"VertexlitGeneric" { "$basetexture" "models\weapons\arccw\ur_m1911/alisd_hammer_c" // why is the m45 skeleton hammer named after ALISD??? ALISD doesn't even use it "$bumpmap" "models\weapons\arccw\ur_m1911/alisd_hammer_n" "$normalmapalphaenvmapmask" 1 "$color2" "[1.1 1.1 1.1]" "$phongwarptexture" "models\weapons\arccw\ud_stalol\phongwarp_metal" // string -- phong gradient texture: 256x16 texture where x:0 = unlit, x:256 = fully lit (default is a perfect 0-256 black to white gradient) "$phong" "1" "$phongtint" "[1 1 0.8]" "$phongexponenttexture" "models\weapons\arccw\ur_m1911/alisd_hammer_e" "$phongboost" "3" "$phongalbedotint" "0" "$phongfresnelranges" "[0.5 1.5 3.0]" "$halflambert" "1" "$envmap" "env_cubemap" "$envmapfresnel" "1" "$envmapFresnelMinMaxExp" "[0 5 .4]" "$envmaptint" "[0.32 0.30 0.33]" "$nocull" "1" }