Renewal/lua/weapons/arccw_ur_aw.lua

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2024-02-29 22:16:56 -05:00
SWEP.Base = "arccw_base"
SWEP.Spawnable = true -- this obviously has to be set to true
SWEP.Category = "ArcCW - Urban Coalition" -- edit this if you like
SWEP.UC_CategoryPack = "2Urban Renewal"
SWEP.AdminOnly = false
SWEP.PrintName = "AWP"
SWEP.Trivia_Class = "Sniper Rifle"
SWEP.Trivia_Desc = "A heavy rifle purpose-built for extreme range combat under extreme climates, first developed for the British military but quickly adopted by many more. Iconic for its appearance among military and police marksmen, this rifle is a symbol of discipline and order.\n\nOffers outstanding precision and kill potential, but its long bolt pull and reload time can become a hinderance outside its ideal engagement range.\n\nOne shot. One kill. You know the routine."
SWEP.Trivia_Manufacturer = "Accuracy International"
SWEP.Trivia_Calibre = "7.62x51mm NATO"
SWEP.Trivia_Mechanism = "Bolt Action"
SWEP.Trivia_Country = "United Kingdom"
SWEP.Trivia_Year = 1982
if !GetConVar("arccw_truenames"):GetBool() then
SWEP.PrintName = "Apex Precision"
SWEP.Trivia_Manufacturer = "Marksman Institute"
end
SWEP.Slot = 3
SWEP.CamAttachment = 3
SWEP.UseHands = true
SWEP.ViewModel = "models/weapons/arccw/c_ur_aw.mdl"
SWEP.WorldModel = "models/weapons/arccw/c_ur_aw.mdl"
SWEP.ViewModelFOV = 70
SWEP.DefaultBodygroups = "000000000000"
SWEP.BulletBones = {
--[1] = "top_round",
[2] = "mag_round",
}
-- Damage --
SWEP.Damage = 80 -- 2 shot close range
SWEP.DamageMin = 50 -- 2 shot long range
SWEP.RangeMin = 100
SWEP.Range = 400 -- 2 shot at ~300m
SWEP.Penetration = 18
SWEP.DamageType = DMG_BULLET
SWEP.ShootEntity = nil
SWEP.MuzzleVelocity = 850
SWEP.PhysBulletMuzzleVelocity = 850
SWEP.BodyDamageMults = ArcCW.UC.BodyDamageMults
-- Mag size --
SWEP.ChamberSize = 1
SWEP.Primary.ClipSize = 5
SWEP.ExtendedClipSize = 10
SWEP.ReducedClipSize = 5
-- Recoil --
SWEP.Recoil = 1.75
SWEP.RecoilSide = 0.75
SWEP.RecoilRise = 0.6
SWEP.RecoilPunch = 0.3
SWEP.VisualRecoilMult = 5
SWEP.MaxRecoilBlowback = 4
SWEP.MaxRecoilPunch = 4
SWEP.RecoilPunchBack = 3
SWEP.RecoilPunchBackMax = 3.5
SWEP.RecoilPunchBackMaxSights = 2.5
SWEP.Sway = 0.2
-- Firerate / Firemodes --
SWEP.Delay = 60 / 80
SWEP.Num = 1
SWEP.Firemodes = {
{
PrintName = "fcg.bolt",
Mode = 1,
},
{
Mode = 0,
},
}
SWEP.ShootPitch = 100
SWEP.ShootVol = 120
SWEP.ProceduralRegularFire = false
SWEP.ProceduralIronFire = false
SWEP.ReloadInSights = true
-- NPC --
SWEP.NPCWeaponType = "weapon_crossbow"
SWEP.NPCWeight = 60
-- Accuracy --
SWEP.AccuracyMOA = .25
SWEP.HipDispersion = 1250
SWEP.MoveDispersion = 500
SWEP.JumpDispersion = 700 -- tactical unrealism set to 700 later
SWEP.Primary.Ammo = "ar2"
SWEP.MagID = "awp"
SWEP.HeatCapacity = 75
SWEP.HeatDissipation = 15
SWEP.HeatDelayTime = 3
