96 lines
3.0 KiB
Lua
96 lines
3.0 KiB
Lua
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att.PrintName = "PP-19 Vityaz 9x19mm Parabellum Receiver"
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att.AbbrevName = "9x19mm Receiver"
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if !GetConVar("arccw_truenames"):GetBool() then
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att.PrintName = "Bogatyr SMG 9x19mm Parabellum Receiver"
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end
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att.Icon = Material("entities/att/uc_bullets/9x19.png", "mips smooth")
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att.Description = "Converts the weapon to a submachine gun. The smaller caliber drastically reduces recoil, but has much less range and is less accurate."
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att.Slot = {"ur_ak_cal"}
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att.AutoStats = true
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att.SortOrder = 9
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att.Override_Ammo = "pistol"
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att.Override_Trivia_Calibre = att.AbbrevName
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att.Override_Trivia_Class = "Submachine Gun"
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att.Mult_Range = 0.6
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att.Mult_RPM = 1.178 -- 800 rpm with the carbine barrels
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att.Mult_ReloadTime = .95
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att.Mult_Recoil = .35
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att.Mult_AccuracyMOA = .85
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att.Mult_HipDispersion = .75
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att.Mult_ShootPitch = 90 / 100
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att.Mult_Penetration = 0.125
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att.Mult_DamageMin = 0.85
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att.Mult_Damage = 0.64
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att.Override_Ammo = "pistol"
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att.Override_Trivia_Calibre = "9x19mm Parabellum"
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att.Override_Trivia_Class = "Submachine Gun"
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att.Override_ShellModel = "models/weapons/arccw/uc_shells/9x19.mdl"
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att.Override_ShellScale = 1
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att.Override_ShellSounds = ArcCW.PistolShellSoundsTable
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att.Hook_SelectReloadAnimation = function(wep, anim)
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return anim .. "_9mm"
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end
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att.GivesFlags = {"cal_9mm"}
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att.ActivateElements = {"mag_9mm"}
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local path = ")weapons/arccw_ur/ak/9mm/"
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local soundpath = ")weapons/arccw_ur/1911/fire-9-"
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att.Hook_GetShootSound = function(wep, fsound)
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if fsound == wep.ShootSound or fsound == wep.FirstShootSoundSilenced then return {
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soundpath .. "01.ogg",
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soundpath .. "02.ogg",
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soundpath .. "03.ogg",
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soundpath .. "04.ogg",
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soundpath .. "05.ogg",
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soundpath .. "06.ogg",
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} end
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if fsound == wep.ShootSoundSilenced then return {
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path .. "fire-sup-01.ogg",
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path .. "fire-sup-02.ogg",
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path .. "fire-sup-03.ogg",
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path .. "fire-sup-04.ogg",
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path .. "fire-sup-05.ogg",
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path .. "fire-sup-06.ogg"
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} end
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end
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local tail = ")/arccw_uc/common/9x19/"
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att.Hook_GetDistantShootSoundOutdoors = function(wep, distancesound)
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if wep:GetBuff_Override("Silencer") then
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-- fallback to script
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else
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return {
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tail .. "fire-dist-9x19-pistol-ext-01.ogg",
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tail .. "fire-dist-9x19-pistol-ext-02.ogg",
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tail .. "fire-dist-9x19-pistol-ext-03.ogg",
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tail .. "fire-dist-9x19-pistol-ext-04.ogg",
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tail .. "fire-dist-9x19-pistol-ext-05.ogg",
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tail .. "fire-dist-9x19-pistol-ext-06.ogg"
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}
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end
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end
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local slotinfo = {
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[6] = {"30-Round Mag", "30-Round Mag", Material("entities/att/ur_ak/magazines/9_30.png", "mips smooth")},
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}
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att.Hook_GetDefaultAttName = function(wep, slot)
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if slotinfo[slot] then
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return GetConVar("arccw_truenames"):GetBool() and slotinfo[slot][2] or slotinfo[slot][1]
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end
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end
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att.Hook_GetDefaultAttIcon = function(wep, slot)
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if slotinfo[slot] then
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return slotinfo[slot][3]
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end
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end
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