15},
|
||
|
{s = path .. "scrape.ogg", t = 1.35},
|
||
|
{s = common .. "magpouchin.ogg", t = 1.38},
|
||
|
{s = path .. "grab.ogg", t = 1.9, v = 0.45},
|
||
|
{s = common .. "shoulder.ogg", t = 2.0},
|
||
|
{s = path .. "shoulder.ogg", t = 2.15},
|
||
|
},
|
||
|
},
|
||
|
["reload_empty"] = {
|
||
|
Source = "reload_empty",
|
||
|
TPAnim = ACT_HL2MP_GESTURE_RELOAD_AR2,
|
||
|
LHIK = true,
|
||
|
LHIKIn = 0.3,
|
||
|
LHIKOut = 0.5,
|
||
|
LHIKEaseOut = 0.25,
|
||
|
MinProgress = 2.1,
|
||
|
LastClip1OutTime = 2,
|
||
|
SoundTable = {
|
||
|
{s = rottle, t = 0.0},
|
||
|
{s = common .. "magpouch.ogg", t = 0.1},
|
||
|
{s = ratel, t = 0.25},
|
||
|
{s = path .. "magrelease.ogg", t = 0.4},
|
||
|
{s = path .. "magout.ogg", t = 0.45},
|
||
|
{s = path .. "bonk.ogg", t = 0.5},
|
||
|
{s = ratel, t = 0.6},
|
||
|
{s = rottle, t = 0.75},
|
||
|
{s = path .. "magin.ogg", t = 0.97},
|
||
|
{s = ratel, t = 1.1},
|
||
|
{s = common .. "rifle_magdrop.ogg", t = 1.16, v = 0.5},
|
||
|
{s = rottle, t = 1.16},
|
||
|
{s = path .. "chback.ogg", t = 1.9},
|
||
|
{s = path .. "chamber.ogg", t = 2.0},
|
||
|
{s = path .. "grab.ogg", t = 2.3, v = 0.45},
|
||
|
{s = common .. "shoulder.ogg", t = 2.4},
|
||
|
{s = path .. "shoulder.ogg", t = 2.5},
|
||
|
},
|
||
|
},
|
||
|
["reload_75"] = {
|
||
|
Source = "reload_drum",
|
||
|
TPAnim = ACT_HL2MP_GESTURE_RELOAD_AR2,
|
||
|
LHIK = true,
|
||
|
LHIKIn = 0.3,
|
||
|
LHIKOut = 0.9,
|
||
|
LHIKEaseOut = 0.25,
|
||
|
MinProgress = 1.6,
|
||
|
SoundTable = {
|
||
|
{s = rottle, t = 0.0},
|
||
|
{s = common .. "magpouch.ogg", t = 0.1},
|
||
|
{s = ratel, t = 0.25},
|
||
|
{s = path .. "magrelease.ogg", t = 0.1},
|
||
|
{s = path .. "magout_drum.ogg", t = 0.25},
|
||
|
{s = ratel, t = 0.5},
|
||
|
{s = rottle, t = 0.75},
|
||
|
{s = ratel, t = 1.0},
|
||
|
{s = path .. "magin_drum.ogg", t = 1.1},
|
||
|
{s = rottle, t = 1.75},
|
||
|
{s = path .. "grab.ogg", t = 2.0, v = 0.45},
|
||
|
{s = common .. "shoulder.ogg", t = 2.1},
|
||
|
{s = path .. "shoulder.ogg", t = 2.25},
|
||
|
},
|
||
|
},
|
||
|
["reload_empty_75"] = {
|
||
|
Source = "reload_drum_empty",
|
||
|
TPAnim = ACT_HL2MP_GESTURE_RELOAD_AR2,
|
||
|
LHIK = true,
|
||
|
LHIKIn = 0.3,
|
||
|
LHIKOut = 1.5,
|
||
|
LHIKEaseOut = 0.25,
|
||
|
MinProgress = 2.6,
|
||
|
LastClip1OutTime = 2,
|
||
|
SoundTable = {
|
||
|
{s = rottle, t = 0.0},
|
||
|
{s = common .. "magpouch.ogg", t = 0.1},
|
||
|
{s = ratel, t = 0.25},
|
||
|
{s = path .. "magrelease.ogg", t = 0.1},
