"VertexlitGeneric" { "$basetexture" "models\weapons\arccw\ur_deagle/deagle_c" "$bumpmap" "models\weapons\arccw\ur_deagle/deagle_n" "$color2" "[0.5 0.48 0.45]" "$normalmapalphaenvmapmask" 1 "$phongwarptexture" "models\weapons\arccw\ud_stalol\phongwarp_metal" // string -- phong gradient texture: 256x16 texture where x:0 = unlit, x:256 = fully lit (default is a perfect 0-256 black to white gradient) "$phong" "1" "$phongexponenttexture" "models\weapons\arccw\ur_deagle/deagle_e" "$phongboost" "0.7" "$phongalbedotint" "1" "$phongfresnelranges" "[0 0 0]" "$halflambert" "1" //"$envmap" "env_cubemap" //"$envmapfresnel" "1" //"$envmapFresnelMinMaxExp" "[0 5 .4]" //"$envmaptint" "[0.1 0.1 0.1]" "$nocull" "1" }