SWEP.Base = "arccw_base" SWEP.Spawnable = true SWEP.Category = "ArcCW - Urban Coalition" SWEP.UC_CategoryPack = "2Urban Renewal" SWEP.AdminOnly = false SWEP.UseHands = true -- Muzzle and shell effects -- SWEP.MuzzleEffect = "muzzleflash_pistol_deagle" SWEP.ShellEffect = "arccw_uc_shelleffect" SWEP.ShellModel = "models/weapons/arccw/uc_shells/50ae.mdl" SWEP.ShellScale = 1 --SWEP.ShellMaterial = "models/weapons/arcticcw/shell_9mm" SWEP.ShellPitch = 90 SWEP.UC_ShellColor = Color(0.7*255, 0.2*255, 0.2*255) SWEP.MuzzleEffectAttachment = 1 SWEP.CaseEffectAttachment = 2 SWEP.TracerNum = 1 SWEP.TracerWidth = 1 SWEP.ShootPitch = 100 -- Fake name -- SWEP.PrintName = "Predator .50" -- True name -- SWEP.TrueName = "Desert Eagle" -- Trivia -- SWEP.Trivia_Class = "Pistol" SWEP.Trivia_Desc = "Unorthodox pistol in both weight and design, marketed as an alternative to high-caliber revolvers. Its huge rounds, unrivaled in power for a handgun cartridge, can easily blast a human skull apart.\nDespite being one of the most famous weapons in action culture, it rarely sees practical use because of its massive, bulky frame and pointlessly large caliber.\n\nWe both know that won't stop you." SWEP.Trivia_Manufacturer = "ISM" SWEP.Trivia_Calibre = ".50 Action Express" SWEP.Trivia_Mechanism = "Gas-Operated Rotating Bolt" SWEP.Trivia_Country = "Israel" SWEP.Trivia_Year = 1983 -- Weapon slot -- SWEP.Slot = 1 -- Weapon's manufacturer real name -- if GetConVar("arccw_truenames"):GetBool() then SWEP.PrintName = SWEP.TrueName SWEP.Trivia_Manufacturer = "Magnum Research" end -- Viewmodel / Worldmodel / FOV -- SWEP.ViewModel = "models/weapons/arccw/c_ud_deagle.mdl" SWEP.WorldModel = "models/weapons/arccw/c_ud_deagle.mdl" SWEP.ViewModelFOV = 60 SWEP.AnimShoot = ACT_HL2MP_GESTURE_RANGE_ATTACK_REVOLVER -- Damage parameters -- SWEP.Damage = 80 -- 2 shot close range kill SWEP.DamageMin = 12 -- 9 shot long range kill (big bullet falls off quickly) SWEP.RangeMin = 10 SWEP.Range = 120 -- 2 shot until ~50m SWEP.Penetration = 9 SWEP.DamageType = DMG_BULLET SWEP.ShootEntity = nil SWEP.MuzzleVelocity = 470 SWEP.PhysBulletMuzzleVelocity = 470 SWEP.BodyDamageMults = ArcCW.UC.BodyDamageMults -- Jamming -- --SWEP.Malfunction = true SWEP.MalfunctionJam = true --SWEP.MalfunctionMean = 21 SWEP.MalfunctionPostFire = true SWEP.MalfunctionTakeRound = false -- Mag size -- SWEP.ChamberSize = 1 SWEP.Primary.ClipSize = 7 SWEP.ExtendedClipSize = 14 SWEP.ReducedClipSize = 5 -- Recoil -- SWEP.Recoil = 3.95 SWEP.RecoilSide = 1 SWEP.RecoilRise = 0.5 SWEP.VisualRecoilMult = 1.5 SWEP.MaxRecoilBlowback = 2 SWEP.MaxRecoilPunch = 6 SWEP.Sway = 1.1 -- Firerate / Firemodes -- SWEP.Delay = 60 / 200 SWEP.Num = 1 SWEP.Firemodes = { { Mode = 1, }, { Mode = 0 } } SWEP.ShootPitch = 100 SWEP.ShootVol = 120 SWEP.ProceduralRegularFire = false SWEP.ProceduralIronFire = false SWEP.ReloadInSights = true -- NPC -- SWEP.NPCWeaponType = "weapon_357" SWEP.NPCWeight = 70 -- Accuracy -- SWEP.AccuracyMOA = 5 SWEP.HipDispersion = 600 SWEP.MoveDispersion = 200 SWEP.JumpDispersion = 1000 SWEP.Primary.Ammo = "357" SWEP.MagID = "deagle" -- Speed multipliers -- SWEP.SpeedMult = 0.925 SWEP.SightedSpeedMult = 0.75 SWEP.SightTime = 0.25 SWEP.ShootSpeedMult = 0.8 -- Length -- SWEP.BarrelLength = 12 SWEP.ExtraSightDist = 10 -- Ironsights / Customization / Poses -- SWEP.HolsterPos = Vector(0.3, 3, 1) SWEP.HolsterAng = Angle(-5, 15, -20) SWEP.HoldtypeHolstered = "normal" SWEP.HoldtypeActive = "revolver" SWEP.HoldtypeSights = "revolver" SWEP.IronSightStruct = { Pos = Vector(-2.549, 1, 1.505), Ang = Angle(0, 0, 0), Magnification = 1.1, SwitchToSound = "", ViewModelFOV = 55, } SWEP.ActivePos = Vector(-0.5, 1.5, 1.15) SWEP.ActiveAng = Angle(0.5, 0.5, -2) SWEP.CustomizePos = Vector(-1, -2, 2) SWEP.CustomizeAng = Angle(0, 0, 0) SWEP.CrouchPos = Vector(-2.2, 1, 0.6) SWEP.CrouchAng = Angle(0, 0, -14) SWEP.MirrorVMWM = true SWEP.WorldModelOffset = { pos = Vector(-10.5, 4, -4), ang = Angle(-6, 0, 180), bone = "ValveBiped.Bip01_R_Hand", } -- Weapon sounds -- local path = ")weapons/arccw_ur/deagle/" local common = ")/arccw_uc/common/" local rottle = {common .. "cloth_2.ogg", common .. "cloth_3.ogg", common .. "cloth_4.ogg", common .. "cloth_6.ogg", common .. "rattle.ogg"} local rutle = {common .. "movement-smg-03.ogg",common .. "movement-smg-04.ogg"} SWEP.ShootSound = { path .. "fire-01.ogg", path .. "fire-02.ogg", path .. "fire-03.ogg", path .. "fire-04.ogg", path .. "fire-05.ogg", path .. "fire-06.ogg" } SWEP.ShootSoundSilenced = path .. "fire_sup.ogg" SWEP.DistantShootSound = nil SWEP.DistantShootSoundSilenced = common .. "sup_tail.ogg" SWEP.ShootDrySound = path .. "dryfire.ogg" local tail = ")/arccw_uc/common/50ae/" SWEP.DistantShootSoundOutdoors = { tail .. "fire-dist-50ae-pistol-ext-01.ogg", tail .. "fire-dist-50ae-pistol-ext-02.ogg", tail .. "fire-dist-50ae-pistol-ext-03.ogg", tail .. "fire-dist-50ae-pistol-ext-04.ogg", tail .. "fire-dist-50ae-pistol-ext-05.ogg", tail .. "fire-dist-50ae-pistol-ext-06.ogg" } SWEP.DistantShootSoundIndoors = { tail .. "fire-dist-50ae-pistol-int-01.ogg", tail .. "fire-dist-50ae-pistol-int-02.ogg", tail .. "fire-dist-50ae-pistol-int-03.ogg", tail .. "fire-dist-50ae-pistol-int-04.ogg", tail .. "fire-dist-50ae-pistol-int-05.ogg", tail .. "fire-dist-50ae-pistol-int-06.ogg" } SWEP.DistantShootSoundOutdoorsSilenced = { common .. "sup-tail-01.ogg", common .. "sup-tail-02.ogg", common .. "sup-tail-03.ogg", common .. "sup-tail-04.ogg", common .. "sup-tail-05.ogg", common .. "sup-tail-06.ogg", common .. "sup-tail-07.ogg", common .. "sup-tail-08.ogg", common .. "sup-tail-09.ogg", common .. "sup-tail-10.ogg" } SWEP.DistantShootSoundIndoorsSilenced = { common .. "fire-dist-int-pistol-light-01.ogg", common .. "fire-dist-int-pistol-light-02.ogg", common .. "fire-dist-int-pistol-light-03.ogg", common .. "fire-dist-int-pistol-light-04.ogg", common .. "fire-dist-int-pistol-light-05.ogg", common .. "fire-dist-int-pistol-light-06.ogg" } SWEP.DistantShootSoundOutdoorsVolume = 1 SWEP.DistantShootSoundIndoorsVolume = 0.75 SWEP.Hook_AddShootSound = ArcCW.UC.InnyOuty -- Bodygroups -- SWEP.BulletBones = { [1] = "Bullet1", [2] = "Bullet2", [3] = "Bullet3", [4] = "Bullet4", [5] = "Bullet5", [6] = "Bullet6", [7] = "Bullet7" } SWEP.DefaultBodygroups = "000000000" SWEP.AttachmentElements = { ["ur_deagle_barrel_modern"] = { VMBodygroups = {{ind = 1, bg = 1}}, }, ["ur_deagle_barrel_compact"] = { VMBodygroups = {{ind = 1, bg = 5}}, AttPosMods = { [4] = { vpos = Vector(0, 0, .15), vang = Angle(90, 0, -90), }, } }, ["ur_deagle_barrel_compen"] = { VMBodygroups = {{ind = 1, bg = 4}}, }, ["ur_deagle_barrel_ext"] = { VMBodygroups = {{ind = 1, bg = 2}}, AttPosMods = { [4] = { vpos = Vector(0, 0, 1.95), vang = Angle(90, 0, -90), }, }, }, ["ur_deagle_barrel_marksman"] = { VMBodygroups = {{ind = 1, bg = 3}}, AttPosMods = { [4] = { vpos = Vector(0, -0.05, 5.1), vang = Angle(90, 0, -90), }, }, }, ["ur_deagle_barrel_annihilator"] = { VMBodygroups = {{ind = 1, bg = 6}}, AttPosMods = { [4] = { vpos = Vector(0, -0.05, 1.25), vang = Angle(90, 0, -90), }, }, }, ["ur_deagle_mag_ext"] = { VMBodygroups = {{ind = 2, bg = 1}} }, ["ur_deagle_grip_wooden"] = { VMBodygroups = {{ind = 4, bg = 1}} }, ["ur_deagle_grip_rubber"] = { VMBodygroups = {{ind = 4, bg = 2}} }, ["tac_rail"] = { VMBodygroups = {{ind = 5, bg = 1}} }, ["ur_deagle_caliber_44"] = { VMBodygroups = {{ind = 6, bg = 1}} }, ["ur_deagle_caliber_357"] = { VMBodygroups = {{ind = 6, bg = 2}} }, ["ur_deagle_caliber_410"] = { VMBodygroups = {{ind = 6, bg = 3}} }, ["ur_deagle_skin_black"] = { VMSkin = 1, }, ["ur_deagle_skin_gold"] = { VMSkin = 2, }, ["ur_deagle_skin_chrome"] = { VMSkin = 3, }, ["ur_deagle_skin_modern"] = { VMBodygroups = {{ind = 0, bg = 1}}, VMSkin = 3, }, ["ur_deagle_skin_sex"] = { VMBodygroups = {{ind = 0, bg = 1}}, VMSkin = 4, }, } SWEP.Hook_ModifyBodygroups = function(wep,data) local vm = data.vm if !IsValid(vm) then return end local optic = wep.Attachments[1].Installed local tritium = (optic == "ur_deagle_tritium") local barrel = wep.Attachments[2].Installed or 0 if tritium then -- Setup for when we introduce new barrel options if barrel == "ur_deagle_barrel_marksman" then vm:SetBodygroup(3,3) elseif barrel == "ur_deagle_barrel_ext" then vm:SetBodygroup(3,2) elseif barrel == "ur_deagle_barrel_compact" then vm:SetBodygroup(3,4) elseif barrel == "ur_deagle_barrel_annihilator" then vm:SetBodygroup(3,5) else vm:SetBodygroup(3,1) end -- elseif optic and barrel == 0 then -- vm:SetBodygroup(1,1) end if barrel == "ur_deagle_barrel_annihilator" then if vm:GetBodygroup(5) == 