att.PrintName = "PP-19 Vityaz 9x19mm Parabellum Receiver" att.AbbrevName = "9x19mm Receiver" if !GetConVar("arccw_truenames"):GetBool() then att.PrintName = "Bogatyr SMG 9x19mm Parabellum Receiver" end att.Icon = Material("entities/att/uc_bullets/9x19.png", "mips smooth") att.Description = "Converts the weapon to a submachine gun. The smaller caliber drastically reduces recoil, but has much less range and is less accurate." att.Slot = {"ur_ak_cal"} att.AutoStats = true att.SortOrder = 9 att.Override_Ammo = "pistol" att.Override_Trivia_Calibre = att.AbbrevName att.Override_Trivia_Class = "Submachine Gun" att.Mult_Range = 0.6 att.Mult_RPM = 1.178 -- 800 rpm with the carbine barrels att.Mult_ReloadTime = .95 att.Mult_Recoil = .35 att.Mult_AccuracyMOA = .85 att.Mult_HipDispersion = .75 att.Mult_ShootPitch = 90 / 100 att.Mult_Penetration = 0.125 att.Mult_DamageMin = 0.85 att.Mult_Damage = 0.64 att.Override_Ammo = "pistol" att.Override_Trivia_Calibre = "9x19mm Parabellum" att.Override_Trivia_Class = "Submachine Gun" att.Override_ShellModel = "models/weapons/arccw/uc_shells/9x19.mdl" att.Override_ShellScale = 1 att.Override_ShellSounds = ArcCW.PistolShellSoundsTable att.Hook_SelectReloadAnimation = function(wep, anim) return anim .. "_9mm" end att.GivesFlags = {"cal_9mm"} att.ActivateElements = {"mag_9mm"} local path = ")weapons/arccw_ur/ak/9mm/" local soundpath = ")weapons/arccw_ur/1911/fire-9-" att.Hook_GetShootSound = function(wep, fsound) if fsound == wep.ShootSound or fsound == wep.FirstShootSoundSilenced then return { soundpath .. "01.ogg", soundpath .. "02.ogg", soundpath .. "03.ogg", soundpath .. "04.ogg", soundpath .. "05.ogg", soundpath .. "06.ogg", } end if fsound == wep.ShootSoundSilenced then return { path .. "fire-sup-01.ogg", path .. "fire-sup-02.ogg", path .. "fire-sup-03.ogg", path .. "fire-sup-04.ogg", path .. "fire-sup-05.ogg", path .. "fire-sup-06.ogg" } end end local tail = ")/arccw_uc/common/9x19/" att.Hook_GetDistantShootSoundOutdoors = function(wep, distancesound) if wep:GetBuff_Override("Silencer") then -- fallback to script else return { tail .. "fire-dist-9x19-pistol-ext-01.ogg", tail .. "fire-dist-9x19-pistol-ext-02.ogg", tail .. "fire-dist-9x19-pistol-ext-03.ogg", tail .. "fire-dist-9x19-pistol-ext-04.ogg", tail .. "fire-dist-9x19-pistol-ext-05.ogg", tail .. "fire-dist-9x19-pistol-ext-06.ogg" } end end local slotinfo = { [6] = {"30-Round Mag", "30-Round Mag", Material("entities/att/ur_ak/magazines/9_30.png", "mips smooth")}, } att.Hook_GetDefaultAttName = function(wep, slot) if slotinfo[slot] then return GetConVar("arccw_truenames"):GetBool() and slotinfo[slot][2] or slotinfo[slot][1] end end att.Hook_GetDefaultAttIcon = function(wep, slot) if slotinfo[slot] then return slotinfo[slot][3] end end