-- SWEP.Malfunction = true
SWEP.MalfunctionMean = 200
--SWEP.MeleeTime = 1.5
-- Speed multipliers --
SWEP.SpeedMult = 0.8
SWEP.SightedSpeedMult = 0.625
SWEP.SightTime = 0.35
SWEP.ShootSpeedMult = 0.625
local path = ")weapons/arccw_ur/ak/"
local testpath = ")weapons/arccw_ur/aw_placeholders/"
local path1 = ")weapons/arccw_ur/aw_placeholders/338/"
local path1 = ")weapons/arccw_ur/mp5/"
local common = ")/arccw_uc/common/"
local rottle = {common .. "cloth_1.ogg", common .. "cloth_2.ogg", common .. "cloth_3.ogg", common .. "cloth_4.ogg", common .. "cloth_6.ogg", common .. "rattle.ogg"}
local ratel = {common .. "rattle1.ogg", common .. "rattle2.ogg", common .. "rattle3.ogg"}
local rutle = {common .. "movement-sniper-01.ogg", common .. "movement-sniper-02.ogg", common .. "movement-sniper-03.ogg", common .. "movement-sniper-04.ogg"}
SWEP.ShootSound = {
testpath .. "fire-01.ogg",
testpath .. "fire-02.ogg",
testpath .. "fire-03.ogg",
testpath .. "fire-04.ogg",
testpath .. "fire-05.ogg",
testpath .. "fire-06.ogg"
}
SWEP.ShootSoundSilenced = {
testpath .. "fire-sup-01.ogg",
testpath .. "fire-sup-02.ogg",
testpath .. "fire-sup-03.ogg",
testpath .. "fire-sup-04.ogg",
testpath .. "fire-sup-05.ogg",
testpath .. "fire-sup-06.ogg"
}
SWEP.DistantShootSound = nil
SWEP.DistantShootSoundSilenced = nil
SWEP.ShootDrySound = testpath .. "dryfire.ogg"
local tail = ")/arccw_uc/common/308/"
SWEP.DistantShootSoundOutdoors = {
tail .. "fire-dist-308-rif-ext-01.ogg",
tail .. "fire-dist-308-rif-ext-02.ogg",
tail .. "fire-dist-308-rif-ext-03.ogg",
tail .. "fire-dist-308-rif-ext-04.ogg",
tail .. "fire-dist-308-rif-ext-05.ogg",
tail .. "fire-dist-308-rif-ext-06.ogg"
}
SWEP.DistantShootSoundIndoors = {
tail .. "fire-dist-308-rif-int-01.ogg",
tail .. "fire-dist-308-rif-int-02.ogg",
tail .. "fire-dist-308-rif-int-03.ogg",
tail .. "fire-dist-308-rif-int-04.ogg",
tail .. "fire-dist-308-rif-int-05.ogg",
tail .. "fire-dist-308-rif-int-06.ogg"
}
SWEP.DistantShootSoundOutdoorsSilenced = {
common .. "sup-tail-01.ogg",
common .. "sup-tail-02.ogg",
common .. "sup-tail-03.ogg",
common .. "sup-tail-04.ogg",
common .. "sup-tail-05.ogg",
common .. "sup-tail-06.ogg",
common .. "sup-tail-07.ogg",
common .. "sup-tail-08.ogg",
common .. "sup-tail-09.ogg",
common .. "sup-tail-10.ogg"
}
SWEP.DistantShootSoundIndoorsSilenced = {
common .. "fire-dist-int-pistol-light-01.ogg",
common .. "fire-dist-int-pistol-light-02.ogg",
common .. "fire-dist-int-pistol-light-03.ogg",
common .. "fire-dist-int-pistol-light-04.ogg",
common .. "fire-dist-int-pistol-light-05.ogg",
common .. "fire-dist-int-pistol-light-06.ogg"
}
SWEP.DistantShootSoundOutdoorsVolume = 1
SWEP.DistantShootSoundIndoorsVolume = 1
SWEP.Hook_AddShootSound = ArcCW.UC.InnyOuty
SWEP.MuzzleEffect = "muzzleflash_ak47"
SWEP.ShellEffect = "arccw_uc_shelleffect"