|
||
|
{s = path .. "magout_drum.ogg", t = 0.25},
|
||
|
{s = ratel, t = 0.5},
|
||
|
{s = rottle, t = 0.75},
|
||
|
{s = ratel, t = 1.0},
|
||
|
{s = path .. "magin_drum.ogg", t = 1.1},
|
||
|
{s = path .. "grab.ogg", t = 2.0, v = 0.45},
|
||
|
{s = rottle, t = 1.9},
|
||
|
{s = path .. "chback.ogg", t = 2.37},
|
||
|
{s = path .. "chamber.ogg", t = 2.48},
|
||
|
{s = common .. "shoulder.ogg", t = 2.78},
|
||
|
{s = path .. "shoulder.ogg", t = 2.93},
|
||
|
},
|
||
|
},
|
||
|
["reload_9mm"] = {
|
||
|
Source = "reload_9mm",
|
||
|
TPAnim = ACT_HL2MP_GESTURE_RELOAD_AR2,
|
||
|
LHIK = true,
|
||
|
LHIKIn = 0.3,
|
||
|
LHIKOut = 0.9,
|
||
|
LHIKEaseOut = 0.25,
|
||
|
MinProgress = 1.3,
|
||
|
SoundTable = {
|
||
|
{s = rottle, t = 0.0},
|
||
|
{s = common .. "magpouch.ogg", t = 0.1},
|
||
|
{s = ratel, t = 0.25},
|
||
|
{s = path1 .. "magout.ogg", t = 0.45},
|
||
|
{s = ratel, t = 0.5},
|
||
|
{s = rottle, t = 0.75},
|
||
|
{s = path1 .. "magin.ogg", t = 0.73},
|
||
|
{s = ratel, t = 1.1},
|
||
|
{s = rottle, t = 1.15},
|
||
|
{s = path .. "scrape.ogg", t = 1.4},
|
||
|
{s = common .. "magpouchin.ogg", t = 1.35},
|
||
|
{s = common .. "shoulder.ogg", t = 2.05},
|
||
|
{s = common .. "grab.ogg", t = 2.1},
|
||
|
},
|
||
|
},
|
||
|
["reload_empty_9mm"] = {
|
||
|
Source = "reload_9mm_empty",
|
||
|
TPAnim = ACT_HL2MP_GESTURE_RELOAD_AR2,
|
||
|
LHIK = true,
|
||
|
LHIKIn = 0.3,
|
||
|
LHIKOut = 0.55,
|
||
|
LHIKEaseOut = 0.25,
|
||
|
MinProgress = 2.1,
|
||
|
LastClip1OutTime = 2,
|
||
|
SoundTable = {
|
||
|
{s = rottle, t = 0.0},
|
||
|
{s = common .. "magpouch.ogg", t = 0.1},
|
||
|
{s = ratel, t = 0.25},
|
||
|
{s = path1 .. "magout.ogg", t = 0.45},
|
||
|
{s = ratel, t = 0.5},
|
||
|
{s = rottle, t = 0.75},
|
||
|
{s = path1 .. "magin.ogg", t = 0.85},
|
||
|
{s = ratel, t = 1.1},
|
||
|
{s = common .. "pistol_magdrop.ogg", t = 1.15},
|
||
|
{s = rottle, t = 1.15},
|
||
|
{s = path .. "chback_9.ogg", t = 1.8},
|
||
|
{s = path .. "chamber_9.ogg", t = 2.05},
|
||
|
{s = common .. "grab.ogg", t = 2.4},
|
||
|
{s = common .. "shoulder.ogg", t = 2.5},
|
||
|
},
|
||
|
},
|
||
|
["reload_10rnd"] = {
|
||
|
Source = "reload_10rnd",
|
||
|
TPAnim = ACT_HL2MP_GESTURE_RELOAD_AR2,
|
||
|
LHIK = true,
|
||
|
LHIKIn = 0.3,
|
||
|
LHIKOut = 0.9,
|
||
|
LHIKEaseOut = 0.25,
|
||
|
MinProgress = 1.3,
|
||
|
SoundTable = {
|
||
|
{s = rottle, t = 0.0},
|
||
|
{s = common .. "magpouch.ogg", t = 0.1},
|
||
|
{s = ratel, t = 0.25},
|
||
|
