// PLACEHOLDER COPIED FROM L4D2 WORSHOP "VertexLitGeneric" { "$basetexture" "models\weapons\arccw\ur_g3\lens" "$bumpmap" "models\weapons\arccw\ur_g3\lens_b" "$envmap" "env_cubemap" "$envmapmask" "models\weapons\arccw\ur_g3\lens" "$envmapfresnel" 1 "$envmaptint" "[.005 .005 .005]" "$phong" 1 "$phongboost" 0.3 "$normalmapalphaphongmask" 1 "$phongexponent" 128 "$phongfresnelranges" "[54 65 82]" "$phongalbedotint" 1 "$rimlight" 1 "$rimlightexponent" 2 "$rimlightboost" 15 }