Renewal/materials/models/weapons/arccw/ur_spas12_new/newest.vmt

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2024-02-29 22:19:27 -05:00
"VertexLitGeneric"
{
"$basetexture" "models\weapons\arccw\ur_spas12_new\UR_SPAS_rgb"
"$bumpmap" "models\weapons\arccw\ur_spas12_new\UR_SPAS_n"
"$phongexponenttexture" "models\weapons\arccw\ur_spas12_new\UR_SPAS_e"
"$color2" "[0.4 0.4 0.4]"
"$blendtintbybasealpha" "1"
"$phong" "1"
"$phongboost" "1.8"
"$phongfresnelranges" "[1 0.5 0]"
"$phongalbedotint" "0"
"$rimlight" "1"
"$rimlightexponent" "100"
"$rimmask" "1"
"$rimlightboost" "1"
"$normalmapalphaenvmapmask" "1"
"$envmapfresnel" "1"
"$envmap" "env_cubemap"
"$envmaptint" "[0.2 0.2 0.2]"
"Proxies"
{
"MwEnvMapTint"
{
"specularity" "0.5" //0.25, 0.5, 0.75, 1
"min" "0"
"max" "0.2" //change this if too bright in game
}
}
}