SWEP.ShellModel = "models/weapons/arccw/uc_shells/556x45.mdl"
SWEP.ShellPitch = 90
SWEP.ShellScale = 1.145
SWEP.ShellRotateAngle = Angle(0, 0, 0)
SWEP.ManualAction = true
-- SWEP.ManualAction = false
SWEP.NoLastCycle = true
SWEP.MuzzleEffectAttachment = 1 -- which attachment to put the muzzle on
SWEP.CaseEffectAttachment = 2 -- which attachment to put the case effect on
SWEP.IronSightStruct = {
Pos = Vector(-3.37, -5, 0.68),
Ang = Angle(0, 0, 2),
Magnification = 1.1,
SwitchToSound = "", -- sound that plays when switching to this sight
CrosshairInSights = false
}
SWEP.LaserOffsetAngle = Angle(0, 0, 0)
SWEP.LaserIronsAngle = Angle(0, 1.5, 0)
SWEP.HoldtypeHolstered = "passive"
SWEP.HoldtypeActive = "ar2"
SWEP.HoldtypeSights = "rpg"
SWEP.AnimShoot = ACT_HL2MP_GESTURE_RANGE_ATTACK_AR2
SWEP.ActivePos = Vector(-0.1, 0.1, 0.2)
SWEP.ActiveAng = Angle(0, 0, -1)
SWEP.SprintPos = Vector(-1, -1, 1.2)
SWEP.SprintAng = Angle(-15, 8, -10)
SWEP.CrouchPos = Vector(-2, -2, -0.8)
SWEP.CrouchAng = Angle(0, 0, -14)
SWEP.HolsterPos = Vector(-1, -1, 1.2)
SWEP.HolsterAng = Angle(-15, 8, -10)
SWEP.BarrelOffsetSighted = Vector(0, 0, 0)
SWEP.BarrelOffsetHip = Vector(0, 0, 0)
SWEP.CustomizePos = Vector(0, 0, 0)
SWEP.CustomizeAng = Angle(0, 0, 0)
-- SWEP.CustomizePos = Vector(6.5, 0.8, -0.2)
-- SWEP.CustomizeAng = Angle(8, 18, 15)
SWEP.BarrelLength = 54
SWEP.AttachmentElements = {
["barrel_long"] = {
VMBodygroups = {{ind = 2, bg = 1}},
AttPosMods = {[3] = {
vpos = Vector(0, 40, 1.75),
vang = Angle(0, 270, 0),
}}
},
["barrel_short"] = {
VMBodygroups = {{ind = 2, bg = 2}},
AttPosMods = {[3] = {
vpos = Vector(0, 28, 1.75),
vang = Angle(0, 270, 0),
}}
},
["barrel_sd"] = {
VMBodygroups = {{ind = 2, bg = 3}}
},
["mag_338"] = {
--VMBodygroups = {{ind = 3, bg = 2}}
},
["mag_300"] = {
--VMBodygroups = {{ind = 3, bg = 2}}
},
["mag_ext"] = {
--VMBodygroups = {{ind = 3, bg = 1}}
},
["mag_ext_magnum"] = {
--VMBodygroups = {{ind = 3, bg = 3}}
},
["rail_bottom"] = {
VMBodygroups = {{ind = 6, bg = 1}}
},
["rail_top"] = {
VMBodygroups = {{ind = 7, bg = 1}}
},
["sights_compact"] = {
VMBodygroups = {{ind = 8, bg = 2}},
Override_IronSightStruct = {
Pos = Vector(-3.395, -5, 1.35),
Ang = Angle(0, 0, 2),
Magnification = 1,
}
},
["sights_flipped"] = {
VMBodygroups = {{ind = 8, bg = 1}}
},
["skin_black"] = {
VMSkin = 1
},
["skin_tan"] = {
VMSkin = 2
},
["skin_cust"] = {
VMSkin = 3
},
["stock_at"] = {
VMBodygroups = {{ind = 4, bg = 1}}
},
["stock_ru"] = {
VMBodygroups = {{ind = 4, bg = 2}}
},
["stock_ru_rubber"] = {
VMBodygroups = {{ind = 4, bg = 3}}
},
["stock_fixed"] = {
VMBodygroups = {
{ind = 4, bg = 4},
{ind = 5, bg = 1},
}
},
["stock_none"] = {
VMBodygroups = {
{ind = 4, bg = 5},
}
},
}
SWEP.ExtraSightDist = 2
SWEP.GuaranteeLaser = true
SWEP.WorldModelOffset = {
pos = Vector(-7, 5, -4.8),
ang = Angle(-12, 0, 180)
}
SWEP.MirrorVMWM = true
