"VertexlitGeneric" { "$basetexture" "models\weapons\arccw\ur_g3\g3_scope_color" "$bumpmap" "models\weapons\arccw\ur_g3\g3_scope_normals" "$normalmapalphaenvmapmask" 1 "$color2" "[0.8 0.8 0.8]" "$phong" "1" "$phongboost" "10" "$phongexponent" "45" "$phongalbedotint" "1" "$phongtint" "[0.5 0.5 0.5]" "$phongfresnelranges" "[0.5 1.5 3.0]" "$halflambert" "1" "$envmap" "env_cubemap" "$envmapfresnel" "2" "$envmaptint" "[0.0025 0.0025 0.0025]" "$rimlight" "1" "$rimlightexponent" "15" "$rimmask" "1" }