Renewal/lua/arccw/shared/attachments/ur_deagle_caliber_410.lua

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2024-02-29 22:16:56 -05:00
att.PrintName = "Desert Eagle .410 Bore Conversion"
att.AbbrevName = ".410 Bore"
att.Icon = Material("entities/att/uc_bullets/20g.png","smooth mips")
att.Description = "Hobbyist conversion that allows the weapon to accept .410 bore shotgun shells. Because the weapon was never meant to fire these, performance beyond point blank is poor."
if !GetConVar("arccw_truenames"):GetBool() then
att.PrintName = "Predator .410 Bore Conversion"
end
-- Todo: alt shoot sound
att.AutoStats = true
att.Desc_Pros = {
"ur.deagle.410.1"
}
att.Desc_Cons = {
"ur.deagle.410.2"
}
att.Slot = "ur_deagle_caliber"
att.SortOrder = -1
att.Override_Num = 4
att.Mult_Range = 0.5
att.Override_AccuracyMOA = 35
att.Override_AccuracyMOA_Priority = 0
att.Mult_ClipSize = 1.15
att.Mult_Recoil = 0.75
att.Mult_Damage = 72 / 70
att.Mult_DamageMin = 20 / 17
att.Override_HullSize = 0.1
att.Override_BodyDamageMults = ArcCW.UC.BodyDamageMults_Shotgun
att.Override_Penetration = 1
--att.Override_Malfunction = true
--att.Mult_MalfunctionVariance = 1.5
att.Override_IsShotgun = true
att.Override_Ammo = "buckshot"
att.Override_ShellModel = "models/weapons/arccw/uc_shells/410bore.mdl"
att.Override_ShellScale = 1
att.Override_ShellSounds = ArcCW.ShotgunShellSoundsTable
att.Override_Trivia_Class = "Shot Pistol"
att.Override_Trivia_Calibre = att.AbbrevName -- E F F I C I E N C Y
local slotinfo = {
[6] = {"8-Round Mag", "8-Round Mag", Material("entities/att/acwatt_ur_deagle_mag_7.png", "mips smooth")},
[9] = {"\"BUCK\" #000 Buckshot", "\"BUCK\" #000 Buckshot", Material("entities/att/arccw_uc_ammo_shotgun_generic.png", "mips smooth")},
}
att.Hook_GetDefaultAttName = function(wep, slot)
if slotinfo[slot] then
return GetConVar("arccw_truenames"):GetBool() and slotinfo[slot][2] or slotinfo[slot][1]
end
end
att.Hook_GetDefaultAttIcon = function(wep, slot)
if slotinfo[slot] then
return slotinfo[slot][3]
end
end
att.Hook_GetShootSound = function(wep, sound)
if wep:GetBuff_Override("Silencer") then
return "weapons/arccw_ur/deagle/fire_supp_10.ogg" -- Placeholder
else
return {"weapons/arccw_ur/deagle/fire-410-01.ogg", "weapons/arccw_ur/deagle/fire-410-02.ogg", "weapons/arccw_ur/deagle/fire-410-03.ogg", "weapons/arccw_ur/deagle/fire-410-04.ogg", "weapons/arccw_ur/deagle/fire-410-05.ogg", "weapons/arccw_ur/deagle/fire-410-06.ogg"} -- Not Placeholder
end
end
local tail = ")/arccw_uc/common/357mag/"
att.Hook_GetDistantShootSoundOutdoors = function(wep, distancesound)
if wep:GetBuff_Override("Silencer") then
-- fallback to script
else
return {
tail .. "fire-dist-357mag-pistol-ext-01.ogg",
tail .. "fire-dist-357mag-pistol-ext-02.ogg",
tail .. "fire-dist-357mag-pistol-ext-03.ogg",
tail .. "fire-dist-357mag-pistol-ext-04.ogg",
tail .. "fire-dist-357mag-pistol-ext-05.ogg",
tail .. "fire-dist-357mag-pistol-ext-06.ogg"
}
end
end