att.PrintName = "MP5/10 10mm Auto Conversion" att.AbbrevName = "10mm Auto Receiver" if !GetConVar("arccw_truenames"):GetBool() then att.PrintName = "PK5/10 10mm Auto Conversion" end att.SortOrder = 80 att.Icon = Material("entities/att/uc_bullets/10.png", "smooth mips") att.Description = "The FBI's preferred caliber of choice.\nSignificantly more powerful, but with reliability issues, and weapon handling suffers." att.Desc_Pros = { } att.Desc_Cons = { "uc.jam" } att.Desc_Neutrals = { } att.Slot = "ur_mp5_caliber" att.AutoStats = true att.Override_Trivia_Calibre = "10mm Auto" att.Mult_Damage = 1.15 att.Mult_DamageMin = 1.15 att.Mult_Recoil = 1.25 att.Mult_RecoilSide = 1.25 att.Mult_ReloadTime = 1.15 --att.Mult_ClipSize = 0.9 att.Override_ShellScale = 1.1 att.Override_Malfunction = true att.Mult_MalfunctionMean = 0.4 att.Mult_MalfunctionVariance = 1.5 local path = ")weapons/arccw_ur/1911/" local path1 = ")weapons/arccw_ur/mp5/" local fire10 = {path .. "fire-10-01.ogg",path .. "fire-10-02.ogg",path .. "fire-10-03.ogg",path .. "fire-10-04.ogg",path .. "fire-10-05.ogg",path .. "fire-10-06.ogg"} local fire10sup = {path1 .. "fire-40-sup-01.ogg",path1 .. "fire-40-sup-02.ogg",path1 .. "fire-40-sup-03.ogg",path1 .. "fire-40-sup-04.ogg",path1 .. "fire-40-sup-05.ogg",path1 .. "fire-40-sup-06.ogg"} att.Hook_GetShootSound = function(wep, sound) if wep:GetBuff_Override("Silencer") then return fire10sup else return fire10 end end local tail = ")/arccw_uc/common/10x25/" local fire10dist = {tail .. "fire-dist-10x25-pistol-ext-01.ogg", tail .. "fire-dist-10x25-pistol-ext-02.ogg", tail .. "fire-dist-10x25-pistol-ext-03.ogg", tail .. "fire-dist-10x25-pistol-ext-04.ogg", tail .. "fire-dist-10x25-pistol-ext-05.ogg", tail .. "fire-dist-10x25-pistol-ext-06.ogg"} local common = ")/arccw_uc/common/" att.Hook_GetDistantShootSoundOutdoors = function(wep, distancesound) if wep:GetBuff_Override("Silencer") then -- fallback to script else return fire10dist end end local fire10distint = {common .. "fire-dist-int-pistol-heavy-01.ogg", common .. "fire-dist-int-pistol-heavy-02.ogg", common .. "fire-dist-int-pistol-heavy-03.ogg", common .. "fire-dist-int-pistol-heavy-04.ogg", common .. "fire-dist-int-pistol-heavy-05.ogg", common .. "fire-dist-int-pistol-heavy-06.ogg"} att.Hook_GetDistantShootSoundIndoors = function(wep, distancesound) if wep:GetBuff_Override("Silencer") then -- fallback to script else return fire10distint end end -- att.Hook_GetDistantShootSound = function(wep, distancesound) -- if distancesound == wep.DistantShootSound then -- return "weapons/arccw_ud/glock/fire_dist_10.ogg" end -- end att.GivesFlags = {"ur_mp5_cal_10mm"} --att.ExcludeFlags = {"barrel_sd"} att.ActivateElements = {"ur_mp5_mag_waffle"}