1 then vm:SetBodygroup(5,2) end end end SWEP.Hook_NameChange = function(wep, name) if wep.Attachments[2].Installed == "ur_deagle_barrel_annihilator" then return "Annihilator" elseif !GetConVar("arccw_truenames"):GetBool() then local add = ".50" local cal = wep.Attachments[3].Installed if cal == "ur_deagle_caliber_357" then add = ".357" elseif cal == "ur_deagle_caliber_44" then add = ".44" elseif cal == "ur_deagle_caliber_410" then add = ".410" end return "Predator " .. add else return "Desert Eagle" end end -- Animations -- local mech = {path .. "mech-01.ogg", path .. "mech-02.ogg", path .. "mech-03.ogg", path .. "mech-04.ogg", path .. "mech-05.ogg", path .. "mech-06.ogg"} SWEP.Animations = { ["idle_empty"] = { Source = "idle_empty", Time = 120 / 60, }, ["idle_jammed"] = { -- pistol-like malfucntions not implemented yet in arccw Source = "idle_jammed", Time = 120 / 60, }, ["idle"] = { Source = "idle", Time = 120 / 60, }, ["ready"] = { Source = "ready", Time = 73 / 60, LHIK = true, LHIKIn = 0, LHIKEaseOut = 0.3, LHIKOut = 0.6, SoundTable = { { s = rottle, t = 0 / 60, c = ca }, { s = path .. "slidepull.ogg", t = 12 / 60, c = ca }, { s = path .. "chamber.ogg", t = 20 / 60, c = ca }, }, }, ["draw"] = { Source = "draw", SoundTable = { {s = common .. "raise.ogg", t = 0.05}, }, }, ["draw_empty"] = { Source = "draw_empty", Time = 20 / 30, SoundTable = { {s = common .. "raise.ogg", t = 0.05}, }, }, ["holster"] = { Source = "holster", LHIK = true, LHIKIn = 0.3, LHIKEaseIn = 0.4, LHIKEaseOut = 0.15, LHIKOut = 0.4, SoundTable = { {s = common .. "raise.ogg", t = 0.05}, }, }, ["holster_empty"] = { Source = "holster_empty", LHIK = true, LHIKIn = 0.3, LHIKEaseIn = 0.4, LHIKEaseOut = 0.15, LHIKOut = 0.4, SoundTable = { {s = common .. "raise.ogg", t = 0.05}, }, }, ["fire"] = { Source = {"fire_01", "fire_02", "fire_03"}, Time = 0.9, ShellEjectAt = 0.05, SoundTable = { { s = mech, t = 0, v = 0.5 } }, }, ["fire_iron"] = { Source = {"fire_01", "fire_02", "fire_03"}, Time = 0.9, ShellEjectAt = 0.05, SoundTable = { { s = common .. "common_mech_heavy.ogg", t = 0 }, { s = mech, t = 0 } }, }, ["fire_jammed"] = { Source = "fire_jammed", SoundTable = { { s = mech, t = 0 } }, }, ["fire_empty"] = { Source = "fire_empty", Time = 0.9, ShellEjectAt = 0.05, SoundTable = { { s = path .. "mech_last.ogg", t = 0 } }, }, ["fire_iron_empty"] = { Source = "fire_empty", Time = 0.9, ShellEjectAt = 0.05, SoundTable = { { s = common .. "common_mech_heavy.ogg", t = 0 }, { s = path .. "mech-last.ogg", t = 0 } }, }, -- 7-R Reloads -- ["reload"] = { Source = "reload", TPAnim = ACT_HL2MP_GESTURE_RELOAD_PISTOL, MinProgress = 1.3525, Time = 2.2, LastClip1OutTime = 0.9, LHIK = true, LHIKIn = 0.2, LHIKEaseIn = 0.2, LHIKEaseOut = 0.6, LHIKOut = 0.62, SoundTable = { { s = rottle, t = 0 / 60, c = ca }, { s = common .. "magrelease.ogg", t = 7 / 60, c = ca }, { s = path .. "magout.ogg", t = 6 / 60, c = ca }, { s = rottle, t = 10 / 60, c = ca }, { s = common .. "magpouch_pull_small.ogg", t = 30 / 60, c = ca }, { s = rottle, t = 55 / 60, c = ca }, { s = path .. "magin_miss.ogg", t = 61 / 60, c = ca }, { s = path .. "magin_old.ogg", t = 66 / 60, c = ca }, }, }, ["reload_empty"] = { Source = "reload_empty", TPAnim = ACT_HL2MP_GESTURE_RELOAD_PISTOL, MinProgress = 1.75, Time = 2.55, LastClip1OutTime = 0.76, LHIK = true, LHIKIn = 0.1, LHIKEaseIn = 0.1, LHIKEaseOut = 0.55, LHIKOut = 0.7, SoundTable = { { s = rottle, t = 0 / 60, c = ca }, { s = common .. "magrelease.ogg", t = 7 / 60, c = ca }, { s = path .. "magout_old.ogg", t = 8 / 60, c = ca }, { s = rottle, t = 10 / 60, c = ca }, { s = common .. "magpouch_pull_small.ogg", t = 26 / 60, c = ca }, { s = common .. "pistol_magdrop.ogg", t = 40 / 60, c = ca }, { s = rottle, t = 55 / 60, c = ca }, { s = path .. "magin_miss.ogg", t = 58 / 60, c = ca }, { s = path .. "magin_old.ogg", t = 62 / 60, c = ca }, { s = path .. "chamber.ogg", t = 90 / 60, c = ca }, { s = rottle, t = 75 / 60, c = ca }, }, }, -- 10-R Reloads -- ["reload_10"] = { Source = "reload_exte", TPAnim = ACT_HL2MP_GESTURE_RELOAD_PISTOL, MinProgress = 1.3525, Time = 139 / 60, LastClip1OutTime = 0.9, LHIK = true, LHIKIn = 0.2, LHIKEaseIn = 0.2, LHIKEaseOut = 0.6, LHIKOut = 0.62, SoundTable = { { s = rottle, t = 0 / 60, c = ca }, { s = common .. "magrelease.ogg", t = 7 / 60, c = ca }, { s = path .. "magout.ogg", t = 6 / 60, c = ca }, { s = rottle, t = 10 / 60, c = ca }, { s = common .. "magpouch.ogg", t = 30 / 60, c = ca }, { s = rottle, t = 55 / 60, c = ca }, { s = path .. "magin_miss.ogg", t = 64 / 60, c = ca }, { s = path .. "magin_old.ogg", t = 71 / 60, c = ca }, }, }, ["reload_empty_10"] = { Source = "reload_empty_exte", TPAnim = ACT_HL2MP_GESTURE_RELOAD_PISTOL, MinProgress = 1.75, Time = 160 / 60, LastClip1OutTime = 0.76, LHIK = true, LHIKIn = 0.1, LHIKEaseIn = 0.1, LHIKEaseOut = 0.55, LHIKOut = 0.7, SoundTable = { { s = rottle, t = 0 / 60, c = ca }, { s = common .. "magrelease.ogg", t = 7 / 60, c = ca }, { s = path .. "magout_old.ogg", t = 8 / 60, c = ca }, { s = rottle, t = 10 / 60, c = ca }, { s = common .. "magpouch.ogg", t = 26 / 60, c = ca }, { s = common .. "pistol_magdrop.ogg", t = 40 / 60, c = ca }, { s = rottle, t = 55 / 60, c = ca }, { s = path .. "magin_miss.ogg", t = 60 / 60, c = ca }, { s = path .. "magin_old.ogg", t = 66 / 60, c = ca }, { s = path .. "chamber.ogg", t = 94 / 60, c = ca }, { s = rottle, t = 75 / 60, c = ca }, }, }, ["unjam"] = { Source = "unjam", Time = 0.9, -- ShellEjectAt = 0.65, SoundTable = { {s = rottle, t = 0}, {s = path .. "unjam.ogg", t = .4} }, LHIK = true, LHIKIn = .2, LHIKOut = .2, LHIKEaseOut = .75, }, -- Inspecc -- ["enter_inspect"] = { Source = "enter_inspect", time = 35 / 60, LHIK = true, LHIKIn = 0.3, LHIKOut = 