SWEP.Attachments = {
{
PrintName = "Optic",
DefaultAttName = "Iron Sights",
DefaultAttIcon = Material("entities/att/ur_aw/ironsights.png", "mips smooth"),
Slot = {"optic","optic_lp","optic_sniper"},
Bone = "tag_weapon",
Offset = {
vpos = Vector(0, 6, 2.65),
vang = Angle(0, -90, 0),
},
CorrectivePos = Vector(0, 0, 0),
CorrectiveAng = Angle(0, 180, 0),
VMScale = Vector(1.05, 1.05, 1.05),
SlideAmount = {
vmin = Vector(0, 5.5, 2.65),
vmax = Vector(0, 7, 2.65),
},
},
{
PrintName = "Barrel",
DefaultAttName = "24\" Police Barrel",
DefaultAttIcon = Material("entities/att/ur_aw/bar_def.png", "mips smooth"),
Slot = "ur_aw_barrel",
},
{
PrintName = "Muzzle",
DefaultAttName = "Standard Muzzle",
Slot = {"muzzle","ur_aw_muzzle"},
Bone = "tag_weapon",
VMScale = Vector(1.5, 1.5, 1.5),
WMScale = VMScale,
Offset = {
vpos = Vector(0, 35.2, 1.675),
vang = Angle(0, 270, 0),
},
ExcludeFlags = {"barrel_sd"},
Installed = "ur_aw_muzzle_brake",
},
{
PrintName = "Caliber",
DefaultAttName = "7.62x51mm NATO",
DefaultAttIcon = Material("entities/att/uc_bullets/762x51.png", "mips smooth"),
Slot = {"ur_aw_cal"},
Bone = "tag_weapon",
Offset = {
vpos = Vector(2.8, -4.2, -11.5),
vang = Angle(90, 0, -90),
},
},
{
PrintName = "Magazine",
Slot = {"ur_aw_mag"},
DefaultAttName = "5-Round Mag",
DefaultAttIcon = Material("entities/att/ur_aw/mag308_5.png", "mips smooth"),
ExcludeFlags = {"mag_338"}
},
{
PrintName = "Underbarrel",
Slot = {"foregrip"},
Bone = "tag_weapon",
Offset = {
vpos = Vector(0,16, -.6),
vang = Angle(90, -90, -90),
},
VMScale = Vector(1, 1, 1),
InstalledEles = {"rail_bottom"},
},
{
PrintName = "Tactical",
Slot = {"tac"},
Bone = "tag_weapon",
Offset = {
vpos = Vector(-1.2, 16, 1.1),
vang = Angle(-90, 270, 0),
},
GivesFlags = {"tac"},
InstalledEles = {"rail_top"}
},
{
PrintName = "Stock",
Slot = {"ur_aw_stock"},
DefaultAttName = "Factory Stock",
DefaultAttIcon = Material("entities/att/ur_aw/stock_def.png", "mips smooth"),
},
{
PrintName = "Ammo Type",
DefaultAttName = "\"FMJ\" Full Metal Jacket",
DefaultAttIcon = Material("entities/att/arccw_uc_ammo_generic.png", "mips smooth"),
Slot = "uc_ammo",
HideIfBlocked = true
},
{
PrintName = "Powder Load",
Slot = "uc_powder",
DefaultAttName = "Standard Load"
},
{
PrintName = "Training Package",
Slot = "uc_tp",
DefaultAttName = "Basic Training"
},
{
PrintName = "Internals",
Slot = "uc_fg", -- Fire group
DefaultAttName = "Standard Internals"
},
{
PrintName = "Charm",
Slot = {"charm", "fml_charm"},
FreeSlot = true,
Bone = "tag_weapon",
Offset = {
vpos = Vector(.85, 4.6, 0.5),
vang = Angle(90, -90, -90),
},
},
{
PrintName = "Finish",
Slot = {"ur_aw_skin"},
FreeSlot = true,
DefaultAttName = "Olive Drab",
DefaultAttIcon = Material("entities/att/ur_aw/skin_green.png", "mips smooth"),
}
}
function SWEP:Hook_TranslateAnimation(anim)
end