{s = path .. "magout.ogg", t = 0.45},
|
||
|
{s = ratel, t = 0.5},
|
||
|
{s = rottle, t = 0.75},
|
||
|
{s = path .. "magin.ogg", t = 0.95},
|
||
|
{s = ratel, t = 1.1},
|
||
|
{s = rottle, t = 1.15},
|
||
|
{s = path .. "scrape.ogg", t = 1.35},
|
||
|
{s = common .. "magpouchin.ogg", t = 1.35},
|
||
|
{s = common .. "shoulder.ogg", t = 2.05},
|
||
|
{s = common .. "grab.ogg", t = 2.1},
|
||
|
},
|
||
|
},
|
||
|
["reload_empty_10rnd"] = {
|
||
|
Source = "reload_10rnd_empty",
|
||
|
TPAnim = ACT_HL2MP_GESTURE_RELOAD_AR2,
|
||
|
LHIK = true,
|
||
|
LHIKIn = 0.3,
|
||
|
LHIKOut = 0.55,
|
||
|
LHIKEaseOut = 0.25,
|
||
|
MinProgress = 2.1,
|
||
|
LastClip1OutTime = 2,
|
||
|
SoundTable = {
|
||
|
{s = rottle, t = 0.0},
|
||
|
{s = common .. "magpouch.ogg", t = 0.1},
|
||
|
{s = ratel, t = 0.25},
|
||
|
{s = path .. "magout.ogg", t = 0.45},
|
||
|
{s = path .. "bonk.ogg", t = 0.5},
|
||
|
{s = ratel, t = 0.5},
|
||
|
{s = rottle, t = 0.75},
|
||
|
{s = path .. "magin.ogg", t = 0.97},
|
||
|
{s = ratel, t = 1.1},
|
||
|
{s = common .. "rifle_magdrop.ogg", t = 1.15},
|
||
|
{s = rottle, t = 1.15},
|
||
|
{s = path .. "chback.ogg", t = 1.9},
|
||
|
{s = path .. "chamber.ogg", t = 2.0},
|
||
|
{s = common .. "grab.ogg", t = 2.4},
|
||
|
{s = common .. "shoulder.ogg", t = 2.5},
|
||
|
},
|
||
|
},
|
||
|
["reload_308"] = {
|
||
|
Source = "reload_308",
|
||
|
TPAnim = ACT_HL2MP_GESTURE_RELOAD_AR2,
|
||
|
LHIK = true,
|
||
|
LHIKIn = 0.3,
|
||
|
LHIKOut = 0.9,
|
||
|
LHIKEaseOut = 0.25,
|
||
|
MinProgress = 1.3,
|
||
|
SoundTable = {
|
||
|
{s = rottle, t = 0.0},
|
||
|
{s = common .. "magpouch.ogg", t = 0.1},
|
||
|
{s = ratel, t = 0.25},
|
||
|
{s = path .. "magout.ogg", t = 0.45},
|
||
|
{s = ratel, t = 0.5},
|
||
|
{s = rottle, t = 0.75},
|
||
|
{s = path .. "magin_308.ogg", t = 0.95},
|
||
|
{s = ratel, t = 1.1},
|
||
|
{s = rottle, t = 1.15},
|
||
|
{s = path .. "scrape.ogg", t = 1.35},
|
||
|
{s = common .. "magpouchin.ogg", t = 1.35},
|
||
|
{s = common .. "shoulder.ogg", t = 2.05},
|
||
|
{s = common .. "grab.ogg", t = 2.1},
|
||
|
},
|
||
|
},
|
||
|
["reload_empty_308"] = {
|
||
|
Source = "reload_308_empty",
|
||
|
TPAnim = ACT_HL2MP_GESTURE_RELOAD_AR2,
|
||
|
LHIK = true,
|
||
|
LHIKIn = 0.3,
|
||
|
LHIKOut = 0.55,
|
||
|
LHIKEaseOut = 0.25,
|
||
|
MinProgress = 2.1,
|
||
|
LastClip1OutTime = 2,
|
||
|
SoundTable = {
|
||
|
{s = rottle, t = 0.0},
|
||
|
{s = common .. "magpouch.ogg", t = 0.1},
|
||
|
{s = ratel, t = 0.25},
|
||
