SWEP.Base = "arccw_base" SWEP.Spawnable = true SWEP.Category = "ArcCW - Urban Coalition" SWEP.UC_CategoryPack = "2Urban Renewal" SWEP.AdminOnly = false SWEP.UseHands = true -- Effects -- SWEP.MuzzleEffect = "muzzleflash_mp5" SWEP.ShellEffect = "arccw_uc_shelleffect" SWEP.ShellModel = "models/weapons/arccw/uc_shells/9x19.mdl" SWEP.ShellScale = 1 --SWEP.ShellMaterial = "models/weapons/arcticcw/shell_9mm" SWEP.ShellPitch = 100 SWEP.ShellSounds = ArcCW.PistolShellSoundsTable SWEP.MuzzleEffectAttachment = 1 SWEP.CaseEffectAttachment = 2 -- SWEP.CamAttachment = 3 --------------------------------------------------------------------------- -- SWEP.TracerNum = 1 -- SWEP.TracerCol = Color(25, 255, 25) -- SWEP.TracerWidth = 2 -- Fake name -- SWEP.PrintName = "PK5-4" -- True name -- SWEP.TrueName = "MP5A4" -- Trivia -- SWEP.Trivia_Class = "Submachine Gun" SWEP.Trivia_Desc = [[Versatile submachine gun known for its use by high profile police units around the world, most famously by the British SAS during the Iranian embassy siege. Its reliable closed-bolt design and craftsmanship allowed it to remain relevant among new generations of submachine guns. If accurate, sophisticated close-combat performance is what you're looking for, no weapon has a better track record. Switch to burst fire mode to reduce dispersion from moving and hipfiring.]] SWEP.Trivia_Manufacturer = "Crowdley & Nelson" SWEP.Trivia_Calibre = "9x19mm Parabellum" SWEP.Trivia_Mechanism = "Roller-Delayed Blowback" SWEP.Trivia_Country = "Germany" SWEP.Trivia_Year = 1966 -- Weapon slot -- SWEP.Slot = 2 -- Weapon's manufacturer real name -- if GetConVar("arccw_truenames"):GetBool() then SWEP.PrintName = SWEP.TrueName SWEP.Trivia_Manufacturer = "Heckler & Koch" end -- Viewmodel / Worldmodel / FOV -- SWEP.ViewModel = "models/weapons/arccw/c_ur_mp5.mdl" SWEP.WorldModel = "models/weapons/arccw/c_ur_mp5.mdl" SWEP.ViewModelFOV = 70 SWEP.AnimShoot = ACT_HL2MP_GESTURE_RANGE_ATTACK_AR2 SWEP.ProceduralIronFire = true -- Damage -- SWEP.Damage = ArcCW.UC.StdDmg["9mm"].max SWEP.DamageMin = ArcCW.UC.StdDmg["9mm"].min SWEP.Penetration = ArcCW.UC.StdDmg["9mm"].pen SWEP.RangeMin = 20 SWEP.Range = 100 SWEP.DamageType = DMG_BULLET SWEP.ShootEntity = nil SWEP.MuzzleVelocity = 400 SWEP.PhysBulletMuzzleVelocity = 400 SWEP.BodyDamageMults = ArcCW.UC.BodyDamageMults -- Mag size -- SWEP.ChamberSize = 1 SWEP.Primary.ClipSize = 30 SWEP.ExtendedClipSize = 40 SWEP.ReducedClipSize = 15 -- Recoil -- SWEP.Recoil = 0.22 SWEP.RecoilSide = 0.17 SWEP.RecoilRise = 0.6 SWEP.RecoilPunch = 1 SWEP.VisualRecoilMult = 1.25 SWEP.MaxRecoilBlowback = 1 SWEP.MaxRecoilPunch = 0.6 SWEP.RecoilPunchBack = 1.5 SWEP.Sway = 0.25 -- Firerate / Firemodes -- SWEP.Delay = 60 / 800 SWEP.Num = 1 SWEP.Firemodes = { { Mode = 2, }, { Mode = -3, Mult_MoveDispersion = 0.75, Mult_HipDispersion = 0.9, }, { Mode = 1, }, { Mode = 0, }, } SWEP.ShootPitch = 100 SWEP.ShootVol = 120 SWEP.ProceduralRegularFire = false SWEP.ProceduralIronFire = false SWEP.ReloadInSights = true -- NPC -- SWEP.NPCWeaponType = "weapon_smg1" SWEP.NPCWeight = 60 -- Accuracy -- SWEP.AccuracyMOA = 3 SWEP.HipDispersion = 500 SWEP.MoveDispersion = 150 SWEP.JumpDispersion = 1000 SWEP.Primary.Ammo = "pistol" SWEP.MagID = "mp5" SWEP.HeatCapacity = 75 SWEP.HeatDissipation = 15 SWEP.HeatDelayTime = 3 SWEP.MalfunctionMean = 200 -- Speed multipliers -- SWEP.SpeedMult = 0.925 SWEP.SightedSpeedMult = 0.75 SWEP.SightTime = 0.3 SWEP.ShootSpeedMult = 0.95 -- Length -- SWEP.BarrelLength = 24 SWEP.ExtraSightDist = 2 -- Ironsights / Customization / Poses -- SWEP.HolsterPos = Vector(0.5, -2, 1) SWEP.HolsterAng = Angle(-8.5, 8, -10) SWEP.HoldtypeHolstered = "passive" SWEP.HoldtypeActive = "ar2" SWEP.HoldtypeSights = "rpg" SWEP.IronSightStruct = { Pos = Vector(-3.17, -1, 0.6), Ang = Angle(0.45, 0, 0), Magnification = 1, SwitchToSound = "", ViewModelFOV = 60, } SWEP.ActivePos = Vector(-0.3, 1.1, 0.6) SWEP.ActiveAng = Angle(0, 0, -1) -- SWEP.SprintPos = Vector(-0.5, 3, 1.5) -- SWEP.SprintAng = Angle(-12, 15, -15) SWEP.SprintPos = Vector(0, -3, 0) SWEP.SprintAng = Angle(0, 0, 0) -- SWEP.CustomizePos = Vector(6, -2, -1.5) -- SWEP.CustomizeAng = Angle(16, 28, 0) SWEP.CustomizePos = Vector(0, 0, 0) SWEP.CustomizeAng = Angle(0, 0, 0) SWEP.CrouchPos = Vector(-2, 0.5, 0) SWEP.CrouchAng = Angle(0, 0, -14) SWEP.BarrelOffsetHip = Vector(4, 0, -4) SWEP.MirrorVMWM = true SWEP.WorldModelOffset = { pos = Vector(-8, 4, -5), ang = Angle(-12, 0, 180), bone = "ValveBiped.Bip01_R_Hand", scale = 1 } -- Firing sounds -- local path = ")weapons/arccw_ur/mp5/" local common = ")/arccw_uc/common/" SWEP.ShootSound = { path .. "fire-01.ogg", path .. "fire-02.ogg", path .. "fire-03.ogg" } SWEP.ShootSoundSilenced = { path .. "fire-sup-01.ogg", path .. "fire-sup-02.ogg", path .. "fire-sup-03.ogg", path .. "fire-sup-04.ogg", path .. "fire-sup-05.ogg", path .. "fire-sup-06.ogg" } SWEP.DistantShootSound = nil SWEP.DistantShootSoundSilenced = nil SWEP.ShootDrySound = path .. "dryfire.ogg" local tail = ")/arccw_uc/common/9x19/" SWEP.DistantShootSoundOutdoors = { path .. "fire-dist-01.ogg", path .. "fire-dist-02.ogg", path .. "fire-dist-03.ogg", path .. "fire-dist-04.ogg", path .. "fire-dist-05.ogg", path .. "fire-dist-06.ogg" } SWEP.DistantShootSoundIndoors = { tail .. "fire-dist-9x19-pistol-int-01.ogg", tail .. "fire-dist-9x19-pistol-int-02.ogg", tail .. "fire-dist-9x19-pistol-int-03.ogg", tail .. "fire-dist-9x19-pistol-int-04.ogg", tail .. "fire-dist-9x19-pistol-int-05.ogg", tail .. "fire-dist-9x19-pistol-int-06.ogg" } SWEP.DistantShootSoundOutdoorsSilenced = { common .. "sup-tail-01.ogg", common .. "sup-tail-02.ogg", common .. "sup-tail-03.ogg", common .. "sup-tail-04.ogg", common .. "sup-tail-05.ogg", common .. "sup-tail-06.ogg", common .. "sup-tail-07.ogg", common .. "sup-tail-08.ogg", common .. "sup-tail-09.ogg", common .. "sup-tail-10.ogg" } SWEP.DistantShootSoundIndoorsSilenced = { common .. "fire-dist-int-pistol-light-01.ogg", common .. "fire-dist-int-pistol-light-02.ogg", common .. "fire-dist-int-pistol-light-03.ogg", common .. "fire-dist-int-pistol-light-04.ogg", common .. "fire-dist-int-pistol-light-05.ogg", common .. "fire-dist-int-pistol-light-06.ogg" } SWEP.DistantShootSoundOutdoorsVolume = 1 SWEP.DistantShootSoundIndoorsVolume = 0.6 SWEP.Hook_AddShootSound = ArcCW.UC.InnyOuty -- Bodygroups -- SWEP.BulletBones = { -- [1] = "uzi_b1", [2] = "uzi_b2", [3] = "uzi_b3", [4] = "uzi_b4" } --[[ 1 --- id: 0 [ name: iron num: 1 submodels: 0 --- ironSIGHT.smd 2 --- id: 1 [ name: 1 num: 4 submodels: 0 --- mp5UPPER.smd 1 --- mp5sdUPPER.smd 2 --- mp5kUPPER.smd 3 --- swordUPPER.smd 3 --- id: 2 [ name: 2 num: 2 submodels: 0 --- fourLOWER.smd 1 --- sefLOWER.smd 4 --- id: 3 [ name: 3 num: 11 submodels: 0 --- fixedSTOCK.smd 1 --- collapseSTOCK.smd 2 --- collapseSTOCKcoll.smd 3 --- pdwSTOCK.smd 4 --- pdwSTOCKfold.smd 5 --- tacticSTOCK.smd 6 --- tacticSTOCKfold.smd 7 --- futureSTOCK.smd 8 --- futureSTOCKcoll.smd 9 --- futureSTOCKfold.smd 10 --- buttSTOCK.smd 5 --- id: 4 [ name: 4 num: 10 submodels: 0 --- standardHG.smd 1 --- flashHG.smd 2 --- flashmlokHG.smd 3 --- slimHG.smd 4 --- picaHG.smd 5 --- mlokHG.smd 6 --- kurzgripHG.smd 7 --- kurzslimHG.smd 8 --- kurzmlokHG.smd 9 --- 6 --- id: 5 [ name: 5 num: 4 submodels: 0 --- standardMAG.smd 1 --- smallMAG.smd 2 --- straightMAG.smd 3 --- drumMAG.smd 7 --- id: 6 [ name: 6 num: 2 submodels: 0 --- 1 --- mp5RAIL.smd ]] SWEP.AttachmentElements = { ["ur_mp5_barrel_sd"] = { VMBodygroups = { {ind = 1, bg = 1}, {ind = 4, bg = 9}, //{ind = 8, bg = 1}, }, AttPosMods = { [6] = { vpos = Vector(0, 1.3, 10), vang = Angle(90, 0, -90), }, [7] = { vpos = Vector(-1.15, 0.3, 8), vang = Angle(90, 0, 180), }, }, }, ["ur_mp5_barrel_eod"] = { VMBodygroups = { {ind = 4, bg = 10}, //{ind = 8, bg = 2}, }, AttPosMods = { [6] = { vpos = Vector(0, 1.5, 10), vang = Angle(90, 0, -90), }, [7] = { vpos = Vector(-0.95, 0.3, 8), vang = Angle(90, 0, 180), }, } }, ["ur_mp5_barrel_kurz"] = { VMBodygroups = { {ind = 1, bg = 2}, {ind = 4, bg = 7}, }, AttPosMods = {[4] = { vpos = Vector(-0.1, 0.3, 11.5), vang = Angle(90, 0, -90), }} }, ["ur_mp5_barrel_swordfish"] = { VMBodygroups = { --{ind = 0, bg = 1}, {ind = 1, bg = 3}, {ind = 6, bg = 0}, }, }, ["ur_mp5_rail_fg"] = { VMBodygroups = {{ind = 4, bg = 4}}, }, ["ur_mp5_ub_classic"] = { VMBodygroups = {{ind = 4, bg = 3}}, }, ["ur_mp5_ub_surefire"] = { VMBodygroups = {{ind = 4, bg = 1}}, }, ["ur_mp5_ub_surelock"] = { VMBodygroups = {{ind = 4, bg = 2}}, }, ["ur_mp5_ub_kurzgrip"] = { VMBodygroups = {{ind = 4, bg = 6}}, }, ["ur_mp5_ub_kurzmlok"] = { VMBodygroups = {{ind = 4, bg = 8}}, }, ["ur_mp5_ub_wood"] = { VMBodygroups = {{ind = 4, bg = 3}}, -- insert wood handguard here }, ["ur_mp5_mag_15"] = { VMBodygroups = {{ind = 5, bg = 1}}, }, ["ur_mp5_mag_40"] = { VMBodygroups = {{ind = 5, bg = 3}}, }, ["ur_mp5_mag_50"] = { VMBodygroups = {{ind = 5, bg = 3}}, }, ["ur_mp5_mag_waffle"] = { VMBodygroups = {{ind = 5, bg = 2}}, }, ["ur_mp5_rail_optic"] = { VMBodygroups = {{ind = 6, bg = 1}}, }, ["ur_mp5_clamp"] = { VMBodygroups = {{ind = 5, bg = 1}}, }, ["receiver_lower"] = { VMBodygroups = {{ind = 2, bg = 1}}, }, ["receiver_lower_semi"] = { VMBodygroups = {{ind = 2, bg = 2}}, }, ["receiver_lower_0"] = { VMBodygroups = {{ind = 2, bg = 0}}, }, ["receiver_upper_0"] = { VMBodygroups = {{ind = 7, bg = 0}}, }, ["stock_a3"] = { VMBodygroups = { {ind = 3, bg = 1}, }, }, ["stock_a3_folded"] = { VMBodygroups = { {ind = 3, bg = 2}, }, }, ["ur_mp5_stock_remove"] = { VMBodygroups = {{ind = 3, bg = 10}}, }, ["ur_mp5_stock_wood"] = { -- VMBodygroups = {{ind = 0, bg = 4}}, -- Make this part of the VMSkin }, ["stock_pdw"] = { VMBodygroups = {{ind = 3, bg = 3}}, }, ["stock_pdw_folded"] = { VMBodygroups = {{ind = 3, bg = 4}}, }, ["stock_ump"] = { VMBodygroups = {{ind = 3, bg = 5}}, }, ["stock_ump_folded"] = { VMBodygroups = {{ind = 3, bg = 6}}, }, ["stock_future"] = { VMBodygroups = {{ind = 3, bg = 7}}, }, ["stock_future_folded"] = { VMBodygroups = {{ind = 3, bg = 8}}, }, ["ur_mp5_precision_irons"] = { VMBodygroups = { {ind = 0, bg = 2}, {ind = 6, bg = 0}, }, }, } SWEP.Hook_ModifyBodygroups = function(wep, data) local atts = wep.Attachments local vm = data.vm if IsValid(vm) then local barr = string.Replace(atts[2].Installed or "default","ur_mp5_barrel_","") local hg = string.Replace(atts[5].Installed or "default","ur_mp5_ub_","") if atts[6].Installed or atts[7].Installed then if barr == "sd" then vm:SetBodygroup(8, 1) elseif barr == "eod" then vm:SetBodygroup(8, 2) elseif hg == "default" or hg == "classic" then vm:SetBodygroup(4, 4) vm:SetBodygroup(8, 0) else vm:SetBodygroup(8, 0) end else vm:SetBodygroup(8, 0) end if hg == "mlok" then if barr == "kurz" then vm:SetBodygroup(4,8) else vm:SetBodygroup(4,5) end end if barr == "sword" then vm:SetBodygroup(0,(atts[1].Installed and 3) or 1) end end end SWEP.Hook_NameChange = function(wep,name) local atts = wep.Attachments local barr = string.Replace(atts[2].Installed or "default","ur_mp5_barrel_","") local cal = string.Replace(atts[3].Installed or "default","ur_mp5_caliber_","") local stock = string.Replace(atts[8].Installed or "default","ur_mp5_stock_","") local fakeNames = !GetConVar("arccw_truenames"):GetBool() local defaultCals = { ["default"] = true, ["noburst"] = true, ["semi"] = true } local start = "MP5" local mid = "A" local num = "4" if fakeNames then start = "PK5" mid = "-" end if cal == "semi" or atts[12].Installed == "uc_fg_civvy" then if fakeNames then return "PK5-CIV" else if barr == "long" or barr == "sd" then start = "HK94" -- I know how prolific civies can get with their gunbuilds, so the nonsensical names will continue else return "SP5" .. ((barr == "kurz" and "K-PDW") or "") end end end if !defaultCals[cal] then if barr == "sd" then num = "SD" else num = "" end if cal == "10auto" then mid = "/10" elseif cal == "40sw" then mid = "/40" elseif cal == "22lr" then if barr == "sd" then mid = "SD" num = " .22 LR" else mid = " .22 LR" end end else if barr == "kurz" then if fakeNames then mid = "C" else mid = "K" end if stock == "pdw" then num = "-PDW" elseif cal == "default" then if fakeNames then num = "-4" else num = "A4" end else num = "" end else if barr == "sd" then mid = "SD" end if cal == "noburst" or cal == "semi" then if stock == "a3" then num = "3" elseif stock == "none" then num = "1" else num = "2" end else if stock == "a3" then if barr == "sd" then num = "6" else num = "5" end elseif stock == "none" then if barr == "sd" then num = "4" end else if barr == "sd" then num = "5" end end end end end return start .. mid .. num end -- Animations -- SWEP.Hook_Think = ArcCW.UC.ADSReload local ratel = {common .. "rattle1.ogg", common .. "rattle2.ogg", common .. "rattle3.ogg"} local rottle = {common .. "cloth_2.ogg", common .. "cloth_3.ogg", common .. "cloth_4.ogg", common .. "cloth_6.ogg", common .. "rattle.ogg"} local rutle = {common .. "movement-smg-03.ogg",common .. "movement-smg-04.ogg"} SWEP.Animations = { ["idle"] = { Source = "idle", }, -- ["idle_empty"] = { -- Source = "idle", -- }, ["ready"] = { Source = "ready", LHIK = true, LHIKIn = 0.4, LHIKEaseIn = 0.4, LHIKEaseOut = 0.15, LHIKOut = 0.6, SoundTable = { {s = rottle, t = 0.15}, {s = path .. "rack1.ogg", t = 0.15, c = ci}, {s = path .. "rack2.ogg", t = 0.38, c = ci}, {s = ratel, t = 0.75}, } }, ["draw"] = { Source = "draw", SoundTable = ArcCW.UC.DrawSounds, }, -- ["draw_empty"] = { -- Source = "draw_empty", -- SoundTable = ArcCW.UC.DrawSounds, -- }, ["holster"] = { Source = "holster", --Time = 0.25, SoundTable = ArcCW.UC.HolsterSounds, }, -- ["holster_empty"] = { -- Source = "holster_empty", -- --Time = 0.25, -- SoundTable = ArcCW.UC.HolsterSounds, -- }, ["fire"] = { Source = "fire", Time = 13 / 30, ShellEjectAt = 0.03, SoundTable = {{ s = {path .. "mech-01.ogg", path .. "mech-02.ogg", path .. "mech-03.ogg", path .. "mech-04.ogg", path .. "mech-05.ogg", path .. "mech-06.ogg"}, t = 0, v = 0.25 }}, }, -- ["fire_empty"] = { -- Source = "fire", -- Time = 13 / 30, -- ShellEjectAt = 0.03, -- SoundTable = {{ s = {path .. "mech-01.ogg", path .. "mech-02.ogg", path .. "mech-03.ogg", path .. "mech-04.ogg", path .. "mech-05.ogg", path .. "mech-06.ogg"}, t = 0 }}, -- }, ["fire_iron"] = { Source = "idle", Time = 13 / 30, ShellEjectAt = 0.03, SoundTable = { {s = common .. "common_mech_light.ogg", t = 0, v = 0.25}, { s = {path .. "mech-01.ogg", path .. "mech-02.ogg", path .. "mech-03.ogg", path .. "mech-04.ogg", path .. "mech-05.ogg", path .. "mech-06.ogg"}, t = 0 } }, }, -- ["fire_empty_iron"] = { -- Source = "idle", -- Time = 13 / 30, -- ShellEjectAt = 0.03, -- SoundTable = {{ s = {path .. "mech-01.ogg", path .. "mech-02.ogg", path .. "mech-03.ogg", path .. "mech-04.ogg", path .. "mech-05.ogg", path .. "mech-06.ogg"}, t = 0 }}, -- }, ["fix"] = { Source = "fix", Time = 40 / 30, LHIK = true, LHIKIn = 0.4, LHIKEaseIn = 0.4, LHIKEaseOut = 0.15, LHIKOut = 0.4, ShellEjectAt = 0.36, SoundTable = { {s = rottle, t = 0.15}, {s = path .. "rack1.ogg", t = 0.27, c = ci}, {s = path .. "rack2.ogg", t = 0.5, c = ci}, }, }, -- 30 Round Reloads -- ["reload"] = { Source = "reload", TPAnim = ACT_HL2MP_GESTURE_RELOAD_SMG1, -- Time = 2, MinProgress = 1.2, LastClip1OutTime = 2, LHIK = true, LHIKIn = 0.2, LHIKEaseIn = 0.2, LHIKEaseOut = 0.15, LHIKOut = 0.6, SoundTable = { {s = rottle, t = 0}, {s = common .. "magpouch.ogg", t = 0.05}, {s = path .. "magout.ogg", t = 0.4, c = ci}, {s = rottle, t = 0.25}, {s = path .. "magin.ogg", t = 0.61, c = ci}, {s = common .. "magpouchin.ogg", t = 1.25}, {s = ratel, t = 1.55}, {s = common .. "shoulder.ogg", t = 1.75}, }, }, ["reload_empty"] = { Source = "reload_empty", TPAnim = ACT_HL2MP_GESTURE_RELOAD_SMG1, -- Time = 90 / 30, MinProgress = 2.2, LastClip1OutTime = 1.8, LHIK = true, LHIKIn = 0.3, LHIKEaseIn = 0.3, LHIKEaseOut = 0.2, LHIKOut = 0.55, SoundTable = { {s = rottle, t = 0}, {s = path .. "chback.ogg", t = 0.045, c = ci}, {s = path .. "chlock.ogg", t = 0.18, c = ci}, {s = common .. "magpouch.ogg", t = 0.4}, {s = path .. "magout.ogg", t = 0.86, c = ci}, {s = rottle, t = 0.25}, {s = path .. "magin.ogg", t = 1.13, c = ci}, {s = common .. "magdrop_smg.ogg", t = 1.5}, {s = rottle, t = 1.25}, {s = path .. "chamber.ogg", t = 2.05, c = ci}, {s = ratel, t = 2.3}, {s = common .. "shoulder.ogg", t = 2.45}, }, }, ["reload_kurz"] = { Source = "reload", TPAnim = ACT_HL2MP_GESTURE_RELOAD_SMG1, -- Time = 2, MinProgress = 1.2, LastClip1OutTime = 2, LHIK = true, LHIKIn = 0.2, LHIKEaseIn = 0.2, LHIKEaseOut = 0.15, LHIKOut = 0.6, SoundTable = { {s = rottle, t = 0}, {s = common .. "magpouch.ogg", t = 0.05}, {s = path .. "magout.ogg", t = 0.4, c = ci}, {s = rottle, t = 0.25}, {s = path .. "magin.ogg", t = 0.63, c = ci}, {s = common .. "magpouchin.ogg", t = 1.25}, {s = ratel, t = 1.55}, {s = common .. "shoulder.ogg", t = 1.5}, }, }, ["reload_empty_kurz"] = { Source = "reload_empty_kurz", TPAnim = ACT_HL2MP_GESTURE_RELOAD_SMG1, -- Time = 90 / 30, MinProgress = 2.2, LastClip1OutTime = 1.8, LHIK = true, LHIKIn = 0.3, LHIKEaseIn = 0.3, LHIKEaseOut = 0.2, LHIKOut = 0.55, SoundTable = { {s = rottle, t = 0}, {s = path .. "chback.ogg", t = 0.066, c = ci}, {s = path .. "chlock.ogg", t = 0.2, c = ci}, {s = common .. "magpouch.ogg", t = 0.4}, {s = path .. "magout.ogg", t = 0.86, c = ci}, {s = rottle, t = 0.25}, {s = path .. "magin.ogg", t = 1.13, c = ci}, {s = common .. "magdrop_smg.ogg", t = 1.5}, {s = rottle, t = 1.25}, {s = path .. "chamber.ogg", t = 2.1, c = ci}, {s = ratel, t = 2.4}, {s = common .. "shoulder.ogg", t = 2.6}, }, }, -- 15 Round Reloads -- ["reload_15"] = { Source = "reload",--"reload_15", TPAnim = ACT_HL2MP_GESTURE_RELOAD_SMG1, -- Time = 67 / 30, MinProgress = 1.2, LastClip1OutTime = 67 / 30, LHIK = true, LHIKIn = 0.2, LHIKEaseIn = 0.2, LHIKEaseOut = 0.15, LHIKOut = 0.6, SoundTable = { {s = rottle, t = 0}, {s = common .. "magpouch.ogg", t = 0.05}, {s = path .. "magout.ogg", t = 0.25, c = ci}, {s = rottle, t = 0.25}, {s = path .. "magin.ogg", t = 0.5, c = ci}, {s = common .. "magpouchin.ogg", t = 1.25}, {s = ratel, t = 1.55}, {s = common .. "shoulder.ogg", t = 1.75}, }, }, ["reload_empty_15"] = { Source = "reload_empty",--"reload_empty_15", TPAnim = ACT_HL2MP_GESTURE_RELOAD_SMG1, -- Time = 90 / 30, MinProgress = 2.2, LastClip1OutTime = 1.8, LHIK = true, LHIKIn = 0.3, LHIKEaseIn = 0.3, LHIKEaseOut = 0.2, LHIKOut = 0.55, SoundTable = { {s = rottle, t = 0}, {s = path .. "chback.ogg", t = 0.1, c = ci}, {s = path .. "chlock.ogg", t = 0.19, c = ci}, {s = common .. "magpouch.ogg", t = 0.4}, {s = path .. "magout.ogg", t = .9, c = ci}, {s = rottle, t = 0.25}, {s = path .. "magin.ogg", t = 1.2, c = ci}, {s = common .. "magdrop_smg.ogg", t = 1.5}, {s = rottle, t = 1.25}, {s = path .. "chamber.ogg", t = 2.13, c = ci}, {s = ratel, t = 2.4}, {s = common .. "shoulder.ogg", t = 2.45}, }, }, ["reload_empty_kurz_15"] = { Source = "reload_empty_kurz",--"reload_empty_15", TPAnim = ACT_HL2MP_GESTURE_RELOAD_SMG1, -- Time = 90 / 30, MinProgress = 2.2, LastClip1OutTime = 1.8, LHIK = true, LHIKIn = 0.3, LHIKEaseIn = 0.3, LHIKEaseOut = 0.2, LHIKOut = 0.55, SoundTable = { {s = rottle, t = 0}, {s = path .. "chback.ogg", t = 0.1, c = ci}, {s = path .. "chlock.ogg", t = 0.19, c = ci}, {s = common .. "magpouch.ogg", t = 0.4}, {s = path .. "magout.ogg", t = .9, c = ci}, {s = rottle, t = 0.25}, {s = path .. "magin.ogg", t = 1.2, c = ci}, {s = common .. "magdrop_smg.ogg", t = 1.5}, {s = rottle, t = 1.25}, {s = path .. "chamber.ogg", t = 2.13, c = ci}, {s = ratel, t = 2.4}, {s = common .. "shoulder.ogg", t = 2.6}, }, }, -- 40 Round Reloads -- ["reload_40"] = { Source = "reload",--"reload_40", TPAnim = ACT_HL2MP_GESTURE_RELOAD_SMG1, -- Time = 67 / 30, MinProgress = 1.2, LastClip1OutTime = 67 / 30, LHIK = true, LHIKIn = 0.4, LHIKEaseIn = 0.4, LHIKEaseOut = 0.15, LHIKOut = 0.6, SoundTable = { {s = rottle, t = 0}, {s = common .. "magpouch.ogg", t = 0.05}, {s = path .. "magout.ogg", t = 0.25, c = ci}, {s = rottle, t = 0.25}, {s = path .. "magin.ogg", t = 0.5, c = ci}, {s = common .. "magpouchin.ogg", t = 1.25}, {s = ratel, t = 1.55}, {s = common .. "shoulder.ogg", t = 1.5}, }, }, ["reload_empty_40"] = { Source = "reload_empty",--"reload_empty_40", TPAnim = ACT_HL2MP_GESTURE_RELOAD_SMG1, -- Time = 90 / 30, MinProgress = 