"VertexlitGeneric" { "$basetexture" "models\weapons\arccw\ur_g3\G3_a_wood" "$bumpmap" "models\weapons\arccw\ur_g3\G3_n" "$phongexponenttexture" "models\weapons\arccw\ur_g3\G3_m" "$color2" "[1 1 1]" "$blendTintByBaseAlpha" "1" // bool -- uses base texture's alpha channel to mask color2's effect "$normalmapalphaenvmapmask" "1" "$phongwarptexture" "models\weapons\arccw\ud_stalol\phongwarp_metal" "$phong" "1" "$phongboost" "10" "$phongalbedotint" "1" "$phongtint" "[0.5 0.5 0.5]" "$phongfresnelranges" "[0.5 1.5 3.0]" "$halflambert" "1" "$envmap" "env_cubemap" "$envmapfresnel" "2" "$envmaptint" "[0.01 0.01 0.01]" "$rimlight" "1" "$rimlightexponent" "15" "$rimmask" "1" }