// ESCAPE FROM TARKOV TACTICAL REALISM WITH HARDCORE MATERIALS // Auto converter by Darsu, material setup and vmt by Mal0 "VertexLitGeneric" { "$basetexture" "models\weapons\arccw\ur_ak\stock_ak74m_izhmash_ak74m_std_lod0_diff" "$bumpmap" "models\weapons\arccw\ur_ak\stock_ak74m_izhmash_ak74m_std_lod0_nrm" "$phongexponenttexture" "models\weapons\arccw\ur_ak\stock_ak74m_izhmash_ak74m_std_lod0_gloss" "$blendtintbybasealpha" "1" "$normalmapalphaenvmapmask" "0" "$basemapalphaenvmapmask" "1" "$phong" "1" "$phongboost" "15" "$phongalbedotint" "1" "$phongfresnelranges" "[0.32 0.72 0.99]" "$phongtint" "[0.05 0.05 0.05]" "$rimlight" "1" "$rimlightexponent" "4" "$rimmask" "1" "$envmap" "env_cubemap" "$envmapfresnel" "0.1" "$envmaptint" "[0.005 0.005 0.005]" "$color2" "[1 1 1]" }