0, SoundTable = { {s = rottle, t = 0}, {s = rutle, t = 0.1}, }, }, ["idle_inspect"] = { Source = "idle_inspect", time = 72 / 60, LHIK = true, LHIKIn = 0, LHIKOut = 0, }, ["exit_inspect"] = { Source = "exit_inspect", time = 66 / 60, LHIK = true, LHIKIn = 0, LHIKEaseOut = 0.3, LHIKOut = 0.84, SoundTable = { { s = rottle, t = 0 / 60, c = ca }, { s = common .. "magrelease.ogg", t = 7 / 60, c = ca }, { s = path .. "magout.ogg", t = 8 / 60, c = ca }, { s = rottle, t = 100 / 60, c = ca }, { s = path .. "magin_miss.ogg", t = 106 / 60, c = ca }, { s = path .. "magin_old.ogg", t = 114 / 60, c = ca }, { s = path .. "rack1.ogg", t = 155 / 60, c = ca }, { s = rottle, t = 160 / 60, c = ca }, { s = path .. "rack2.ogg", t = 178 / 60, c = ca }, { s = rottle, t = 180 / 60, c = ca }, }, }, ["enter_inspect_empty"] = { Source = "enter_inspect_empty", time = 35 / 60, LHIK = true, LHIKIn = 0.1, LHIKOut = 0, SoundTable = { }, }, ["idle_inspect_empty"] = { Source = "idle_inspect_empty", time = 72 / 60, LHIK = true, LHIKIn = 0, LHIKOut = 0, }, ["exit_inspect_empty"] = { Source = "exit_inspect_empty", time = 66 / 60, LHIK = true, LHIKIn = 0, LHIKEaseOut = 0.3, LHIKOut = 0.84, SoundTable = { { s = rottle, t = 0 / 60, c = ca }, { s = common .. "magrelease.ogg", t = 7 / 60, c = ca }, { s = path .. "magout.ogg", t = 8 / 60, c = ca }, { s = rottle, t = 100 / 60, c = ca }, { s = path .. "magin_miss.ogg", t = 106 / 60, c = ca }, { s = path .. "magin_old.ogg", t = 114 / 60, c = ca }, { s = rottle, t = 160 / 60, c = ca }, }, }, ["enter_inspect_jammed"] = { Source = "enter_inspect_jammed", time = 35 / 60, LHIK = true, LHIKIn = 0.1, LHIKOut = 0, SoundTable = { }, }, ["idle_inspect_jammed"] = { Source = "idle_inspect_jammed", time = 72 / 60, LHIK = true, LHIKIn = 0, LHIKOut = 0, }, ["exit_inspect_jammed"] = { Source = "exit_inspect_jammed", time = 66 / 60, LHIK = true, LHIKIn = 0, LHIKEaseOut = 0.3, LHIKOut = 0.84, SoundTable = { { s = rottle, t = 0 / 60, c = ca }, { s = common .. "magrelease.ogg", t = 7 / 60, c = ca }, { s = path .. "magout.ogg", t = 8 / 60, c = ca }, { s = rottle, t = 100 / 60, c = ca }, { s = path .. "magin_miss.ogg", t = 106 / 60, c = ca }, { s = path .. "magin_old.ogg", t = 114 / 60, c = ca }, { s = rottle, t = 160 / 60, c = ca }, }, }, } -- ADS animation blending, thanks fesiug -- SWEP.Hook_Think = function(wep) if IsValid(wep) and wep.ArcCW then local vm = wep:GetOwner():GetViewModel() local delta = 1-wep:GetSightDelta() local bipoded = wep:GetInBipod() wep.ADSBipodAnims = math.Approach(wep.ADSBipodAnims or 0, bipoded and 1 or 0, FrameTime() / 0.5) vm:SetPoseParameter("sights", Lerp( math.ease.InOutCubic(math.max(delta, wep.ADSBipodAnims)), 0, 1)) -- thanks fesiug local slot = wep.Attachments[3].Installed if wep.Attachments[7].Installed or slot == "ur_deagle_caliber_357" then vm:SetPoseParameter("light", 1) elseif slot == "ur_deagle_caliber_44" then vm:SetPoseParameter("light", .5) else vm:SetPoseParameter("light", 0) end end end -- Attachments -- SWEP.CamAttachment = 3 SWEP.Attachments = { { PrintName = "Optic", Slot = {"optic_lp","ur_deagle_tritium","optic"}, DefaultAttName = "Iron Sights", Bone = "Body", Offset = { vpos = Vector(0, -5.15, 6.4), vang = Angle(90, 0, -90), }, }, { PrintName = "Barrel", Slot = {"ur_deagle_barrel"}, DefaultAttIcon = Material("entities/att/acwatt_ur_deagle_barrel.png","mips smooth"), DefaultAttName = "6\" Standard Barrel", Bone = "Body", Offset = { vpos = Vector(3.07, -3.8, -27), vang = Angle(90, 0, -90), }, }, { PrintName = "Caliber", Slot = {"ur_deagle_caliber"}, DefaultAttIcon = Material("entities/att/uc_bullets/50ae.png","mips smooth"), DefaultAttName = ".50 Action Express", Bone = "Body", Offset = { vpos = Vector(3.07, -3.8, -27), vang = Angle(90, 0, -90), }, }, { PrintName = "Muzzle", DefaultAttName = "Standard Muzzle", Slot = {"muzzle"}, Bone = "Barrel", Offset = { vpos = Vector(0, 0, 0.75), vang = Angle(90, 0, -90), }, InstalledEles = {"nofh"}, ExcludeFlags = {"barrel_annihilator"}, Hidden = true, Integral = true, }, { PrintName = "Tactical", InstalledEles = {"tac_rail"}, Slot = {"tac_pistol"}, Bone = "Body", Offset = { vpos = Vector(0, -3.5, 7), vang = Angle(90, 0, -90), }, MergeSlots = {15}, }, { PrintName = "Magazine", Slot = {"ur_deagle_mag"}, DefaultAttIcon = Material("entities/att/acwatt_ur_deagle_mag_7.png","mips smooth"), DefaultAttName = "7-Round Mag", }, { PrintName = "Stock", Slot = {"uc_stock", "go_stock_pistol_bt"}, VMScale = Vector(1.1, 1.1, 1.1), Bone = "Body", Offset = { vpos = Vector(0, -0.25, -1), vang = Angle(90, 0, -90), }, }, { PrintName = "Grip", DefaultAttName = "Factory Grip", DefaultAttIcon = Material("entities/att/acwatt_ur_deagle_grip_plastic.png","mips smooth"), Slot = "ur_deagle_grip" }, { PrintName = "Ammo Type", DefaultAttName = "\"FMJ\" Full Metal Jacket", DefaultAttIcon = Material("entities/att/arccw_uc_ammo_generic.png", "mips smooth"), Slot = "uc_ammo", }, { PrintName = "Powder Load", Slot = "uc_powder", DefaultAttName = "Standard Load" }, { PrintName = "Training Package", Slot = "uc_tp", DefaultAttName = "Basic Training" }, { PrintName = "Internals", Slot = "uc_fg", -- Fire group DefaultAttName = "Standard Internals" }, { PrintName = "Charm", Slot = {"charm","fml_charm"}, FreeSlot = true, Bone = "Body", Offset = { vpos = Vector(0.55, -3.4, 4.2), vang = Angle(90, 0, -90), }, VMScale = Vector(.65,.65,.65), }, { PrintName = "Finish", Slot = {"ur_deagle_skin"}, DefaultAttName = "Stainless Steel", DefaultAttIcon = Material("entities/att/acwatt_ur_deagle_finish_default.png","mips smooth"), FreeSlot = true, }, { PrintName = "M203 slot", Slot = "uc_ubgl", Bone = "Body", Offset = { vpos = Vector(0, -4.8, 6.0), vang = Angle(90, 0, -90), }, Hidden = true, } }