SWEP.Hook_NameChange = function(wep,name)
local atts = wep.Attachments
local barr = string.Replace(atts[2].Installed or "default", "ur_aw_barrel_", "")
local cal = string.Replace(atts[4].Installed or "default", "ur_aw_cal_", "")
local stock = string.Replace(atts[8].Installed or "default", "ur_aw_stock_", "")
if GetConVar("arccw_truenames"):GetBool() then
if cal ~= "default" then
return "AWM"
elseif barr == "sd" then
return "AWS"
elseif stock == "at" then
return "AT"
end
else
if cal == "338" then
return "Apex Magnum"
elseif barr == "sd" then
return "Apex Spectre"
elseif stock == "at" then
return "Apex Tactical"
end
end
end
SWEP.Hook_ModifyBodygroups = function(wep, data)
local vm = data.vm
if !IsValid(vm) then return end
local atts = wep.Attachments
local cal = string.Replace(atts[4].Installed or "default", "ur_aw_cal_", "")
local mag = string.Replace(atts[5].Installed or "default", "ur_aw_mag_", "")
local flags = wep:GetWeaponFlags()
local pistolGrip = table.HasValue(flags,"pistolgrip")
if cal ~= "default" then
if pistolGrip then
vm:SetBodygroup(1,3)
else
vm:SetBodygroup(1,1)
end
elseif pistolGrip then
vm:SetBodygroup(1,2)
else
vm:SetBodygroup(1,0)
end
if atts[1].Installed then
if table.HasValue(flags,"sights_compact") then
vm:SetBodygroup(8,3)
else
vm:SetBodygroup(8,1)
end
end
if mag == "10" then
vm:SetBodygroup(3,1)
elseif mag == "10m" then
vm:SetBodygroup(3,3)
elseif cal ~= "default" then
vm:SetBodygroup(3,2)
end
end
SWEP.Animations = {
["ready"] = {
Source = "cycle",
Time = 1.47,
MinProgress = 1.3,
SoundTable = {
{s = ratel, t = 0.07},
{s = testpath .. "boltup.ogg", t = 0.1},
{s = testpath .. "boltback.ogg", t = 0.2},
{s = testpath .. "boltforward.ogg", t = 0.32},
{s = testpath .. "boltdown.ogg", t = 0.6},
},
ProcDraw = true,
},
["idle"] = {
Source = "idle"
},
["idle_empty"] = {
Source = "idle_empty"
},
["draw"] = {
Source = "draw",
LHIK = false,
LHIKIn = 0,
LHIKOut = 0.5,
Time = 35 / 30,
MinProgess = .5,
SoundTable = {
{s = ratel, t = 0},
{s = common .. "raise.ogg", t = 0.2},
},
},
["holster"] = {
Source = "holster",
LHIK = false,
LHIKIn = 0,
LHIKOut = 0.5,
Time = .75,
SoundTable = {
{s = ratel, t = 0},
},
},
["draw_empty"] = {
Source = "draw_empty",
LHIK = false,
LHIKIn = 0,
LHIKOut = 35 / 30,
SoundTable = {
{s = ratel, t = 0},
{s = common .. "raise.ogg", t = 0.2},
},
},
["holster_empty"] = {
Source = "holster_empty",
LHIK = false,
LHIKIn = 0,
LHIKOut = 0.5,
SoundTable = {
{s = ratel, t = 0},
},
},
["fire"] = {
Source = {"fire"},
Time = 27 / 30,
MinProgress = 0.2,
SoundTable = {{ s = {testpath .. "mech-01.ogg", testpath .. "mech-02.ogg", testpath .. "mech-03.ogg", testpath .. "mech-04.ogg", testpath .. "mech-05.ogg", testpath .. "mech-06.ogg"}, t = 0, v = 0.25 }},
},
["fire_iron"] = {
Source = {"fire_iron"},
Time = 27 / 30,
MinProgress = 0.2,
SoundTable = {
{ s = common .. "common_mech_heavy.ogg", t = 0 },
