"VertexlitGeneric" { "$basetexture" "models\weapons\arccw\ur_deagle/deagle_wood_c" "$bumpmap" "models\weapons\arccw\ur_deagle/deagle_wood_n" "$normalmapalphaenvmapmask" 1 "$phong" "1" "$phongexponent" "4" "$phongboost" "1" "$phongalbedotint" "1" "$phongfresnelranges" "[1 1 1]" "$halflambert" "1" "$envmap" "env_cubemap" "$envmapfresnel" "1" //"$envmapFresnelMinMaxExp" "[0 5 .4]" "$envmaptint" "[0.12 0.10 0.13]" "$nocull" "1" //$color2 "[2 2 2]" }