2.2, LastClip1OutTime = 1.8, LHIK = true, LHIKIn = 0.3, LHIKEaseIn = 0.3, LHIKEaseOut = 0.2, LHIKOut = 0.55, SoundTable = { {s = rottle, t = 0}, {s = path .. "chback.ogg", t = 0.1, c = ci}, {s = path .. "chlock.ogg", t = 0.19, c = ci}, {s = common .. "magpouch.ogg", t = 0.4}, {s = path .. "magout.ogg", t = .9, c = ci}, {s = rottle, t = 0.25}, {s = path .. "magin.ogg", t = 1.2, c = ci}, {s = common .. "magdrop_smg.ogg", t = 1.5}, {s = rottle, t = 1.25}, {s = path .. "chamber.ogg", t = 2.13, c = ci}, {s = ratel, t = 2.4}, {s = common .. "shoulder.ogg", t = 2.6}, }, }, ["reload_empty_kurz_40"] = { Source = "reload_empty_kurz",--"reload_empty_40", TPAnim = ACT_HL2MP_GESTURE_RELOAD_SMG1, -- Time = 90 / 30, MinProgress = 2.2, LastClip1OutTime = 1.8, LHIK = true, LHIKIn = 0.3, LHIKEaseIn = 0.3, LHIKEaseOut = 0.2, LHIKOut = 0.55, SoundTable = { {s = rottle, t = 0}, {s = path .. "chback.ogg", t = 0.1, c = ci}, {s = path .. "chlock.ogg", t = 0.19, c = ci}, {s = common .. "magpouch.ogg", t = 0.4}, {s = path .. "magout.ogg", t = .9, c = ci}, {s = rottle, t = 0.25}, {s = path .. "magin.ogg", t = 1.2, c = ci}, {s = common .. "magdrop_smg.ogg", t = 1.5}, {s = rottle, t = 1.25}, {s = path .. "chamber.ogg", t = 2.13, c = ci}, {s = ratel, t = 2.4}, {s = common .. "shoulder.ogg", t = 2.6}, }, }, -- 100 Round Reloads -- ["reload_drum"] = { Source = "reload_drum",--"reload_50", TPAnim = ACT_HL2MP_GESTURE_RELOAD_SMG1, -- Time = 67 / 30, MinProgress = 1.6, LastClip1OutTime = 1, LHIK = true, LHIKIn = 0.4, LHIKEaseIn = 0.4, LHIKEaseOut = 0.15, LHIKOut = 0.9, SoundTable = { {s = rottle, t = 0}, {s = path .. "magout.ogg", t = 0.32, c = ci}, {s = rottle, t = 0.25}, {s = rottle, t = 0.75}, {s = path .. "magin.ogg", t = 1.05, c = ci}, {s = common .. "cloth_4.ogg", t = 1.65}, {s = path .. "magtap.ogg", t = 1.755, c = ci}, {s = common .. "shoulder.ogg", t = 2.25}, }, }, ["reload_empty_drum"] = { Source = "reload_empty_drum",--"reload_empty_50", TPAnim = ACT_HL2MP_GESTURE_RELOAD_SMG1, -- Time = 90 / 30, MinProgress = 2.4, LastClip1OutTime = 1.8, LHIK = true, LHIKIn = 0.3, LHIKEaseIn = 0.3, LHIKEaseOut = 0.2, LHIKOut = 1, SoundTable = { {s = rottle, t = 0}, {s = path .. "magout.ogg", t = 0.3, c = ci}, {s = rottle, t = 0.25}, {s = rottle, t = 0.75}, {s = common .. "magdrop.ogg", t = 1.0}, {s = path .. "magin.ogg", t = 1.05, c = ci}, {s = common .. "cloth_4.ogg", t = 1.65}, {s = path .. "magtap.ogg", t = 1.755, c = ci}, {s = path .. "rack1.ogg", t = 2.3, c = ci}, {s = path .. "rack2.ogg", t = 2.5, c = ci}, {s = common .. "shoulder.ogg", t = 3.0}, }, }, ["enter_inspect"] = { Source = "inspect_enter", -- time = 35 / 60, LHIK = false, LHIKIn = 0, LHIKOut = 2.5, SoundTable = { {s = rottle, t = 0}, {s = common .. "movement-smg-03.ogg", t = 0}, }, }, ["idle_inspect"] = { Source = "inspect_loop", -- time = 72 / 60, LHIK = false, LHIKIn = 0, LHIKOut = 999, -- maybe im dumb }, ["exit_inspect"] = { Source = "inspect_exit", -- time = 66 / 60, LHIK = false, LHIKIn = 0, LHIKOut = 999, -- maybe im dumb SoundTable = { {s = common .. "movement-smg-01.ogg", t = 0.2}, {s = rottle, t = 0.25}, {s = rottle, t = 1.2}, {s = common .. "movement-smg-04.ogg", t = 1.25}, }, }, ["enter_sprint"] = { Source = "sprint_enter", LHIK = true, LHIKIn = 0.2, LHIKEaseIn = 0.2, LHIKOut = 0, Time = .5, }, ["idle_sprint"] = { Source = "sprint_loop", LHIK = true, LHIKIn = 0, LHIKOut = 