{ s = {testpath .. "mech-01.ogg", testpath .. "mech-02.ogg", testpath .. "mech-03.ogg", testpath .. "mech-04.ogg", testpath .. "mech-05.ogg", testpath .. "mech-06.ogg"}, t = 0, v = 0.25 }
},
},
["reload"] = {
Source = "reload",
TPAnim = ACT_HL2MP_GESTURE_RELOAD_AR2,
LHIK = true,
LHIKIn = 0.3,
LHIKOut = 1,
Time = 85 / 30,
LHIKEaseOut = 0.25,
MinProgress = 1.5,
SoundTable = {
{s = rottle, t = 0.1},
{s = testpath .. "magrel.ogg", t = 0.2},
{s = testpath .. "magout.ogg", t = 0.3},
{s = rottle, t = 0.75},
{s = common .. "magpouch.ogg", t = 0.8, v = 0.4},
{s = testpath .. "struggle.ogg", t = 0.9},
{s = testpath .. "magin.ogg", t = 1.2},
{s = rottle, t = 1.4},
{s = ratel, t = 1.5},
},
},
["reload_10"] = {
Source = "reload_exte",
TPAnim = ACT_HL2MP_GESTURE_RELOAD_AR2,
LHIK = true,
LHIKIn = 0.3,
LHIKOut = 1.15,
LHIKEaseOut = 0.25,
MinProgress = 2.5,
SoundTable = {
{s = rottle, t = 0.1},
{s = testpath .. "magrel.ogg", t = 0.2},
{s = testpath .. "magout.ogg", t = 0.3},
{s = rottle, t = 0.75},
{s = common .. "magpouch.ogg", t = 0.8, v = 0.4},
{s = testpath .. "struggle.ogg", t = 0.9},
{s = testpath .. "magin.ogg", t = 1.2},
{s = rottle, t = 1.4},
{s = ratel, t = 1.5},
},
},
["reload_338"] = {
Source = "reload_magnum",
TPAnim = ACT_HL2MP_GESTURE_RELOAD_AR2,
LHIK = true,
LHIKIn = 0.3,
LHIKOut = 1.15,
LHIKEaseOut = 0.25,
MinProgress = 2.5,
Time = 3.4,
SoundTable = {
{s = rottle, t = 0.1},
{s = testpath .. "magrel.ogg", t = 0.2},
{s = testpath .. "magout.ogg", t = 0.4},
{s = rottle, t = 0.75},
{s = common .. "magpouch.ogg", t = 0.8, v = 0.4},
{s = testpath .. "struggle.ogg", t = 1.1, v = 1.1},
{s = testpath .. "magin.ogg", t = 1.3},
{s = testpath .. "magtap.ogg", t = 1.95},
{s = rottle, t = 2.3, v = 0.6},
{s = ratel, t = 2.35, v = 0.6},
},
},
["reload_empty"] = {
Source = "reload_empty",
TPAnim = ACT_HL2MP_GESTURE_RELOAD_AR2,
LHIK = false,
LHIKIn = 0.9,
LHIKOut = 1.25,
LHIKEaseIn = 0.1,
LHIKEaseOut = 0.5,
MinProgress = 3.0,
ShellEjectAt = .45,
LastClip1OutTime = 1.8,
Time = 4.5,
SoundTable = {
{s = ratel, t = 0.05},
{s = testpath .. "boltup.ogg", t = 0.15},
{s = testpath .. "boltback_reload.ogg", t = 0.18},
{s = testpath .. "eject.ogg", t = 0.45},
{s = rottle, t = 0.6},
{s = testpath .. "magrel.ogg", t = 1.0},
{s = testpath .. "magout_empty.ogg", t = 1.2},
{s = rottle, t = 1.25},
{s = testpath .. "magdrop_metal.ogg", t = 1.5, v = 0.4},
{s = common .. "magpouch.ogg", t = 1.6, v = 0.4},
{s = rottle, t = 1.65},
{s = testpath .. "struggle.ogg", t = 2},
{s = testpath .. "magin.ogg", t = 2.1},
{s = rottle, t = 2.4},
{s = ratel, t = 2.6},
{s = testpath .. "boltforward_reload.ogg", t = 2.7},
{s = testpath .. "boltdown.ogg", t = 3.1},
{s = common .. "shoulder.ogg", t = 3.15},
},
},
["reload_empty_10"] = {
Source = "reload_empty_exte",
TPAnim = ACT_HL2MP_GESTURE_RELOAD_AR2,
