att.PrintName = "AWM .338 Lapua Magnum Receiver" att.AbbrevName = ".338 Lapua Magnum" att.Icon = Material("entities/att/uc_bullets/338lapua.png", "mips smooth") att.Description = "Powerful sniper cartridge that exerts substantially more muzzle energy, practically guaranteed to be fatal on a successful hit beyond point blank. The recoil is tremendous, and the lengthened bolt required to accommodate the cartridge is harder to cycle." att.Slot = "ur_aw_cal" att.AutoStats = true att.Desc_Pros = { --"ur.aw.velocity" } att.Desc_Cons = { "Disables Magazine attachments" } --att.Mult_Damage = 85 / 80 att.Mult_DamageMin = 160 / 50 --att.Mult_Range = 2 att.Override_Range = 100 att.Override_RangeMin = 20 att.Mult_PhysBulletMuzzleVelocity = 950 / 850 att.Mult_Penetration = 2 att.Mult_Recoil = 2 att.Mult_CycleTime = 1.24 att.Mult_ReloadTime = 5.55 / 5.15 att.Mult_ShootSpeedMult = 0.8 local path = ")weapons/arccw_ur/aw_placeholders/338/" local path1 = ")weapons/arccw_ur/aw_placeholders/" local fire338 = {path .. "fire-01.ogg",path .. "fire-02.ogg",path .. "fire-03.ogg",path .. "fire-04.ogg",path .. "fire-05.ogg",path .. "fire-06.ogg"} local fire338sup = {path1 .. "fire-sup-01.ogg",path1 .. "fire-sup-02.ogg",path1 .. "fire-sup-03.ogg",path1 .. "fire-sup-04.ogg",path1 .. "fire-sup-05.ogg",path1 .. "fire-sup-06.ogg"} att.Hook_GetShootSound = function(wep, sound) if wep:GetBuff_Override("Silencer") then return fire338sup else return fire338 end end local tail = ")/arccw_uc/common/338lm/" local fire338dist = {tail .. "fire-dist-338lm-rif-ext-01.ogg", tail .. "fire-dist-338lm-rif-ext-02.ogg", tail .. "fire-dist-338lm-rif-ext-03.ogg", tail .. "fire-dist-338lm-rif-ext-04.ogg", tail .. "fire-dist-338lm-rif-ext-05.ogg", tail .. "fire-dist-338lm-rif-ext-06.ogg"} local fire338distint = {tail .. "fire-dist-338lm-rif-int-01.ogg", tail .. "fire-dist-338lm-rif-int-02.ogg", tail .. "fire-dist-338lm-rif-int-03.ogg", tail .. "fire-dist-338lm-rif-int-04.ogg", tail .. "fire-dist-338lm-rif-int-05.ogg", tail .. "fire-dist-338lm-rif-int-06.ogg"} att.Hook_GetDistantShootSoundOutdoors = function(wep, distancesound) if wep:GetBuff_Override("Silencer") then -- fallback to script else return fire338dist end end att.Hook_GetDistantShootSoundIndoors = function(wep, distancesound) if wep:GetBuff_Override("Silencer") then -- fallback to script else return fire338distint end end att.Hook_SelectReloadAnimation = function(wep, anim) return anim .. "_338" end local slotinfo = { [5] = {"5-Round Mag", "5-Round Mag", Material("entities/att/ur_aw/mag338_5.png", "mips smooth")}, } att.Hook_GetDefaultAttIcon = function(wep, slot) if slotinfo[slot] then return slotinfo[slot][3] end end att.Override_Trivia_Calibre = ".338 Lapua Magnum" att.Override_ShellModel = "models/weapons/arccw/ud_shells/338.mdl" att.Override_Ammo = "SniperPenetratedRound" att.GivesFlags = {"mag_338"} att.ActivateElements = {"mag_338"}