|
{s = path .. "magout.ogg", t = 0.45},
|
||
|
{s = path .. "bonk.ogg", t = 0.5},
|
||
|
{s = ratel, t = 0.5},
|
||
|
{s = rottle, t = 0.75},
|
||
|
{s = path .. "magin_308.ogg", t = 1.0},
|
||
|
{s = ratel, t = 1.1},
|
||
|
{s = common .. "rifle_magdrop.ogg", t = 1.15},
|
||
|
{s = rottle, t = 1.15},
|
||
|
{s = path .. "chback_308.ogg", t = 1.85},
|
||
|
{s = path .. "chamber_308.ogg", t = 2.0},
|
||
|
{s = common .. "grab.ogg", t = 2.4},
|
||
|
{s = common .. "shoulder.ogg", t = 2.5},
|
||
|
},
|
||
|
},
|
||
|
["reload_12g"] = {
|
||
|
Source = "reload",
|
||
|
TPAnim = ACT_HL2MP_GESTURE_RELOAD_AR2,
|
||
|
LHIK = true,
|
||
|
LHIKIn = 0.3,
|
||
|
LHIKOut = 0.65,
|
||
|
LHIKEaseOut = 0.25,
|
||
|
MinProgress = 1.3,
|
||
|
SoundTable = {
|
||
|
{s = rottle, t = 0.0},
|
||
|
{s = common .. "magpouch.ogg", t = 0.1},
|
||
|
{s = ratel, t = 0.25},
|
||
|
{s = path .. "12ga/magout.ogg", t = 0.45},
|
||
|
{s = ratel, t = 0.5},
|
||
|
{s = rottle, t = 0.75},
|
||
|
{s = path .. "12ga/magin.ogg", t = 0.95},
|
||
|
{s = ratel, t = 1.1},
|
||
|
{s = rottle, t = 1.15},
|
||
|
{s = path .. "scrape.ogg", t = 1.35},
|
||
|
{s = common .. "magpouchin.ogg", t = 1.35},
|
||
|
{s = common .. "shoulder.ogg", t = 2.05},
|
||
|
{s = common .. "grab.ogg", t = 2.1},
|
||
|
},
|
||
|
},
|
||
|
["reload_empty_12g"] = {
|
||
|
Source = "reload_empty",
|
||
|
TPAnim = ACT_HL2MP_GESTURE_RELOAD_AR2,
|
||
|
LHIK = true,
|
||
|
LHIKIn = 0.3,
|
||
|
LHIKOut = 0.5,
|
||
|
LHIKEaseOut = 0.25,
|
||
|
MinProgress = 2.1,
|
||
|
LastClip1OutTime = 2,
|
||
|
SoundTable = {
|
||
|
{s = rottle, t = 0.0},
|
||
|
{s = common .. "magpouch.ogg", t = 0.1},
|
||
|
{s = ratel, t = 0.25},
|
||
|
{s = path .. "12ga/magout.ogg", t = 0.45},
|
||
|
{s = path .. "bonk.ogg", t = 0.5, v = 0.25},
|
||
|
{s = ratel, t = 0.55},
|
||
|
{s = rottle, t = 0.75},
|
||
|
{s = path .. "12ga/magin.ogg", t = 0.97},
|
||
|
{s = ratel, t = 1.1},
|
||
|
{s = common .. "rifle_magdrop.ogg", t = 1.15},
|
||
|
{s = rottle, t = 1.75},
|
||
|
{s = path .. "12ga/chback.ogg", t = 1.85},
|
||
|
{s = path .. "12ga/chamber.ogg", t = 2.0},
|
||
|
{s = common .. "grab.ogg", t = 2.4},
|
||
|
{s = common .. "shoulder.ogg", t = 2.5},
|
||
|
},
|
||
|
},
|
||
|
["enter_inspect"] = {
|
||
|
Source = "inspect_enter",
|
||
|
-- time = 35 / 60,
|
||
|
LHIK = false,
|
||
|
LHIKIn = 0,
|
||
|
LHIKOut = 2.5,
|
||
|
SoundTable = {
|
||
|
{s = rottle, t = 0},
|
||
|
{s = common .. "movement-rifle-02.ogg", t = 0.1},
|
||
|
