att.PrintName = "Type 2 Bayonet" att.Icon = Material("entities/att/ur_ak/acwatt_ur_ak_muzzle_bayonet.png", "mips smooth") att.Description = "External bayonet unique to early AK-pattern rifles. Wide and sharp, it's a bit bulky but allows for a devastating melee attack." att.AutoStats = true att.Slot = {"ur_ak_muzzle"} att.SortOrder = 997 att.Add_MeleeRange = 16 att.Mult_MeleeDamage = 3.5 att.Mult_MeleeWaitTime = 2 att.Add_BarrelLength = 10 att.Mult_Sway = 1.4 att.Mult_SightTime = 1.1 att.Mult_MeleeTime = 1.1 att.Override_BashPreparePos = Vector(4, -5, -1.8) att.Override_BashPrepareAng = Angle(-15, -5, -5) att.Override_BashPos = Vector(-1, 12, 4.5) -- i'm too impatient to not make this bat you in the face with the stock att.Override_BashAng = Angle(-7, 3, 25) att.Hook_SelectBashAnim = function(wep,anim) return "bash_bayonet" end att.AttachSound = "arccw_uc/common/gunsmith/suppressor_thread.ogg" att.ActivateElements = {"muzzle_bayonet"} att.GivesFlags = {"ak_bayonet2"} att.ExcludeFlags = {"ak_barrelchange","ak_bayonet1"}