0, }, ["exit_sprint"] = { Source = "sprint_exit", LHIK = true, LHIKIn = 0, LHIKEaseOut = 0.4, LHIKOut = 0.5, Time = .5, }, } SWEP.AutosolveSourceSeq = "idle" SWEP.Attachments = { { PrintName = "Optic", DefaultAttName = "Iron Sights", Slot = {"optic_lp","optic","ur_mp5_optic"}, -- ,"optic" Bone = "body", Offset = { vpos = Vector(-0.1, -1.6, 3), vang = Angle(90, 0, -90), }, CorrectivePos = Vector(-0.09, 0, 0), CorrectiveAng = Angle(1, 0.6, -4.0), InstalledEles = {"ur_mp5_rail_optic"} }, { PrintName = "Upper Receiver", DefaultAttName = "9\" Standard Upper", DefaultAttIcon = Material("entities/att/ur_mp5/upper_std.png", "smooth mips"), Slot = "ur_mp5_barrel", Bone = "body", Offset = { vpos = Vector(2.6, -3.7, -17.3), vang = Angle(90, 0, -90), }, }, { PrintName = "Lower Receiver", DefaultAttName = "Navy Lower", DefaultAttIcon = Material("entities/att/ur_mp5/grip.png", "smooth mips"), Slot = "ur_mp5_caliber", DefaultEles = {"receiver_lower_0"} }, { PrintName = "Muzzle", DefaultAttName = "Standard Muzzle", Slot = {"muzzle"}, Bone = "body", Offset = { vpos = Vector(0, 0.3, 14.8), vang = Angle(90, 0, -90), }, ExcludeFlags = {"barrel_sd","barrel_eod","barrel_sword"} }, { PrintName = "Handguard", DefaultAttName = "Tropical Handguard", DefaultAttIcon = Material("entities/att/ur_mp5/hg_std.png", "smooth mips"), Slot = {"ur_mp5_hg"}, ExcludeFlags = {"barrel_sd", "barrel_eod"}, Bone = "body", Offset = { vpos = Vector(0, .9, 10), vang = Angle(90, 0, -90), }, --VMScale = Vector(.8, .8, .8), }, { PrintName = "Underbarrel", Slot = {"foregrip"}, Bone = "body", Offset = { vpos = Vector(0, .9, 10), vang = Angle(90, 0, -90), }, --VMScale = Vector(.8, .8, .8), --InstalledEles = {"ur_mp5_rail_fg"}, GivesFlags = {"mp5_rail"}, ExcludeFlags = {"mp5_badhg","mp5_kurz"}, MergeSlots = {15}, }, { PrintName = "Tactical", Slot = "tac", Bone = "body", Offset = { vpos = Vector(-0.9, 0.2, 8), vang = Angle(90, 0, 180), }, VMScale = Vector(.8,.8,.8), --InstalledEles = {"ur_mp5_clamp"} GivesFlags = {"mp5_rail"}, }, { PrintName = "Stock", Slot = {"ur_mp5_stock"}, DefaultAttName = "Full Stock", DefaultAttIcon = Material("entities/att/ur_mp5/stock_std.png", "smooth mips"), }, { PrintName = "Magazine", Slot = {"ur_mp5_mag"}, DefaultAttName = "30-Round Mag", DefaultAttIcon = Material("entities/att/ur_mp5/mag30.png", "smooth mips"), ExcludeFlags = {"ur_mp5_cal_40sw","ur_mp5_cal_10mm"} }, { PrintName = "Ammo Type", DefaultAttName = "\"FMJ\" Full Metal Jacket", DefaultAttIcon = Material("entities/att/arccw_uc_ammo_generic.png", "mips smooth"), Slot = "uc_ammo", }, { PrintName = "Powder Load", Slot = "uc_powder", DefaultAttName = "Standard Load", ExcludeFlags = {"barrel_sd"} }, { PrintName = "Training Package", Slot = "uc_tp", DefaultAttName = "Basic Training" }, { PrintName = "Internals", Slot = "uc_fg", -- Fire group DefaultAttName = "Standard Internals" }, { PrintName = "Charm", Slot = {"charm", "fml_charm", "mp5_charm"}, FreeSlot = true, Bone = "Body", Offset = { vpos = Vector(0.6, 1.1, 2.5), vang = Angle(90, 0, -90), }, }, { PrintName = "M203 slot", Slot = "uc_ubgl", Bone = "Body", Offset = { vpos = Vector(0, 0, 7.9), vang = Angle(90, 0, -90), }, Hidden = true, --RequireFlags = {"barrel_eod"}, ExcludeFlags = {"mp5_badhg","mp5_kurz"}, } } -- SWEP.AttachmentOverrides = { -- ["uc_grip_handstop"] = { -- LHIK = false -- } -- } -- THIS SHIT DOESN'T WORK