LHIK = false,
LHIKIn = 0.9,
LHIKOut = 1.25,
LHIKEaseIn = 0.1,
LHIKEaseOut = 0.5,
ShellEjectAt = .5,
MinProgress = 3.5,
LastClip1OutTime = 1.8,
Time = 4.5,
SoundTable = {
{s = ratel, t = 0.05},
{s = testpath .. "boltup.ogg", t = 0.15},
{s = testpath .. "boltback_reload.ogg", t = 0.18},
{s = testpath .. "eject.ogg", t = 0.45},
{s = rottle, t = .6},
{s = testpath .. "magrel.ogg", t = 1.0},
{s = testpath .. "magout_empty.ogg", t = 1.2},
{s = rottle, t = 1.25},
{s = testpath .. "magdrop_metal.ogg", t = 1.6, v = 0.4},
{s = common .. "magpouch.ogg", t = 1.6, v = 0.4},
{s = rottle, t = 1.65},
{s = testpath .. "struggle.ogg", t = 2.1},
{s = testpath .. "magin.ogg", t = 2.2},
{s = rottle, t = 2.5},
{s = testpath .. "boltforward_reload.ogg", t = 2.8},
{s = ratel, t = 2.7},
{s = testpath .. "boltdown.ogg", t = 3.2},
{s = common .. "shoulder.ogg", t = 3.2},
},
},
["reload_empty_338"] = {
Source = "reload_empty_magnum",
TPAnim = ACT_HL2MP_GESTURE_RELOAD_AR2,
LHIK = false,
LHIKIn = 0.9,
LHIKOut = 1.25,
LHIKEaseIn = 0.1,
LHIKEaseOut = 0.5,
ShellEjectAt = .5,
LastClip1OutTime = 1.5,
MinProgress = 4,
Time = 4.25,
SoundTable = {
{s = ratel, t = 0.05},
{s = testpath .. "boltup.ogg", t = 0.15},
{s = testpath .. "boltback_reload.ogg", t = 0.18},
{s = testpath .. "eject.ogg", t = 0.45},
{s = rottle, t = 0.6},
{s = testpath .. "magrel.ogg", t = 1.0},
{s = testpath .. "magout_empty.ogg", t = 1.1},
{s = rottle, t = 1.25},
{s = testpath .. "magdrop_metal.ogg", t = 1.5, v = 0.4},
{s = common .. "magpouch.ogg", t = 1.6, v = 0.4},
{s = rottle, t = 1.65},
{s = testpath .. "struggle.ogg", t = 1.8},
{s = testpath .. "magin.ogg", t = 1.9},
{s = rottle, t = 2.4},
{s = testpath .. "magtap.ogg", t = 2.5},
{s = ratel, t = 2.6},
{s = testpath .. "boltforward_reload.ogg", t = 2.7},
{s = testpath .. "boltdown.ogg", t = 3.1},
{s = common .. "shoulder.ogg", t = 3.15},
},
},
["reload_empty_10_338"] = {
Source = "reload_empty_exte_magnum",
TPAnim = ACT_HL2MP_GESTURE_RELOAD_AR2,
LHIK = true,
LHIKIn = 0.9,
LHIKOut = 1.25,
LHIKEaseIn = 0.1,
LHIKEaseOut = 0.5,
MinProgress = 4,
LastClip1OutTime = 2.3,
Time = 4.5,
ShellEjectAt = .5,
SoundTable = {
{s = ratel, t = 0.05},
{s = testpath .. "boltup.ogg", t = 0.15},
{s = testpath .. "boltback_reload.ogg", t = 0.18},
{s = testpath .. "eject.ogg", t = 0.45},
{s = rottle, t = 0.6},
{s = testpath .. "magrel.ogg", t = 1.0},
{s = testpath .. "magout_empty.ogg", t = 1.1},
{s = rottle, t = 1.25},
{s = testpath .. "magdrop_metal.ogg", t = 1.5, v = 0.4},
{s = common .. "magpouch.ogg", t = 1.6, v = 0.4},
{s = rottle, t = 1.65},
{s = testpath .. "struggle.ogg", t = 1.85},
{s = testpath .. "magin.ogg", t = 2.0},
{s = rottle, t = 2.4},
{s = testpath .. "magtap.ogg", t = 2.6},
{s = ratel, t = 2.6},
{s = testpath .. "boltforward_reload.ogg", t = 2.9},
{s = testpath .. "boltdown.ogg", t = 3.3},