},
|
||
|
},
|
||
|
["idle_inspect"] = {
|
||
|
Source = "inspect_loop",
|
||
|
-- time = 72 / 60,
|
||
|
LHIK = false,
|
||
|
LHIKIn = 0,
|
||
|
LHIKOut = 999, -- maybe im dumb
|
||
|
},
|
||
|
["exit_inspect"] = {
|
||
|
Source = "inspect_exit",
|
||
|
-- time = 66 / 60,
|
||
|
LHIK = false,
|
||
|
LHIKIn = 0,
|
||
|
LHIKOut = 999, -- maybe im dumb
|
||
|
SoundTable = {
|
||
|
{s = common .. "movement-rifle-04.ogg", t = 0.2},
|
||
|
{s = rottle, t = 0.25},
|
||
|
{s = rottle, t = 1.2},
|
||
|
{s = common .. "movement-rifle-03.ogg", t = 1.25},
|
||
|
},
|
||
|
},
|
||
|
["enter_sprint"] = {
|
||
|
Source = "sprint_start",
|
||
|
Time = 0.9,
|
||
|
},
|
||
|
["idle_sprint"] = {
|
||
|
Source = "sprint_idle",
|
||
|
},
|
||
|
["exit_sprint"] = {
|
||
|
Source = "sprint_end",
|
||
|
Time = 1.25,
|
||
|
},
|
||
|
["unjam"] = {
|
||
|
Source = "jamfix",
|
||
|
-- Time = 45 / 30,
|
||
|
ShellEjectAt = 0.65,
|
||
|
-- LHIK = true,
|
||
|
-- LHIKIn = 0.3,
|
||
|
-- LHIKEaseIn = 0.4,
|
||
|
-- LHIKEaseOut = 0.15,
|
||
|
-- LHIKOut = 0.4,
|
||
|
-- SoundTable = { zenith do noises here
|
||
|
-- {s = path .. "chback.ogg", t = 0.15},
|
||
|
-- {s = common .. "cloth_4.ogg", t = 0.5},
|
||
|
-- {s = path .. "chamber.ogg", t = 0.5},
|
||
|
-- },
|
||
|
SoundTable = {
|
||
|
{s = common .. "cloth_4.ogg", t = 0.1},
|
||
|
{s = path .. "presscheck_1.ogg", t = 0.2},
|
||
|
{s = path .. "chback.ogg", t = 0.6},
|
||
|
{s = path .. "chamber.ogg", t = 0.7},
|
||
|
{s = common .. "grab.ogg", t = 1.1},
|
||
|
{s = common .. "shoulder.ogg", t = 1.15},
|
||
|
}
|
||
|
},
|
||
|
["bash_bayonet"] = {
|
||
|
Source = "bayonet",
|
||
|
--Time = 1.2,
|
||
|
--MinProgress = .7,
|
||
|
SoundTable = {
|
||
|
{s = "weapons/arccw/melee_lift.wav", t = 0}
|
||
|
}
|
||
|
},
|
||
|
|
||
|
["exit_bipod"] = {
|
||
|
Source = "bipod_undeploy",
|
||
|
LHIK = true,
|
||
|
LHIKIn = 0.3,
|
||
|
LHIKOut = 0.55,
|
||
|
LHIKEaseOut = 0.25,
|
||
|
--Time = 1.2,
|
||
|
--MinProgress = .7,
|
||
|
Mult = .8,
|
||
|
SoundTable = {
|
||
|
-- {s = "weapons/arccw/melee_lift.wav", t = 0}
|
||
|
}
|
||
|
},
|
||
|
["enter_bipod"] = {
|
||
|
Source = "bipod_deploy",
|
||
|
LHIK = true,
|
||
|
LHIKIn = 0.3,
|
||
|
LHIKOut = 0.55,
|
||
|
LHIKEaseOut = 0.25,
|
||
|
--Time = 1.2,
|
||
|
--MinProgress = .7,
|
||
|
Mult = .8,
|
||
|
SoundTable = {
|
||
|
-- {s = "weapons/arccw/melee_lift.wav", t = 0} -- yeah here too
|
||
|
}
|
||
|
},
|
||
|
}
|
||
|
|
||
|
SWEP.Hook_Think = ArcCW.UC.ADSReload
|