{s = common .. "shoulder.ogg", t = 3.35},
},
},
["reload_10_338"] = {
Source = "reload_exte_magnum",
TPAnim = ACT_HL2MP_GESTURE_RELOAD_AR2,
LHIK = true,
LHIKIn = 0.3,
LHIKOut = 0.65,
LHIKEaseOut = 0.25,
MinProgress = 3,
Time = 3.5,
SoundTable = {
{s = rottle, t = 0.1},
{s = testpath .. "magrel.ogg", t = 0.2},
{s = testpath .. "magout.ogg", t = 0.4},
{s = rottle, t = 0.75},
{s = common .. "magpouch.ogg", t = 0.8, v = 0.4},
{s = testpath .. "struggle.ogg", t = 1.1, v = 1},
{s = testpath .. "magin.ogg", t = 1.4},
{s = testpath .. "magtap.ogg", t = 2.0},
{s = rottle, t = 2.3, v = 0.6},
{s = ratel, t = 2.35, v = 0.6},
},
},
["cycle"] = {
Source = "cycle",
Time = 1.47,
ShellEjectAt = 0.4,
MinProgress = 0.9,
SoundTable = {
{s = ratel, t = 0.07},
{s = testpath .. "boltup.ogg", t = 0.1},
{s = testpath .. "boltback.ogg", t = 0.25},
{s = testpath .. "boltforward.ogg", t = 0.32},
{s = testpath .. "eject.ogg", t = 0.4},
{s = testpath .. "boltdown.ogg", t = 0.55},
--{s = common .. "shoulder.ogg", t = 0.7},
},
},
["enter_inspect"] = {
Source = "inspect_enter",
-- time = 35 / 60,
LHIK = false,
LHIKIn = 0,
LHIKOut = 2.5,
SoundTable = {
{s = rottle, t = 0},
{s = common .. "movement-sniper-03.ogg", t = 0.05},
},
},
["idle_inspect"] = {
Source = "inspect_loop",
-- time = 72 / 60,
LHIK = false,
LHIKIn = 0,
LHIKOut = 999, -- maybe im dumb
},
["exit_inspect"] = {
Source = "inspect_exit",
-- time = 66 / 60,
LHIK = false,
LHIKIn = 0,
LHIKOut = 999, -- maybe im dumb
SoundTable = {
{s = common .. "movement-sniper-01.ogg", t = 0},
{s = rottle, t = 0.25},
{s = testpath .. "boltup_inspect.ogg", t = 1.2},
{s = common .. "movement-sniper-03.ogg", t = 1.25},
{s = testpath .. "boltback_inspect.ogg", t = 1.35},
{s = testpath .. "boltforward_inspect.ogg", t = 1.8},
{s = testpath .. "boltdown_inspect.ogg", t = 1.9},
{s = rottle, t = 2.0},
{s = common .. "movement-sniper-04.ogg", t = 2.2},
},
},
["enter_inspect_empty"] = { -- Animations needed!
Source = "inspect_enter",
-- time = 35 / 60,
LHIK = false,
LHIKIn = 0,
LHIKOut = 2.5,
SoundTable = {
{s = rottle, t = 0},
{s = rutle, t = 0.1},
},
},
["idle_inspect_empty"] = {
Source = "inspect_loop",
-- time = 72 / 60,
LHIK = false,
LHIKIn = 0,
LHIKOut = 999, -- maybe im dumb
},
["exit_inspect_empty"] = {
Source = "inspect_exit",
-- time = 66 / 60,
LHIK = false,
LHIKIn = 0,
LHIKOut = 999, -- maybe im dumb
SoundTable = {
{s = common .. "movement-sniper-01.ogg", t = 0.05},
{s = rottle, t = 0.25},
{s = testpath .. "boltup_inspect.ogg", t = 1.2},
{s = common .. "movement-sniper-03.ogg", t = 1.25},
{s = testpath .. "boltback_inspect.ogg", t = 1.35},
{s = testpath .. "boltforward_inspect.ogg", t = 1.8},
{s = testpath .. "boltdown_inspect.ogg", t = 1.9},
{s = rottle, t = 2.0},
{s = common .. "movement-sniper-04.ogg", t = 2.2},
},
},
}
SWEP.Hook_Think = ArcCW.UC.ADSReload